Quote:
Originally Posted by james0246
Less we forget one of the first missions in Morrowind is to clear out a pantry of giant rats...that can kick your level 1-2 ass .
But, yeah I would hope a more Morrowind-esque approach is taken in the new game, especially with the side characters. Anyone else remember the little message that would pop up when a main plot character died in Morrowind? I forget the exact wording, but it was more or less, "Oops, Character X has died, now this reality is doomed. Sorry." Hopefully they bring back major NPC deaths in the new game, because that was always fun .
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Haha yeah, and the mudcrabs back then could totally whoop your ass if they ganged up on you.
Ofcourse I remember
It was something along the lines of:
Quote:
With this character's death, the thread of prophecy is severed.
Restore a saved game to restore the weave of fate,
or persist in the doomed world you have created.
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And indeed, it was totally gay that in Oblivion you couldn't actually kill any vital NPC's.
I want to reign blood and murder damnit.
And another thing is that the quest rewards in Oblivion were all scaled towards your own level.
So if you were level 5 and got a "super awesome ring"
It would give like +1 sneak instead of a level 50 ring with +80 sneak
In Morrowind you could get
legendary swords that, if possesed by you, could whipe out entire continents.
I remember back in the day when Bloodmoon was released, I got my ass handed to me by all the shit that wanted me dead in Solsteim.
After that I went to get the Spear of Bitter Mercy.
With it, I owned every NPC's face.
Good times, good times,
Argonians forever!