Thread: Licensed Girls und Panzer
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Old 2012-10-24, 13:23   Link #441
4Tran
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Join Date: Dec 2005
Tank Information

Note: This information can be found on the Girls und Panzer Official Website


Team A - Panzer IVD

Weight: 20 tons
Height: 2.68m
Crew: 5
Top road speed: 40km/h
Cross-country speed: 19km/h
Main gun: 75mm 24 calibers (1)
Maximum armor: 35mm
Extras: Can fire HEAT ammunition.

Pros: Decent infantry support, speed & mobility, and good ergonomics - the three man (2) turret is the standard for all subsequent tanks. HEAT ammunition has good penetration against most tanks.
Cons: Short gun is inaccurate beyond 1000m and has a long travel time, so it's not great against moving targets. The gun using has poor penetration while using (the far more common) AP ammunition.
Ideal role (in show): Support or command vehicle.

Summary: The Pz. IV is a pretty good tank in its original support role, but it's not very good against tanks. The upgraded versions with a long 75mm gun was relevant all the way to the end of the war.
Sexiness factor: Pretty sexy.

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Team B - Type 89

Weight: 11.8 tons
Height: 2.56m
Crew: 4
Top road speed: 25km/h
Cross-country speed: unspecified
Main gun: 57mm 14.9 calibers
Maximum armor: 17mm Riveted (3)

Pros: It beats having no tanks (but only barely).
Cons: Everything. Poor protection, low speed, 2-man turret, anemic firepower. Even firing high explosive rounds, the 57mm shells aren't very powerful.
Ideal role: Drawing fire that could have been used against more dangerous AFVs.

Summary: As is typical of most Japanese tanks, the Type 89 is terrible.
Sexiness factor: Hah! Are you kidding?

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Team C - StuG IIIF

Weight: 21.6 tons
Height: 2.15m (4)
Crew: 4
Top road speed: 40km/h
Cross-country speed: 16km/h
Main gun: 75mm 48 calibers
Maximum armor: 80mm

Pros: Low profile, good armor, good fire power, excellent gun sight, decent mobility.
Cons: Limited in offensive roles; no turret means that the StuG III has to anticipate where the enemy is coming from.
Ideal role: Tank destroyer (think sniper)

Summary: The StuG III is not a tank because it lacks a turret. An excellent AFV that would be built with few modifications right to the end of the war. By then, it was having trouble with heavier Allied designs, but it was still dangerous. It's also responsible for killing more Allied AFVs than any German vehicle. Min-maxers would love this vehicle.
Sexiness factor: Of the AFVs shown so far, it's the ultimate hotness!

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Team D - M3 Medium Tank (British name: M3 Lee)

Weight: 27 tons
Height: 3.12m (4)
Crew: 6 (5)
Top road speed: 40km/h
Cross-country speed: 26km/h
Main gun: 75mm 31 calibers (hull-mounted)
Secondary gun: 37mm 53.5 calibers (turret-mounted)
Maximum armor: 50.8mm Riveted

Pros: Decent armor protection, decent firepower in the 75mm gun. This gun has much better accuracy and penetration than the 75mm in the Pz. IV, but it's still quite a bit inferior to the one in the StuG III.
Cons: Very high target profile, riveted armor, redundant 37mm gun, 75mm gun is hull mounted. The M3 cannot go into hull-down positions and still fire the 75mm gun.
Ideal role: Clumsy tank destroyer.

Summary: It was the Americans' first attempt at putting a 75mm gun into a tank, and this is the compromise they decided to go with. The end result is a very poor marriage: the 37mm gun can't do a single thing the 75mm can, but the latter has limited traverse. Worse, the gun is mounted in the hull, so it has to expose its entire height in order to fire. Still it can be dangerous if it gets a good firing position.
Sexiness factor: A bit awkward, but can be decent with a bit of hard work. The M3 would be better if it took off a lot of weight to look more like a StuG III!

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Team E - Panzer 38(t)

Weight: 9.5 tons
Height: 2.4m
Crew: 4 (6)
Top road speed: 42km/h
Cross-country speed: unspecified
Main gun: 37mm 47.8 calibers
Maximum armor: 25mm Riveted

Pros: Quickness, decently versatile
Cons: Riveted armor, 2-man turret. The 37mm gun was the standard for early-war anti-tank weaponry, but it's not effective against heavy tanks and it's obsolete by mid-war.
Ideal role: Light tank; reconnaisance

Summary: The 38(t) was a decent substitute for early Pz. IIIs. Later on, it can only perform in lighter duties, or by being transformed into turretless tank destroyers.
Sexiness factor: Well, I like it...


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St. Gloriana Tanks

Churchill Mk. VII

Weight: 40.64 tons
Height: 3.25m (!?) (7)
Crew: 5
Top road speed: 20.12km/h
Cross-country speed: unspecified
Main gun: 75mm 37.5 calibers (75mm QF)
Maximum armor: 152.4mm

Pros: Extremely heavy armor. It has better protection than a Tiger tank.
Cons: Very slow, mechanically unreliable engine.
Ideal role: Heavy support

Summary: The Churchill was meant to defeat battlefield obstacles like trenches and pillboxes, and it does this job very well. However it's very slow to use in an anti-armor role, and the 75mm gun is only good against moderately armored foes. It's also very difficult to knock out.
Sexiness factor: Moderate, with a bit of spice. A bit unapproachable though.

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Matilda II Mk. III

Weight: 27 tons
Height: 2.52m
Crew: 4
Top road speed: 24.1km/h
Cross-country speed: unspecified
Main gun: 40mm 50 calibers (2-pounder)
Maximum armor: 78mm
Extras: No HE ammunition

Pros: Good armor protection. It's proof against most early-war anti-tank weapons.
Cons: Very slow, not very effective against soft targets. The 2-pounder is a bit better than 37mm guns, but not by much. 2-man turret.
Ideal role: Heavy support anti-tank

Summary: An older infantry tank, the Matilda II is a bit of an odd beast. It's designed as a support tank, but it can only fire armor-piercing ammunition. Nevertheless, it gave German tanks fits when it first saw action. Originally, the 2-pounder did not have capped ammunition.
Sexiness factor: Looks flashy, but it's less capable than it looks. The Matilda II is good at warding off unwanted advances!


Remarks:

(1) Calibers refers to the length of the gun barrel: each caliber = 1x diameter of barrel, so the 24 caliber 75mm gun has a 1800mm barrel. This figure is extremely important for muzzle velocity, accuracy and armor penetration. Not to be confused with caliber as a measurement of the gun's diameter.

(2) The three main jobs in the turret are gunner, loader and commander. The first two jobs are obvious, but the commander is supposed to provide situational awareness and plan tank positioning and so on. In 2-man turrets, there's no loader, so the commander has to take over that job, making the tank far less capable. In a 1-man turret, the commander has to do all three jobs! And of course, there's no way for one person to do all three properly.

(3) Riveted armor is a drawback because even rounds that fail to penetrate a tank's armor can still shear off rivets and fling dangerous shrapnel inside a tank. This design disappeared in later tanks.

(4) The correct figure should be 1.95m tall I believe.

(5) M3 Lees should have 7 crew. The M3 Grant has 6, but the turret would look different.

(6) With only 3 crew the version in the show effectively has a 1-man turret. It's going to be pretty ineffective until it gets one more member.

(7) This should be 2.5m or so. There's no way a Churchill is over 3m tall.

Quote:
Originally Posted by Julio C View Post
Didn't one of the teams fired an actual live ammo?
They use live cannon and machine gun rounds. However, it's difficult enough as is to defeat tank armor, so it's pretty easy to have much less lethal ammunition than their real world counterparts.
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