mostly the same as Kadi point out, leave aside character now this is what i think about game system:
Pro:
- good settings.
- good explanation and theory .
Con :
- too many absurd restrictions :
+ party with level different maximum is 5, lead less combination and encounter, situations.
+ Maximum Friends is 50, TBH, in most MMO nowadays, if you are an active raider, you will find that their circle of friends go much further.
+ Nullified damage to prevent KS, seriously ??? doing this is suicide for a MMO, since with 0 KS, there will be people who try to troll people by steal the target, and also turn the game into a 1 man show, basically, no sudden help, no Hero saving damsel, no encounter.
+ You limited a guild members number to 100. This practically turn the game into a fight between mercenary band rather than guilds.
+ Inflation rate is too high, and there is only 1 80=90 lvl, when people get there, the game might started to deal in million already.
+ The amount of needed kills in order to lv up is fixed basically, with your calculation a lvl 1 need to kill 25 lvl 1 mob to reach 2, and lvl99 need to kill 25 lvl 99 mob( mob, not boss) to reach 100, it's make me wonder why is only 1 ever reach 80.
+ using your own face equals to no privacy, i doubt the game can become that popular if the hate ingame come to RL.
+ event prized is too cheap, balanced didn't mean much compare to the effort to reach the top of the entire server.
- for character side :
+ too much different between RL and game, there might be different, but the way you wrote it, you make me think they are 2 completely different person.
+ yea, pretty much what Kadi said, i can't see how an emo and bullied kid change so much, this is not just a matter of in game, the personality will reflected, especially in a VR where it's show your real face, Kirito personality is the same whether it's RL or in game, same goes to shiroe, i find it's hard for someone who was bullied to change so much, not to mention that his real face was practically for all to see.
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