Doing a Classic Ironman run now, with some of the Second Wave stuff activated. In particular I activated random Rookie stat advancement, random Abduction rewards, flanking gives 100% critical, and Variable damage. It's been pretty much an uphill battle, and until recently it was VERY common for me to lose at least one member of the away team.
Have to say, the random Rookie stat advancement in particularly can WILDLY affect how a stage can go... For example, my highest-ranking sniper so far has 115 BASE To-Hit, and he's only a Captain. At the same time, there are guys who're pretty much the lowest dregs, with something like 28 Will and 45 to Hit. Reminds me of UFO Defense really, and the wide range of stat distribution.
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