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Old 2012-09-02, 02:15   Link #199
Krono
Senior Member
 
Join Date: Feb 2009
Quote:
Originally Posted by erneiz_hyde View Post
I still don't get why Dual Wielding has to be a special skill. Considering the game have no focus on magic and serious ranged weaponry, you would expect they would support all sorts of melee fighting style right from the get go. I mean, isn't it common-sense in an RPG nowadays? If you don't go Sword&Board, you go Dual Wield or 2H-Mastery, with 1H-Mastery largely exclusive to a Duelist/Swashbuckler kind of build.
This is still a video game, even though it's a virtual reality one. Combat is still heavily dependent on the various sword skills that they system helps automate, and the associated rules. A two-handed sword user can't simply grab a mace, and be good to go with all mace-skills. They would have to first meet the prerequisites for picking maces as one of their skills, set maces as their active skill, and then train their proficiency in maces to unlock more than basic skills. A two-handed sword user couldn't even switch to one-handed swords without changing their skill set up.

So a one handed sword user could put a sword in their second hand, but it wouldn't do them any good. They don't have the dual blade skill equiped and active, so no dual blade skills will activate. One-handed sword skills assume a shield, or nothing in the offhand, and since that isn't true, they won't activate. So you could dual wield, only at the cost of not being able to use any system assisted skills. The use of said skills being more or less required at various points to survive.
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