Thread: SkullGirls
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Old 2012-04-07, 06:37   Link #48
Tokkan
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Join Date: Oct 2004
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Quote:
Originally Posted by Chase View Post
Those companies like Capcom are making the base prices at the end of the day. Games published by Microsoft have no say so really. But companies like Capcom etc determine the base price of the dlc and they go from their with Microsoft and Sony as to what the percentage is. 8 dollars a character was not largely due to Microsoft. That was mainly Arc Systems doing setting that it that high. I guarantee you won't see these characters come close to that price point.
That's not how it works. Content released through XBL or PSN has to be submitted for certification with Microsoft and Sony before they can be released and both companies are well within their rights to reject submissions based on things such as price points. Microsoft in particular are less likely to accept low price points, in fact they're the reason free DLC is very rare.

Hell, it's not only content released on XBL/PSN, disc-based games also have to be submitted to Microsoft and Sony and in that case certification can take upwards of 3 months as opposed to the 3-5 week certification for digital stuff. That's half the reason day 1 DLC exists, the other half being that the publishers and manufacturers want more money.
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