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Old 2014-02-15, 12:12   Link #80
dragon1412
Senior Member
 
 
Join Date: Apr 2011
Location: somewhere in Asia
Quote:
Originally Posted by Kioras View Post
I did like how the fact that he used his ability tactically.

Ironically, if you have played much pen and paper RPG's, like D&D 3.5, you know that pure damage is the wimpiest thing you can do. The best things tend to be area control, disabling monsters, funneling them into more advantagous positions, terrain modification.

Basically, if he wasn't so down on himself, he could raise walls in combat, creating field works for the casters as defense., split large groups of monsters into smaller, easier to handle groups. Change the terrain so that it can be harder or easier to cross, ect. He obviously did not watch or read enough FMA to understand how useful it could be.

The others would blast or chop up individual or small groups of monsters, he could have controlled the battlefield. Of course from the sounds of it, the knights and others did not think of such things, but they immediately grasped with there combat experience how creating add-hoc traps in battle would be very useful.
not just pen and paper Rpg, if you played real time action RPG before, it's the same, people will get a guys that deal low damage but capable of survive on his own rather than that guy who does great damage for 5 second he is alive. That the reason why term like CC and PD exist nowadays.
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