Quote:
Originally Posted by Iron Maw
I'm also very happy that the Devs using FFT's auxiliary system where you could mix passive abilities from different classes to iron-out weakness or overpower a primary job.
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I think for this reason alone that there won't be any particularly useless classes. I can imagine even the gimmick classes having some skills that would work well added onto a different one.
All wishful thinking on my side, but it would be really neat.