2013-02-25, 09:31 | Link #1982 | |
Master of Coin
Join Date: Mar 2008
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Or the two other heroine girl that would miss out the route. Are there any furniture you build that trigger a lot of scenes? I know out door bath trigger a ton of stuff, a lot of them H. But anything besides that? Also, Ramen stall is terrible. 35 days for a bag of gems, really? Finally, I think timed quest are the suck. Unless you been stockpiling materials and knew they come up, I failed each and last one of them.... |
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2013-02-25, 09:48 | Link #1983 |
大巧不工
Join Date: Dec 2003
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The timed quests are more meant for NG+. To do them you will have to just spam gathers: kohakuren displace makes it "easy".
Beside the hotspring, all the "event triggers" are usually just one liners, stuff like the kamidori poster, adult video corner, love bed comes into mind. |
2013-02-25, 10:19 | Link #1984 | |
Master of Coin
Join Date: Mar 2008
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The bridge quest needed 20 wood and 20 Good wood. During that period I was making all kind of furniture for money, so farming all of them in 10 days was impossible. So only way to do the quest is you know is coming up and stockpile accordingly. Or re-load. I just went with the flow and screw everyone of them >.> |
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2013-02-25, 11:12 | Link #1985 |
大巧不工
Join Date: Dec 2003
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You need higher Tools: high tools reduces materials needed. A high Tools count is usually only achievable in NG+, esp given the two gundams and asmodeus furniture.
The wood gather quest imo is meant for NG+: the reward is very broken for a first run as you will end up 1 shotting a lot of stuff (with either its high str count, high crit proc, or +death effect). Koha makes the gather part easier: porting a character straight to the gather spot instead of having to fight trash that gives barely any xp: giant waste of time. The most annoying NG+ quest is prob the gem quest: good thing that has no time limit. |
2013-02-27, 21:48 | Link #1986 |
Master of Coin
Join Date: Mar 2008
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Content wise, is this game worth playing second time? Will there be nothing just some events, or it is completely new like a Fate/Night play through? Also, if I keep my stats from the first game, wouldn't I be be able to fix Yuela's sword in like 2 seconds?
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2013-02-28, 05:59 | Link #1988 | |
ダメ人 - 人間失格
Join Date: Jul 2011
Location: Germany
Age: 38
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Speaking of: I finished my Emilita playthrough a few weeks ago + obtained the last alchemy rank and its much needed deployment-capacity increase. Obviously with levels carried over the final boss was a complete joke after it had the bad luck and got critted to the junk yard by Fairy Queen's wind magic in ~ 2 turns or so .
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2013-03-01, 11:59 | Link #1989 |
Master of Coin
Join Date: Mar 2008
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But how different is it? Without too many spoiler,
Spoiler for Spoiler ending:
Also, what should I do for the second game? I don't plan to add Golem, Leguna or Lily because they are just clone units with no story, not sure if I should bother with the Eullshully girls. Also, do u think I should go restart with low level characters/monster level capped, or should I uncap them all and fight with, say, level 45 puttero on the first map? |
2013-03-01, 12:51 | Link #1990 |
Senior Member
Join Date: Mar 2008
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The route for each heroine and what you do is different pretty much after chapter 4 for each girl. The side routes for the side heroines like Suina and Aht and stuff is the same though. There's also new side stuff to do too though.
There is literally no reason to uncap ever. It doesn't change the amount of experience the monster gives you and it only really effects how strong monsters are on the hard mode and on the very hardest maps. It will still make leveling any new characters a pain in the ass though. Also you should get Lily at least, she's a fun unit to have around.
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2013-03-01, 15:03 | Link #1991 | |
Master of Coin
Join Date: Mar 2008
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Should I keep the supplies/cash/material/armor/levels from prior game to new game if I choose not to uncap the monsters? Like, is this going to be a ramp up in difficulties? Or make things too easy? The reason I don't want to choose Lily is because she will be a clone unit all game...I prefer units with some kind of personality over the course of the game. There is already too many units as it is for a RPG style game. Also, the Eushully mascots. Are they like Lilly who is grey out all game and just acts as a battlefield filler, or they actually have quest, events and conversation lines? Finally, I noticed there were a gallery for Wil? How do you unlock scenes in it. And who is that other girl next to Wil (In the gallery/scene replay section) Oh, and how do you access Hannah's pilgrimage? I didn't see it in my version. |
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2013-03-01, 16:50 | Link #1992 | |
Senior Member
Join Date: Mar 2008
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The mascots have small side quests and some cg scenes, not h-scenes though. Also I really suggest getting Lily anyway, she's a very fun and potentially extremely overpowered unit if you level her with the marwen ring and marwen necklace you can get on NG+ and you can choose which of her forms you want, child, teen or adult. Hannah's pilgrimage should be part of the NG+ quests.
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2013-03-02, 11:30 | Link #1993 | |
( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/
Join Date: Aug 2012
Location: (◣_◢)
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2013-03-03, 22:19 | Link #1996 |
Senior Member
Join Date: Jul 2010
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Best way to defeat Hannah's mission is to take your characters and use them to box Hannah in so she can't move, if you're characters occupy all spots in her forward movement range, she won't be able to pass and won't be able to move into the enemy slaughter range while you're heavy units invade the map and purge it and let Hannah walk through after it's clear.
This strategy seems to be fairly nessecary as Hannah has all the self preservation instincts of a suicidal gerbil. |
2013-03-05, 02:12 | Link #2000 | |
ダメ人 - 人間失格
Join Date: Jul 2011
Location: Germany
Age: 38
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@Flying Dagger: Just completed first run of it yesterday . And your entries on the Arterial-of-origins-wiki have been greatly helpful.
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