Quote:
Originally Posted by Keroko
That's because fluff Templars don't match up to in-game Templars. Fluff Templars are able to negate magic completely and set up fields where no magic can be used at all.
Us? We get a dispel that can only actually dispel a handful of things and a higher resistance.
They need to buff the dispel so that it actually dispels nigh everything that isn't immediate damage. Right now the skill has only a few minor uses hardly justifying its cooldown. And perhaps give us a skill that makes us immune to magic for X amount of time, or at least a skill that severely reduces magic damage.
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I was thinking that they should have an anti-magic aura or something that increases the manacost of each spell for any mage in a certain AOE.
Though I wish they have more beautiful swords. 2Hs look downright ugly.