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Old 2012-09-12, 17:57   Link #39
Iron Maw
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Join Date: Feb 2006
The final demo is up now, aside from TGS the last thing we have basically have to look forward to is the JP release in October. Hopefully some time around SE will announce plans for international release.

Here is a impression from a GAF member on the demo:

Quote:
Originally Posted by Zenaku
The final demo is out on the Japanese eShop, at 1906 blocks (roughly 244MB) which makes it possibly the largest demo released thus far of any 3DS game.

The demo starts with an event scene, between the group and a leader of a village/city. They've been asked to help rebuild Nolende (Tiz's hometown) but want help due to the monsters becoming more active lately.

This is the special street pass feature that was recently revealed. You're given a map of the village, with numerous points of interest where you can build buildings or clear rocks. Each action takes time, with the only actions you can take at the beginning being to build an item shop (15 mins), cut down trees to make a new path (2 hours) or remove rubble to access a new area (3 hours). The amount of time decreases depending on how many people you put to work (2 people can clear the rubble in 1hr 30mins, 3 can clear it in 1 hour, 6 can do it in 30 minutes), and how many you can put to work depends on the villages population, which increases by 1 each time you street pass someone.

Once a building has been built (such as the item shop, or weapon shop) you may get presents from time to time based on the shops level (upgraded by having people work on the shop). Items supplied by the shops can be bought from any red-clothed adventurer.

Street pass shares information, including your main Mii, equipment, play time, job/ability count, Nolende population, etc.

When you play the full game your friends and Nolende population will carry over, as well as play bonuses. There are 7 play bonuses in all, which are obtained through playing the demo. The demo's scenario is not included in the main game.

The demo includes the Knight, Black Mage, White Mage, Red Mage, Ninja, Super Star, Valkyrie and Sword Master jobs. Areas include a small area of the world map, a storage cavern, a forest and a tower.

The job abilities are varied, and some are amazingly useful; one may let you attack twice from a single "attack" command (meaning a possible 8 attacks in a turn from one character) with others increasing BP or counter-attacking when attacked, or ignoring enemy defence when they default. I can't imagine what kind of abilities are being saved for later levels (although they may have changed the order for the sake of the demo, who knows).

I've just finished the cavern and got the second play bonus (healing items and the like) and am at 2 hrs 44min play time; I wouldn't be surprised to end up spending 6-10 hours on the demo, considering how strong the enemies in the tower are.

For those that may wonder, Anies and Idea's Ninja jobs show their pants when they attack, and it seems Anies covers her wonderful legs with tights (or possibly leggings) on her default costume.



Saving can be done much like 4WoL, speaking to the red-clothed adventurers, but you can also save anywhere on the world map with the mini-menu found on the touchscreen (save, wireless features and Nolende Village). The save screen shows the word "save" followed by 2 empty slots and "title-screen"; whether they're extra save slots or something else entirely I don't know.

For Nolende Village, people that can't street pass other game owners and get more people to repair the village may like to know that time passes for the village even when the system is in sleep mode. Obviously you need to leave the game running (and not pause to the Home menu) but it means getting better equipment and the like is easier. The demo and full game can street pass one another too, so if you have more than 1 3DS in the household you can streetpass between the 2 and make it a little easier.

When something's finished in the Village, the mini-menu icon on the touchscreen glows to notify you.

The Friend Summon feature is used by recording a turn. You choose the "Summon Send" option in the battle menu and that character, in their job costume, using the moves you use directly after, are recorded, and that is what is sent to friends so they can summon you. The summon will disappear once used, but can be sent indefinitely, and the point is to send things that may be useful (like healing your party, or using a powerful attack).
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