Some things I noted after watching that video clip.
- There might be less audio dialogue throughout the story. This may be a good or bad thing depending on whether you like English audio or not.
- Tanks appear to be nerfed quite a great deal through limiting the ammo of the main gun. No more rampaging around in a 1 CP tank like you could in VC2. The tank in that video still uses 1 CP, but this is balanced out by the fact that you need an Engineer around to keep feeding it ammo if you want to use the tank a lot. Guess that's something that would make me want to use Engineers more often.
- Recycling the maps from VC2 seems to be a bit of a copout, although it can be argued that Gallia is quite a small place.
- In previous VC games, most of the characters used the same male or female bodies, with only a head swap to differentiate. This time, you've got a fair bit of diversity with uniforms and body types (like the fat guy with the radio), and a greater amount of detail overall.
- Having real-time mortar fire if you get spotted makes for a better challenge than before. In previous games, getting spotted by mortars was only a problem if you couldn't get out of the blast area before the enemy phase.
- It appears that Imca's weapon has a universal mounting system, since it can be used to fire lance rockets. Darcsen innovation at work? I kinda noticed that Imca has wide hips (probably accentuated by her armour around that area).
- The guy playing the game in that video doesn't take enough risks, and often wastes AP. No wonder he only got C for that mission.
Quote:
Originally Posted by kuroishinigami
She ate poisonous mushroom before when she has to survives alone. She also hate milk because she drink one before that already gone bad.
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Wow, Imca has either terrible luck, or terrible life skills LOL