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Old 2013-02-19, 22:10   Link #44
TJR
Senior Member
 
 
Join Date: Jul 2009
Quote:
Originally Posted by Iron Maw
That "guy" didn't really make the first 10 FF's though. In fact FFV was the last game he was heavily involved.
In the first place, he was never a particularly hands-on director. Square's games were designed by committee (or by "democracy", as Ogre Battle creator Yasumi Matsuno put it), so there was rarely any central vision. Even on FF1, Sakaguchi had little to do with the game mechanics or world design.

The drawback with the system is that there are few visionaries amongst Square's staff, plus there has always been a lot of infighting and power jockeying. The same goes for most groups that were established by ex-Square developers (including Monolith Soft before they were acquired by Nintendo).
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