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Old 2011-12-31, 09:00   Link #1712
Dhomochevsky
temporary safeguard
 
 
Join Date: May 2004
Location: Germany
Things that are not so good about smart cast:

To pull off "instant" combos, you need a good timing. A lot of spells have a cast time. So if you just faceroll all the keys, you overwrite one command with another, before it gets executed. It's the same as canceling autoattacks with a move command.
For example, if you play Ryze and want to throw all your spells by just hammering down QWE, he will usually just stand there and twitch spastically without casting anything.

A lot of aoe spells have a distinct cast range. That means if you cast the spell somewhere out of that range, your chracter will run into that direction until he's in range, then cast. This is opposed to most projectile type skillshots, that get cast anyway and fly until they reach their max range.
You often need good timing to hit someone with aoe spells,who is paying attention. For that reason you want to cast them instantly. If you cast them slightly out of range, your character will turn towards your opponent and run a short distance, which not only messes up your timing, but also warns him that you are going agressive now. If you clicked the opponent diectly, you will also light up for him.
Because of this, it is extremly useful to see the range circle for these spells. Even if you have a very good understanding of that range after several games, it does not beat actually seeing it.
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