2012-10-14, 20:46 | Link #1181 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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LOL, well... they do have a reputation for implacable magic-skirts.
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2012-10-14, 20:58 | Link #1183 | ||||
Nyahahahaha♥
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2012-10-15, 12:17 | Link #1184 |
Senior Member
Join Date: Sep 2010
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I think I kind of agree with you as long as we're talking about an original work, but the thing to keep in mind here is that Yamada is not the author of K-ON!, but rather someone who was charged with adapting the existing work into another medium. In a case like that, where someone else is the author, I think her ideology is a good one.
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2012-10-15, 12:31 | Link #1185 |
Not an expert on things
Join Date: Jun 2007
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I don't think one approach is particularly better than the other. One approach is like a documentary, or a window into the lives of its characters. The other is like the director is telling us a story.
Of course, there will always be the influence of the director in what the "camera" shows us and such, but if the characters (or the setting, or whatever) have a potential for an interesting or a pleasing story on their own, there's nothing wrong with the director allowing them to tell the story themselves. I like the work Yamada did in K-On, and I think her directing style complements it very well. |
2012-10-15, 12:46 | Link #1186 | |
Me at work
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But no matter what she says,the chuunibyou ED has her name written all over it
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2012-10-15, 12:48 | Link #1187 | |
Not an expert on things
Join Date: Jun 2007
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I like your avatar, by the way. Edit: Oh wait, I see what you're saying. Yeah, I agree too that she doesn't say one is better than the other. |
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2012-10-15, 13:41 | Link #1188 |
Senior Member
Join Date: Sep 2011
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She is clearly not condoning "expressive" directors, but what made me post that was her comment about how a director colouring the work with their ideas "destroys the illusion". It reminded me of the arguments Western animation enthusiasts use to criticize anime and its animation, claiming it doesn't respect the "illusion of life" paradigm of Disney and that there is too much individuality in the works (as if it were something bad).
I agree that if you want to preserve the source material's feeling, it is better to not be intrusive in your direction and let the characters carry themselves on their own merit. But that in itself is not an easy task to do; as you said above, it's not that hard to identify Yamada's direction and means of expression and while it doesn't "break the illusion" in her words, it's also not as seamlessly integrated as she probably would wish. |
2012-10-15, 15:21 | Link #1189 | ||
Senior Member
Join Date: Jul 2009
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Originally, the policy also extended to animation. However, given the growing interest in sakuga animation, they've relaxed some of their standards and are allowing more individuality to show through. |
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2012-10-18, 20:56 | Link #1190 | |
Senior Member
Join Date: May 2011
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Wouldn't surprise me if they still do this stuff. Either they're doing a mix of this and Shinkai's style of backgrounds. If they're doing it only this way then they've killed me with Hyouka. Their background artist have really nailed it then. |
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2012-10-19, 20:05 | Link #1191 |
2D > 3D
Join Date: Feb 2008
Location: France
Age: 36
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I believe they're still doing it for background art and image board since they still learn traditionnal background painting at Kyoto Animation school.
I remember Yasuhiro Takemoto said in some magazine they put a lot of effort into Hyouka's scenery. In Hyouka they really made it further in the use of colors and shades depending on time, weather, season or scene but they also mixed with a different method I think. There're still traditionnal backgrounds (specially outdoor background) but I think there were more a use of 3D, filters and textures than previous series. For example 3D was used for dynamic background like episode 8 with the independant movie : they applied 2D textures on 3D backgrounds. I'm not sure if I understood well but Yasuhiro Takemoto said in a interview he wanted Hyouka's scenery to be realistic (but not real). He compared 'realistic'/'real' with acting and actors. They used CG technology and most scenes used filters. With a careful use of filters the world isn't dull and it enhances the realism. Takemoto also advices to watch Blu-ray which displays more colors and subtle variations since they had to compress for TV broadcasting.
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2012-10-21, 06:45 | Link #1193 | |
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Join Date: May 2011
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Well in anycase KyoAni's post production is top notch. They're one of the best when it comes to lighting. |
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2012-10-29, 11:26 | Link #1194 |
Nyahahahaha♥
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We've mentioned image resolution previously and how KyoAni first went to 720p with Kanon. Saturday's Chuunibyou blog post had an image that I wanted to share with the thread for comparison in how far they've advanced in 7/5 years.
This is from the "Making of Kanon" feature found on its DVDs. The piece of paper on the left is a key animation sheet used in Kanon (so a 720p resolution frame). On the right are SD sheets used for AIR/Haruhi/The Second Raid. That footage was shot in 2006 as the industry started to move to 720p. Since then, there's been some discussion about the resolution of KyoAni's latest works. Anibin's work has concluded that Nichijou, Hyouka, and Chuunibyou was being drawn at a higher resolution than K-On!!, but at the same time, it's not fully HD (1080p) except for things like OP/ED (and the K-On! movie). But how does this relate to key animation sheets? Let's take a look at an image posted on the blog for one of the final sheets. Even with the different angles/zoom, it's easily apparent that the newer sheets are much bigger than the ones used in the late 2000s for KyoAni. Anibin says they're around 955/1080, so it's not quite full HD, but enough that it's much higher than 720p. Will we see a TV show fully animated in HD by KyoAni in the next couple of years? It'll be interesting to find out. (And yes, it appears that work on Chuunibyou will finish shortly if it's not finished already so they should be starting on their next project.)
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2012-10-30, 18:16 | Link #1198 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 47
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Instead of more output, it seems more like they are going for higher quality output. Bigger cels, more animation and action in those cels and the like.
It be amazing if KyoAni could make an anime up to say Disney quality of animation ("on ones" or "on twos") while keeping their own style intact.
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2012-10-30, 21:55 | Link #1199 |
Senior Member
Join Date: Sep 2011
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Well, their two films had a lot of animation, as much as it is possible without going full Ghibli/Akira on the money. Not on 1s/2s, but I don't care about that, handling the timing in a more dynamic way is nicer than just making everything move exaggeratedly all the time.
I don't think anyone at Kyoani wants to be able to do a full 1s anime neither. Regarding the output, I think you reach a level where no matter how perfectionist you want to be, you're touching your roof with your head already. If Kyoani keeps expanding as a studio at this pace, sooner or later they will start releasing shows every season, and even start airing shows in the same seasons. |
2012-11-02, 10:22 | Link #1200 |
Member
Join Date: Jul 2011
Location: Finland
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I always prefer quality over quantity. Watching anime in fullscreen with true 1080p resolution should be a standard nowadays. Some day there will be 4K displays. It is going to be a nightmare for handmade animation unless there is going to be new techniques to reduce manual work with transparent quality differences.
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