I am fine with no jumping if this allow them to make better puzzles.
The game play footage reminded me a lot of deus ex:HR. Not exactly the type I am really looking for. I also don't like the idea of just pick-pocketing random guys on the streets and loot spare change from random lootboxes. Feels rather... dumb.
Xp wise I prefer the style that is given by missions/zones. Ie; you complete one mission, no matter how you accomplished it (via stealth or kill), yields the same XP. I wouldn't mind if the game changes a bit based on how you have accomplished missions in the past. For example if you play mostly as a predator: you might run into better equipped and smarter guards (because someone has been killing people left and right in the city!), while a frequent stealther might run into more traps and other stuff like guard dogs... maybe more locked doors which lead to harder puzzles.
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