~ I Do ~
Author
Join Date: Apr 2007
Location: In the XV-8A Spartan "00"
Age: 38
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Quote:
Originally Posted by Nightengale
Damn, you guys are hardworking as hell. Sadly, I'm in progress of Before Beginnings Chapter 2, so I can't grant out any highly detailed character creation stint before tomorrow or the day after.
Anyway, a point of interest here is that most of you seemingly have interest in conjuring new characters in a more present or future setting. It's nicely constructed for most parts, but personally, those are my least favourite type of OCs, since I prefer ancient-old times OCs. Hmm.
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Hmm. Old... Well I've got just the thing, but his dossier is not with me at the moment so I'll post it up when I get back
Quote:
Originally Posted by Erio
@Meophist & LoweGear
Haha, you guys definitely have a point there. I guess I was blinded with excitement when I read METEOR. I love that kind of spell. And yeah, you got me there-- long range bombardment IS considered support as well.
OK, here is my character. I came up with the idea for this character while reading the A's to StrikerS Comics. For this character's fighting style, I had to expand upon the general magic system of Nanoha-verse, so I'll be describing the fighting style and other things along the way. And BTW, I never thought about giving my character a Spell or Move List. I hope you guys like it.
Spoiler for length:
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Character Name: Sophia (Last Name unknown)
--- - Gender: Female
- Age: 19
- Hair color: Light Orange
- Eye color: Green
- Affiliation: None
- Occupation: Bounty Hunter/Assassin
- Alignment: True Neutral
- Fighting Style: Close Combat, Counter Style (details below)
- Close Combat Skill: S+ (this is just an estimate of her ability, not a military rank)
- Magic Ability (Overall): C~B
- Detailed Magic Ability:
Shooting/Bombardment Magic: C
Magic Control: C
Enhancement Magic: B (include defensive, healing, and enchantment spells)
Magic Transmutation: A+ (change the property of magic; example: elemental attacks)
Materialization Magic: SS --- - Device Name: Sigrdrífa (“She who Drives Victory”)
- Device Type: Booster/Movement Intelligent Device
- Magic System: Mid-Childa
- Magic Element: Wind
- Magic Circle Color: Light Orange
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Character Background:
Sophia lost her parents when she was still 4 years old, so she was taken in by a magic training facility that raises orphans to become professional assassins. The facility was only interested in children with high magic potential so Sophia was kicked out 4 years later after she did not display any substantial magic abilities. From short to long range shooting magic, to defensive and enchantment magic, Sophia did not excel in any.
She was left for dead in a jungle area, far away from any major city. To be able to survive, Sophia materialized a weapon, a small dagger. While she was notoriously bad in magic overall, after some time she found her true specialty: Materialization Magic.
[~Materialization/Conjuration Magic Description~]
The user is able to create almost anything he or she has in mind. Materialization Magic was banned by the TSAB in their efforts to outlaw physical weapons. The only way of materialization allowed by the TSAB is the materialization of Barrier Jackets, which are handled completely by Magic Devices. - Ranks C-B: Mages can materialize physical objects, from swords to clothing and armor, of different materials and constitution. Regular physical objects disappear after a long period of time. The stronger and more complex the object is, the faster it disappears.
- Ranks A-AA: Advanced users can replicate items they have touched and examined before, and can now instantly create regular physical items, and their duration is greatly increased.
- Ranks AAA-SSS: Expert users are capable of replicating even Intelligent and Armed Devices they have examined before, but their most fearsome skill is their ability to add a special property to their creations, such as adding Fire element to a sword, or a Magic Barrier or Field to a shield or armor. Basically any spell known to the user can be imbued into any materialized item for a constant effect.
To be able to use the weapons she created, Sophia trained in close combat. Her ability to instantly create any type of weapon let her choose the most suitable weapon for any circumstance. She became one of the best Counter Style close combat fighters.
[~Counter Style Description~]
A combat style used by agility- and speed-based fighters. The style is based on reflexes. The user waits for their opponent’s attacks and dodges them with incredible reflexes and counter attacks while their foes are still finishing their attack. An attack usually does not work twice.
**Nanoha’s Divine Buster and Starlight Breaker would be ineffective against this type, unless binding is involved, as we often see in the anime. Accel Shooter would be Nanoha’s best bet. Fate would have a better time against such type, as she is fast and also has long range attacks.**
Sophia is able to materialize on the fly any weapon she needs to counter her opponent’s fighting style. Her weapon of choice is the Spear, as she does not have any long range magical attacks. She can, however, materialize a bow or a gun, if she needs to (though to materialize a gun she needs quite a bit of time and concentration, as the internal parts are hard to replicate, not to mention the bullets).
As for her appareance, Sophia can materialize simple clothes to match that of the people in any town, so she can blend into the crowd without problems.
By the age of 14 she became a full fledged Bounty Hunter. In one of her missions, she spotted a Mid-Childan spaceship that had crashed. There were no survivors. Inside, she found her Intelligent Device Sigrdrífa, which is a Wind-Elemental Booster/Movement Type Intelligent Device. The device is an earring while in its dormant form, and after setup it becomes a pair of boots and gloves. While Sophia had found other devices before, she didn’t take any of them as she wasn’t able to handle them properly.
However, Sigrdrífa was the perfect device for her fighting style. The device’s specialty is movement based on wind manipulation, and it can also boost her physical and magical abilities and skills, such as adding stronger properties to her materialized items. It was primarily used as a magic booster support device— much like Caro’s Kerykeion—while keeping its master out of harm’s way with its quick movement. Thanks to Sigrdrífa, Sophia is able to fly. (Flying ability: A)
As a professional assassin, Sophia's most fearsome skill is the materialization of a weapon imbued with an Anti-Magic-Field. Because the AMF is one of the more complex Field-type defensive spells, the materialized weapons imbued with it only last 2 minutes. As materialized weapons seem like regular physical weapons, most mages dont pay attention to the weapons, and Sophia makes them pay for their big mistake. She can also imbue weapons with elemental properties.
Sophia cannot take many hits, as her defensive magic abilities are below average. To defend against magic projectiles, she materializes a weapon or shield with magic barriers or shields to deflect them. As her defensive magic ability is just rank A (thanks to Sigrdrífa's boost), her best bet is to evade any upcoming attack.
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OK, I think I have covered almost everything I had in mind, but surely there are some holes here and there. If there is something that is not too clear, please let me know and I'll see what can be done. Thanks for reading.
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First impressions...
Sophia: *shouts with echoes* Materialize!
Sigdrifa: *displays in micro-text* Sophia - Orange Assassin - Initializing - Boost Movement - Intelligent Device - Loading... Materialize OK.
At least that's what they remind me of. As an assassin she's got the chance to work on missions that run parallel to the story. We might even be able to explore the TSAB traitor theory with her. And when she gets the red packet with Nanoha's name on it, there's going to be lots of room for hard-hitting action too. She looks pretty advanced not sure how to improve her.
And my Teresa got the better of me...
Spoiler for Teresa Testarossa:
--Infinite Library uplink complete. Welcome back, Commodore Alexei. Today's threat level is: Low
--Search: Teresa Testarossa
--Scanning TSAB personel files... Retrieved
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Name and Rank: Corporal Teresa Testarossa
Gender: Female
Alias: Reine, Teletha Testarossa (Terran registered name)
Affiliation: Lost Property Riot Force 6 - 4th Wind Squad - Wind Forward
Age: 8
Birthday: 17th October
Grade: Mage class A-, Terran (Far East Sector) Elementary School Year 3
Height: 132cm
Weight: 29kg
Hair: Long, silver, tied into a ponytail. Sometimes she tries to be funny and styles it like Reinforce Zwei, and ends up looking like a human-sized version of the chibi device. She likes to trick new recruits into thinking that she's Admiral Reinforce in unsealed form. And with the real Admiral Rein sometimes playing along, the gag can last for quite a bit before her superiors catch wind of it.
Eyes: Sky blue
Personality: Good-natured, stubborn and headstrong, arrogant at times but always thoughtful of her team mates. Serious about work, but once off the field she can be quite the joker. Hates being underestimated. Dreams of commanding her own starship like her parents Kha and Fate Testarossa someday. Hates Terran school but remains attentive in class for she sees it as a necessary burden to overcome before she can resume the fast track to becoming a ship captain.
Usual wear: Riot Force uniform. Reinforce 1/2 costumes. Crystelia Elementary School uniform.
Magic type: Mid-childa Bombardment type, Gray
Caster class: Hunter
Familiar: Porche.
Backgrounds - Mage
On record, she is the second youngest of 7 adopted orphans. But she insists that she has "12 brothers and sisters", of which she, Kia and Mazda are Testarossa's real children. She's had a problem-free childhood till now and is very protected by her parents, but she longs to be free. She's a magical talent, joined the TSAB Youth Flying Club at 6, leveled up her mage skill at astounding speed and was the youngest person ever to be fully assigned to the Riot 6 at 7 years of age. She knew Nanoka from since they were toddlers, and when Naruka was no longer able to drag Nanoka around to do things after the accident, she took over. She thinks she's infallible, and hates to lose an arguement so much so that she might say things that she'd regret later. Most of all, she's afraid of appearing weak in front of others and would keep her problems and insecurities to herself while laughing everything off at the surface. Nanoka can tell when Teresa's troubled though.
As such, she's very uncomfortable about others discovering that despite her rank she has very poor flight stamina and easily gets blown about by wind.
Her Linker Element is Water, and as a Mid-Childa hunter does, she uses boosts that strengthen her familiar while darting around taking pot shots at her opponent. Familiar and Mage share an ultimate attack: Dragon Gun.
Backgrounds - Familiar
As a proud Dragonkin brought to the Testarossa family on Teresa's 4th birthday by her Pater, Kaempfer, Porche has watched over the girl ever since, in firm belief that one day Teresa would grow up to be a Dragon Rider worthy of herself, the Princess of the Kaempfer Dragonflight. Porche shares many similarities with Signum, and both of them are often found sparring at the base's gynasium. She directs most of her harshness towards Nanoka, but as Teresa always puts it, "it's just tough love." Gets very annoyed at her uncles' repeated requests that she should not spend so much time with her human friends and go find a mate, especially when they start offering her their sons which she deems as "snobs, snitches and snoozers." She prefers to hang around her future rider, and her friends at Riot 6.
Armanent - Charade
It is a large black revolver equipped a sniper's sight that Kha built to be an assistant device to Bardiche. As a joke, Kha modelled Charade's voice program after Chrono's vocals. Despite all the upgrades the engineer has been making to it, Fate never found a use for Charade, and so it sat in a corner of the workshop until Teresa chose him to be her main device. Charade's uniqueness comes from his ability to copy and store whole spells in a cartridge when out of combat, which is the form of a cellphone, allowing Teresa access to certain simple 1-off spells that she doesn't know. The new scope also gives the device better handling of precision spells like Snipe Shot and Chrono's Stinger attacks, as well as the built-in magical zoom and fine sensors allowing Teresa to detect stealthed targets and differentiate between silhouette clones from the real deal. She's currently practicing how to load all 6 of Charade's rounds in one throw.
Catch the reference there? This girl is in need of edits too. And is the Dragonkin familiar too powerful an addition?
@Keroko: Haha... You too?! You should see my jaw drop when Strada and Erio was unveiled for the first time... He was basically a non-religious shouta version of the Kha Alexei RP-frame I don for the forums sometimes.
Last edited by Kha; 2007-05-09 at 04:48.
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