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Old 2011-12-11, 11:10   Link #44
felix
sleepyhead
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Join Date: Dec 2005
Location: event horizon
Quote:
Originally Posted by Keroko View Post
Yet, when JRPG's do this, many gamers complain that it's "too linear."
If anything Bioware at best just masks its linearity. I think you can even say a game can be non-linear just from it's dialog options. IMO techniques like what Raidient Historia did are much more non-linear. And typically just being different is what makes it non-linear, like say how Terraria works, or most "random content/maps" games work.
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