Quote:
Originally Posted by Keroko
Yet, when JRPG's do this, many gamers complain that it's "too linear."
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If anything Bioware at best just masks its linearity. I think you can even say a game can be non-linear just from it's dialog options. IMO techniques like what Raidient Historia did are much more non-linear. And typically just being different is what makes it non-linear, like say how Terraria works, or most "random content/maps" games work.