Quote:
Originally Posted by Krono
Nah, aggro was a known concept. Aggroing all the monsters in their path is exactly what Kirito did when they were dashing out of the dungeon a few episodes ago. It's just that outside the dome, either healing doesn't draw aggro, or it doesn't do so nearly so easily.
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Target acquisition is there, but aggro doesn't seem to be that: Since Suguha was surprised they changed targets, it basically mean that ever since she played, mobs don't change target at all.
Hence why I felt aggro was basically not a known concept until now (as in, aggro reflects the tendency of which target an NPC will select, based on hate/threat score dealt by players actions, such like special moves, healing etc).