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Old 2006-06-21, 16:10   Link #75
shadowlord_756
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Join Date: Jun 2006
Quote:
Originally Posted by Sailor Enlil
Actually it's more of a matter of common sense. For the most part, just go to the location of the girl whose path you want to go. A hint is the voice you hear when you hover the mouse cursor over the icon (without clicking) of the location to go to at lunchtime or after school (eg you want Nemu? Hover the mouse over each icon until you hear someone say "Niisan"; or if Nemu and Miharu are at the same place, you'll hear Miharu say "Nemu-sempai"; if you want Kudou, do the same until you hear someone who sounds like Haruhi from Ouran High School Host Club ). As for any decision that needs to be made, get the one that gets a favorable reaction, whereas with the alarm clock settings, set it so you'll run into the favored girl (save your game before the attempt so you can try each option; hint: Nemu is with the Discipline Commitee and thus is always up early, while Moe being the sleepy type takes time, and also drags Mako with her). It's much easier on those with English words in the Alpha patch (Kotori and Kudou were a real breeze; I finished them first and didn't use the walkthrough for them that time).
Yea, after I posted I tried going through the game and got Kotori's ending XD. I thought it would be harder...

Edit: After checking extras, I'm still missing some cg/scenes. Guess I will need a walkthrough after all lol.
As to guess and test, when I set my alarm I still can't always get the same person even when I try all 3 different choices.

Last edited by shadowlord_756; 2006-06-21 at 19:40.
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