~ Your Smile ~
Author
Join Date: Dec 2008
Location: 346Pro
Age: 38
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Quote:
Originally Posted by Tempester
Haha. Wow, this is a potential melting pot for awesome creativity. I certainly didn't expect this specific type of thread though. So is this thread like a meeting and development room for potential fanfiction projects?
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Or it can be a fanfiction thread with heavy use of original characters. I find that that takes a the thread a lot further.
Also, if people would read everyone else's work and comment on them.
Quote:
Originally Posted by JamesEdwards
Good sir, your simpering optimism makes a clear cynic out of me, not that I do not hope for some civilized discussion that leads to actual productivity, but I also was not born yesterday, don't cha know? ...Well, let's see where this goes.
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I wonder have you got in mind. The USA rep has already appeared and she has a TON of gear. Knowing you... Demogirl IS?
Quote:
Originally Posted by blitz1/2
I am not too familiar with the mecha stuff, so I need more info. But I already made one since ep 1 came out
Spoiler for infinite stratos oc:
Mech
Seraphim (designation # 418.)
Color: All silver.
Country representing: None officially, it was made as a test weapon by multiple countries. (mostly Russian based)
Storage mode: Silver hair ribbon
System
- Infinite systems barrier (the new tech being tested). Offense and Defense
- Neuro-interlinking Ethereal Tactical system. (NET)
Weapons
- Excalibur anti-field blade (can be split into 2 smaller blades)
- Shocker cables with Infinite system type blades.
- 2 Vice grips.
Pilot:
Ange Czasilver
Age: 16
Gender: female
Hair: Black with blue on the inner layers
Eyes: purple
Personality: Quiet, uninteractive.
History of pilot and mech
Germany participated in a secret program, which allowed it to create advanced artificial pilots, much like how Laura was born (the german representative). The reflexes for a human being was the focus point on the SERAPHIM project. The results were twins, Ange and Gertrude, Gertrude was transferred to Germany for regular training as expectations were not met while Ange was training in secret under harsh conditions needed to train super soldiers.
The Seraphim IS used many data from gathered battles as well as importing data from other countries that were willing. Using specific brain waves, Ange served as a biological core in conjunction with the IS core to power the IS. This allowed mostly manual control using limbs but also allowed the IS to be controlled using the mind, as a chip was installed in both Ange’s brain and the IS core, the AI of Seraphim allowed an extra copy of battle data to Ange’s mind, allowing for battle analysation.
Next, the Infinite system was based on defense in mind. Although the IS was fast, many of the flaws with the IS was that even a hit may cause heavy damage to either the pilot or the mech. Therefore, an advanced barrier system was invented to deal with such problems. The barrier emits a 40 cm extra spherical radius from the IS, it allows to being a defensive and offensive weapon, as the barriers will crush enemy alloys if in contact. Barrier uses up shield energy and cannot be held indefinitely.
Added personal comments: I found Seraphim a bit unique from my other creations is that usually I make an oc which emphasises stealth + speed. So, defense is actually a new direction for me.
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Probably need a bit more information about the weapons it has. Otherwise, a good start!
Though the character description reminds me of someone I know who was voiced by Chiwa Saito in an anime about suicidal plushies.
That said, how are we going about the personal IS business? From what Rin mentions, there're only 3 personal cores in school, or at least in the year. Or are we going to retcon that?
Quote:
Originally Posted by Asuras
It's all for kix and kibble broski, no need to whail on imagination just because it isn't intellectually intuitive.
Spoiler for My OC:
Character Statistics:
Pilot Name: Alice Smith
Nickname: Abyss
Age: 17
Gender: Female
Appearance: A tall girl compared to most, Alice stands at an average height of around five feet eight inches. By looking, one can tell she is built in a fit manner, though it is only to be expected for such a pilot. Nonetheless, she keeps a good frame, being not as thin as most girls, and possessing a higher muscle density while still keeping an incredible figure; something many have found out the hard way. She isn't a notably well-endowed figure, but certainly has matured as a woman at the normal pace.
Not one to show off, Alice usually keeps conservative clothing on, seemingly very rare to sport a revealing outfit or otherwise expressive wardrobe. She prefers diluted colors of grey, white, green, and black, preferring an intermingling of colors, checkerboard patterns especially.
Alice was born a natural blonde, possessing a rather whitened color of golden hair. She keeps it at a medium length, never getting past her shoulder blades, and doesn't seem to style it in any particular way, leaving the fine straight hair to fall naturally. Occasionally, Alice is found tying it up in a spiked bun, letting two bundles of hair to fall behind her earlobes, though this is usually an occurrence only during extensive training or tournaments. The single ribbon she uses during such events is a silk, tattered, and fairly short green one.
Her eyes convey that of a responsible girl, never showing any real hint of aloofness or mischievousness. They are a streamlined and slightly intimidating pair of jet-black eyes, her iris and pupil barely distinguishable from each other. Nevertheless, they instill a sense of wonder to those who gaze back, as if they were endless pools of darkness. She isn't proud of the color, calling it, "Boring," but many have commented on the subtle beauty.
Personality: Unlike the many hundreds of ecstatic women out on the training regiment, Alice finds herself silently happy about it. She isn't one to express herself with words, preferring to be the quiet, out-of-the-way girl in the crowd. While one would assume her to be shy, this is not the case. Merely, she can't find the words to say when in a conversation; sometimes called a mental affliction by doctors. In essence, she has trouble speaking clearly, studdering or skipping words in sentences at random intervals. Alice understands her problem, and thus speaks infrequently or with short sentences.
What she says however, is certainly not in accordance with her apparent reserved personality. She speaks with pride, despite occasional screw-ups, and doesn't really reflect too much on them when they occur, easily skipping over the error and continuing. Unfortunately for some, when she doesn't go back to fix the word, they can be left confused over her meaning.
She isn't afraid to stand up for herself, and is known quite well for having never lost a fist-fight. She possesses little weapon skills, and so certainly wouldn't handle a gun or sword with grace. The IS itself is the only weapon she can manage to wield.
Alice isn't easily flustered, and when rebutted or denied truth she responds with a slightly angry silence, her eyes showing a control not to outburst in a negative manner. When in her IS, she is ruthless, never ceasing to remain on the offensive. Barrage after barrage, salvo after salvo, she never hesitates to keep the trigger bolted down. She despises chases, naturally due to her IS limitations, and -with even more scorn- hates a close-quarters battle. Ironic considering her adept fighting skills using her own hands.
History:
Affiliation: USA
IS Deploy: Black metal belt
IS Statistics:
Name: Osirus-J
Model Number: 287
Shipped to: San Francisco, California. USA
Pilot: Alice Smith
Appearance:
Combat Focus: Explosive/Ranged
Osirus focuses on a strict attack regiment; going for the intense offensive on the get-go. Osirus stays at a very ranged distance, and with the help of advanced aiming and prediction systems, can very easily strike a fast-moving target from afar. It cannot stay on the defensive side for long, as its limitations are quite severe.
Weaponry:
CQC Weapon:
- EN Chainsword: Razor Type
Osirus holsters a large chainsword; essentially a large chainsaw held using a sword-like hilt. This specific type sports a single-sided attack, as the blades only expose themselves on one side, the other being covered by a high-density metal used for defending against other melee weapons.
The chain itself includes a regular interval of razors, each of which possessing a perimeter of plasma-conduits. The plasma can heat up most metals to melting point and -coupled with the friction caused by the conveyor chain- burns through at an even quicker pace.
On the flip-side, the chainsword is very bulky and heavy, used only as a last resort. Without a high affinity for such a weapon, even an inexperienced opponent could overpower it with a standard blade weapon.
Medium Range Weapon:
-Twin GBL: Laser Gatlings (Burst Type)
On both lower arms, Osirus sports a large-caliber laser gatling. With three rotating barrels, the gatling can fire off a three-burst salvo every four seconds. Each bolt contains immense energy, and as such, requires the barrels a cool-down period during extended use. The more she fires, the longer they have to cool down. While the time between each salvo is around four seconds, the actual barrel-rotation starts within three.
Missile System:
-Twin HIVE/WS: Large-Salvo Missile Luancher System
Mounted on the shoulders of Osirus, two large rectangular objects rest. Both are nearly 3/4 the size of the main IS frame, and attribute to the most weight on it s such. Both boxes (upon deployment) rise from the back and split into a horizontal 'W' shape, extending the tips parallel to the ground. Each of the boxes contains three 'prongs,' and each prong houses 45 mini-type high-activity missiles (for each salvo, a total of 270 missiles). Each missile packs a relatively large punch for its size -they contain a highly reactive nitrogen explosive package, designed to be on par with large dynamite package but within a smaller area- but still do little damage single-handedly. Each prong controls its own 45-salvo, and prongs work between each other for further tactical control. These smart missiles coordinate extremely maneuverable and highly effective runs for its target, making a nearly inescapable volley. If the opponent can't dodge them all, they are still left with a chance to minimize damage however.
Oirus contains several forms for the missiles, of which Alice affectionately calls the "Superbowl Book."
Long Range Weapon:
-SuperDense AR Cannon: Charge/Apocalyptic Rift Cannon Rail System
Osirus most deadly weapon, the ARC is known to be one of the US' most unstable, yet highly effective weapons platform, seeing combat on military-grade tanks as well. The ARC Project was developed four years ago under the guidance of renowned scientist, Ferdinand Brocker. It began as a much larger scheme, planned to be implemented as a large building rather than mounted on an IS platform. Eventually, they managed to minimize the size for their very own IS model, changing it into one of the Us most important assets.
Osirus possesses three disembodied floating rails, floating silently behind and slightly above the IS. They remain inactive until deployed, hovering above the IS and positioning itself before the torso of Osirus in a triangular formation, acting as an open barrel of sorts.
ARC is a very distinguishable weapon, known to be both beautiful, and terrifyingly destructive. ARC sequences start with a charge period, requiring relative inactivity of the IS. Only short walking movements are capable during charge. Osirus (due to regulations of inter-country tournaments) has a downgraded version, requiring a charge time of nearly 15 seconds before release. However, due to the shorter time of charge, it also has a downgraded attack ability (still utterly destructive nonetheless). When ready, the beam can fire, shooting out a large and bright green laser of unknown energy. Upon contact with solid matter, the explosion results in a nearly 300 foot radius 360 degree blast, the energy of it persisting for several seconds before collapsing into a singularity. What is left is a perfectly smooth crater, as if the very matter was obliterated utterly. In contact with an IS absolute defense system however, it acts as an impact explosion.
Most imagine this to be the end, but are suddenly astounded when the crater erupts again, as a nuclear-esque explosion sends all of the collapsed material as a surge of pure energy in all directions. The standard issue correlates to a tactical nuke in explosive power, but the tournament IS keeps this explosion to that of a US MOAB.
Do note, that such a shot is extremely lucky to hit an IS directly, and as such is meant as a surprise weapon or for AOE multiple-combatant battles.
Structural Stats: Due to the extremely large weapon count, Osirus possesses little mobility in the air and on the ground. It sports a very hardy set of armor as such to further help protect it from fast-moving IS. It's CQC abilities are next to nothing, even if the operator is extensively trained, so Osirus users tend to keep away from such encounters.
Overall, it is a tank of an IS, sacrificing speed and mobility to a great degree for firepower and armor.
Gadgets: Osirus legs sport a bracing mechanism and an enhanced zoom functionality, allowing most shots to hit their target or barely graze them. An advanced prediction-system further aids the operator in foretelling an opponents whereabouts and potential movements.
As mentioned in the missile weapon section, Osirus contains a database of playbooks for missile operation, making sure to effectively increase their chance of striking their targets.
I'll have to finish this tomorrow.
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CHEESY WEAPONS SPAAAAAAAAAAM
I love the smell of missile exhaust in the morning.
Again, another personal core? But asides from that, well-made!
As a sidenote, I find it hilarious that an IS is banned from being used for war, but all the canon IS we see so far, even the Shirogane, carries enough firepower to start one. Logically, I'd have my IS loaded with all sorts of paintball weapons, rather than incendiary stuff that can level a small building.
Quote:
Originally Posted by asaqe
Well, this may somewhat conflict with the plot, but what the hell?
Spoiler for The Raven Takes Flight:
Name: Samuel "Magi" Gettysburg
CV: Tetsuya Kakihara
Age: 20
DOB: Unknown (Classified by Vertex)
Eyes: Green
Hair: Orange
Gender: Male
Afflitration: Crest Industries, Vertex Controlled (A new firm for a new weapon to "compete" against IS)
Occupation: AC Pilot commonly known as Ravens. A Mercenary with the fierce weapon known as the "Armored Core" who complete their client's request for huge rewards. Everything is controlled and owned in this world. However he does not belong to anything.
Personality: A humble demeanor hides his true colors as a Raven, he will be the start of a new revolution or it's death. Only he will decide who will be the victor of the upcoming war to restore the social status of man.
Mecha: "Not an IS, but an AC" The Crest purebred (no parts from other corporations) AC "Bloody Mask"
Combat Doctrine: Medium Weight Attack Cass.
Notes: This was part of a "erotic crossover" series, where after war ravaged the land, two worlds were given a new opportunity to survive with a gate to the unknown, the world of Infinite Stratos is a pristine land to the war weary soldiers of both worlds. 2 expedition forces left for the land with their war machines. When the machines appeared in the world of IS, they were given an ultimatum, to either comply with the treaty or be destroyed. The corporations gained leeway by selling the details of Muscle Tracers and Armored Cores to many military corporations. The term was simple: "AC warfare are conventional weapons" The treaty allowed the development of ACs into military service, this however was also a rallying cry among some of the disenfrachised men. As MT related crimes go up with little in the way of stopping the terrorists. Ravens are hired to "keep the peace". And Magi, presumably the "Last Raven" left, fights to protect those who he know, signed a contract for IS Academy. Effectively making himself a defender of this world.
The IS society has put men in a terrible social position, some say the AC can be an equal to an IS, but no one has been willing to pit it in a real fight yet and isn't anytime soon. So it gives off a terrifying prescence, a sleeping giant. And Magi, the sleeping giant of crest Enjoys life in the IS Academy as a "king".
Will he walk the path of heaven or the path of hell?
Crest AC Specifications
Head: CR H05XS EYE3
Core: CR C83UA
Arm: CR A89AG
LEG: CR LH9FA
Booster: CR B83TP
FCS: CR-F8202
Generator: CR-G84P
Radiator: CR-R92
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Though once you ignore how much it rapes canon, it's a pretty good concept... just try and make it a bit more understandable in terms of specs to those of us who only know Armored Core by its title only?
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I'll repeat again, there's a preference for personal IS cores, but so far the IS academy has only 3: Rin, Ichika and Cecilia, as Houki mentions in episode 3. I went around that with an extensively-upgraded mass production IS for my OC, which again is a nod to my motherland's knack for buying old junk and turning them into upgraded obiang monsters. But as we can see, there's still personal cores popping up in the thread.
As the Dragonball rule goes, personal IS cores are implied to be much stronger than MPIS cores. Forcing everyone to use MPIS who provide a power ceiling to our creations and make it more believable. Also reduces the risk of being retconned by canon later.
What shall be our stance on them? Allow and retcon canon, or go back and do it again?
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白露型駆逐艦の4番艦、夕立です。第三次ソロモン海戦では、けっこう頑張ったっぽい★?
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