Thread: Allods Online
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Old 2010-06-04, 02:02   Link #28
Kafriel
Senior Guest
 
 
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
Stats are so weird...just 28 expertise is enough so that I never miss, so there's no point in raising it any higher than that, right? Also, a warrior's main attribute is supposed to be STR, but the damage increase is something around 0.3% per point, so dumping everything on luck, which increases my criticals by 2% or so, is a lot more sensible. Additionally, one could raise endurance so that they receive more glancing blows and less criticals, but this kind of formulas give me the impression that the game is critical-driven.
To the point of fatigue->exp, yes getting fatigue over 100% gets you some extra % that would be harder to attain in the next levels, but without leveling up, you can't equip better gear or get more skills. I noticed that the LV gap is HUGE (a LV10 wolf kills me in 3 hits if I'm LV7) and mob exp is little (~50 per kill when you need 18k tnl), so saving up fatigue is really hard after a point.
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