Quote:
Originally Posted by krisslanza
Spoiler for Summary:
You have your own units, which you pick up to a certain number before the battle (Although certain units will ALWAYS be 'deployed', such as Yggdra and Milanor), during the 'character select' you can 'give' them items to replenish their Morale or Equip them with items to boost their stats until the item 'breaks'.
After choosing the characters, you then pick your Cards. Each Card has a MOV, POW, Ace, and special skill. You only get a certain number of cards depending on the battlefield. If you run out of cards, you automatically lose as you are unable to move anymore and running out of cards signifies that 'You have run out of supplies and are unable to fight'. Now then, the POW of a card determines how much damage you deal to an enemy when you win a Clash, using a card and winning Clashes will make the POW stat rise.
The battling is pretty straight-forward and you can't do a whole lot. Your units will be on side and the enemy on the other. Small units have 6 HP and large units have 3 HP. Obviously the first one to hit 0 loses and the damage dealt depends on a number of factors (Number of surviving units, if the Head is still alive, etc.). Units are removed from the map, they either Withdraw or are Slain (In the case of Yggdra or Milanor, they die and you lose the map), when their Morale hits 0. In battle you have a big bar up top that recharges when you press left on the directional pad, but this causes your units to drop 1 rank in strength (X is the lowest and a star is the best, - is neutral, a triangle is weak, and a O is good). If you press right instead your units will go 'Aggressive' and go UP a rank, this also will cause a unit to deal elemental damage if they do so (i.e. Yggdra deals Holy damage).
Keep in mind, when you go Aggressive ALL your damage is now elemental, and some units are immune to certain types. So, if your using Yggdra you do NOT want to go Aggressive against a Valkyrie unit, as they are immune. Enemy units have a different bar that goes up on it's own, starting out normal, then goes 'Rage' (Where they deal elemental damage), and will hit "MAX". At MAX they can use their card special ability if it's applyable (You can use your cards when your gauge is at 100% and if you can use the ability. Plus the Leader of the Union has to match the Card's Ace)
Like in Fire Emblem there is a weapon triangle. Sword beats Axe, Axe beats Lance, and Lance beats Sword. Then you have Bows which beat Rods but are weak to Swords, Axes, and Lances. Rods bat Swords, Axes, Lances, but are weak to Bows. Also Gulcasa, who is the main enemy really, is the Scythe-type and Scythe is only weak to Rods and Bows I think? Maybe just Rods. It's strong against everything else.
There isn't a huge cast of characters you can use though... There are, I think, 6 units you will always get and 2 optional ones. You've seen Rosary and Roswell mentioned a bit, you can only get one or the other as you have to kill the other one (they're also the only units you can get of their class).
Did that help? I probably missed something important or confused you... Sorry. ^^;
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I'll add a little:
Though more of a tip, you should choose certain characters to go through the game with. If you recruit all characters possible, you will often not be able to select them all. If you choose to level them all up evenly, your units might end up underleveled (highest level is 20). So it is best to choose the units you do not want/plan to use beforehand. Luckily, you have multiple of certain attack types such as:
Another hint, or rather cheat...- There is a glitch in the game that causes two cards to power to max while dropping one card to a three digit number (This happened to me the first time I went through the game)
A note is that besides X, -, and O, there are colors as well to determine power. Going aggressive drains the bar. And in the final battle:
Your enemy's bar is rather unfair in a way. When you battle them, the bar slowly charges. BUT, if they win the round, in the next round of the Union, the bar starts at zero. If you win, the bar continues where it left of. This can be used to your advantage, by matching certain characters together.
Experience and Level- Max level is 20, besides Final Boss. Every unit that goes into battle belonging to you will gain experience. If the enemy's level was higher than your unit, you get more. If it is lower, then you get less experience.
Because of this:
And finally:
THE VERY, VERY, VERY ANNOYING Cannons and Ankhs- Utilized by certain characters, these weapons can fire on your units and cause Morale Damage. Cannons are weaker than Ankhs because Cannons cannot be fired at night.
There are maps where you get to use a cannon.
Defeating the unit with the cannon is the only way to stop the cannon fire, or stay out of the range (though you will probably need to enter range to finish the map).
Also, later on:
EDIT:
I can't believe I forgot:
The most important aspect:
Union:
Basically:
Only one unit each turn can initiate an attack. The initiator can drag allies to help. It is a bit hard to explain afterwards...
If the initiating unit is male, then allied units two spaces diagonally from the initiator will join in. If it is female, it will be horizontally and vertically instead of diagonally.
Further more, those units that join the Union can pull in other allies as well. Once again, the gender determines the shape except this time it is one space, not two.
Those units pulled in from the already pulled-in units will NOT pull others in.
A max of five units may participate in a Union.