Quote:
Originally Posted by Shadow5YA
e) all of the above. Let's split the stories into multiple parts so we can make more money off of it. On top of that, put it on a popular low-end Japanese platform like the PSP, so that it's easy to code with minimal budget but will still sell like hotcakes. To top it off, throw in a figma that the fans love so much.
Another cashin on the BRS franchise. Honestly if they were serious about making a high-end game, they would have made it for a console. However, developing it for a handheld is probably the best low-risk strategy for them to make sure the game sells without putting too much money into it.
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What's wrong with hand-helds? You realize you can't exactly lug a console with you around?
If it just so happens that strategy suits handheld consoles then so be it....IMO if you really want a serious game that most people can have access to, make it a PC game.