Quote:
Originally Posted by Benoit
You explain the mistake with the PS3's architecture, but how was the Xbox 360's architecture a mistake?
If you ask me, following PC architecture is a mistake because x86 is fairly crappy. It only survives because of its momentum.
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x86 was fairly crappy but, from what I could gather, the 64 bits instruction set cleans up most of the issues and it's a fairly decent instruction set.
But it's not like it matters that much, the advantage of choosing a known architecture has more to due with code and knowledge re-usage than the assembly code. Games are so complex these days that there aren't that many developers coding directly to the metal.