View Single Post
Old 2011-11-30, 00:20   Link #1256
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
Quote:
Originally Posted by Dist View Post
The puzzles in Skyrim are lame. There's literally only two kind of puzzles. A puzzle where you must turn stones into correct position, and you can find the position from the walls of the dungeon, usually nearby. The second puzzle is one where you open a sealed door into the Dragon Shrine, and it's even easier as soon as you figure out how to solve it because all of those sealed doors are opened the same way. (I won't spoil).
You forget the puzzles where you need to pull levers and/or switches in the correct sequence in order to open the right door. Sometimes, opening one door with the same switch will cause another to close, so you need to figure out which door to open first.

And while the ancient Nord stone puzzles do seem repetitive at times, there are variations to them that prevent them from becoming monotone. There's a variation where spinning one stone will spin another, so you not only need to spin them to the correct icon, but spin them in the proper order.

While many of the dungeons do have a certain basic structure to them (the end treasure room most often has a path that leads back near the dungeon entrance) and many use the same object assets, for the most part the larger dungeons have a good number of variety to their design (letting loose some caged vampires to wreck havoc on Fellglow Keep's occupants never gets old ).
__________________

Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
LoweGear is offline   Reply With Quote