Thread: Diablo III
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Old 2012-07-05, 03:29   Link #3067
Demi.
Ass connoisseur
 
 
Join Date: Feb 2007
Location: Florida
Age: 37
Any kind of kiting build is vastly harder to manage then a tank build. Trying to avoid being 1 or two-shot by elites who have ridiculous affixes like vortex/molten, or teleport/firechains...Or the infamous invulnerably minions..Is nigh impossible at some point. Wizards probably have it hardest unless they opt for a critical mass build, since they have few escapes. Some defensive buffs and spells, yeah, but they do little unless you're seriously stacked with resistances. Once you hit Inferno act III+ anyways. And you're basically pigeonholed into going teleport with illusionist passive, because it's truly the only way to escape a large number of elite affixes.

Pre-nerf it was the melee who had a hard time, but the nerf completely reversed that. Now elites only do like half damage, which make them far less of a threat to melee, but still plenty of a threat to dps builds since they can still only take a few hits at best. And they're most likely to die because of this, hence the high repair costs.
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