2008-02-12, 17:32 | Link #1 |
Senior Member
Join Date: Feb 2003
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Utawarerumono Strategy-RPG translated!
The Strategy-RPG based on Utawarerumono has been translated into English. You can get the translation patch for the game here, although you will still need to get the actual game to use it (several buylinks are provided on that page.)
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2008-02-16, 14:20 | Link #5 | |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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it really depends of your taste, but max tech are terribly sexy in term of damage, worth the trouble.
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2008-02-16, 14:27 | Link #6 |
Fading in-between
Join Date: Jul 2007
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They are also very easy to max. You should get them quickly up as you'll need them on the near last missions.
On normal I got them to max as fast as I could (Only to notice their purpose on the fourth last mission ) and pumped attack and defense depending on characters. And you shouldn't pump strenght on any other than maybe Eruruw and the archer boys as they don't need to be in the front lines. (They might get 2-hitted in the final mission thought ) Also, Doriy pwns Guraa by a mile and there's no reason to have both. |
2008-02-16, 15:21 | Link #7 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Thanks. I've unlocked Eruruu's combo already (which was riduculously easy, just one skill was enough )
I'll most likely go for a decent at/def combi (I was thinking somewhere along the lines of 2:1) as I hate my characters getting shot to pieces without a fight. And seeing how Eruruu has already been a lifesaver several times in the first few battles... |
2008-02-17, 12:18 | Link #8 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Pardon the double post, but what exactly is the difference between the CD and DVD version of the game? I know the PS2 version gets all sorts of goodies (like team attacks T_T) but what is the difference between the two PC versions?
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2008-02-17, 13:32 | Link #9 |
of Porsche
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Spoiler for game mechanics; don't click unless you want to exploit the glitches!:
The only noticable difference between the CD and DVD version is that the DVD comes with three additional difficulties in battle, whereas the CD, the medium for the game's first release, only had one difficulty setting. And I believe, two more CGs for the pedophile in you. |
2008-02-17, 13:41 | Link #10 | |
Lost in my dreams...
Join Date: Jun 2006
Age: 37
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Though if you plan to go 2:1 attack/defense for all characters, i feel thats a rather dangerous combination. I would say keeping both at balance works better, as some of the later mission mobs hit quite hard. Well, you probably can pull it off somewhat easily on normal though. Personally i went at about 2:1 ratio as well, but later down the road started to invest more in defense to narrow the gap between the two stats. Mag defense is worthless indeed ... you don't have enough magic users in game to justify it. (and by not enough i mean it ..probably 15 or so units through whole game >.)
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2008-02-17, 13:58 | Link #11 | ||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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As for the AP mechanics... is it really damage based? I thought it was kill-based. Quote:
Mag defense, I never even paid atention to. Magic users are usually the first to die anyway, their AoE's make placing Eruruu troublesome work. Currently powerleveling Touka by letting her butcher all the mobs in the game. I do so love the girl. <3 |
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2008-02-17, 14:10 | Link #12 | |||||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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I will try to test out aruuruu in hard mode, but in normal she was definitely not worthing a roster slot (heck, if you need a tank, Benawi is the sexy unit for that, along with strong atk rate and range attack) Quote:
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2008-02-17, 15:18 | Link #13 | ||||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Something I just found out, if you unlock Aruruu's final combo, but don't have that white creature, you can't use her final attack. (well, you can, but it won't do any damage) Quote:
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I mainly level her because I like her, though. That she is a great fighter is only a bonus. |
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2008-02-17, 15:24 | Link #14 |
Lost in my dreams...
Join Date: Jun 2006
Age: 37
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Arguably bad choice there I didn't find much use for Urto, but Kamyu had earned a definite place as one of my "regulars". Unlike Urto her attack isn't that much of a pain to level and since her max tech is 2, you can start pulling her finisher quite early. And it does pretty good damage. Her spells are pretty good as well: she has decent AOE selection, and her final spell (darkness) is a rather handy thing, being the kamehameha it is, covering 3 square wide, 8 square long area in front of her.
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2008-02-17, 15:29 | Link #15 | ||||
Fading in-between
Join Date: Jul 2007
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After learning both rank 2 spells she gets the gimp ray that swipes everything in 3xUnlimited cone Get ~90 attack by then and you'll be multikilling pretty much everything. Quote:
Who cares even if Touka was a bad fighter. She's one of the best characters in the game. |
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2008-02-17, 15:57 | Link #16 |
Keine is moo.
Join Date: Oct 2007
Location: Ohio
Age: 42
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From what I can tell, you get more BP for killing enemies multiple levels above the character, 20 for 2 level difference, 30 for 3 level difference, etc. I'm not exactly sure how the finishing hits modify it; I didn't raise anyone's tech for a long time so I was only finishing enemies with more than one hit when the special gauge was filled, by my calculations it seemed to double the base BP then. Once it gets into regular combos then it just became too hard to calculate.
If I had known just how the BP system worked, I would have raised tech on my characters earlier to earn more BP in the long run (in particular, if I realized the twins only needed 1 upgrade to max, I would have done it ASAP); the problem is that damage-wise, tech is a waste of BP for anything less than max (lvl 2 is worthwhile once attack is high enough, but all hits after the second are far too weak), and maxing it takes a ridiculous amount for Hakuoro and Oboro... it's just too important to buff Hakuoro's defense for keeping him alive to be able to save up 1500 BP for maxing his tech (and you'd still need attack raised in order to accomplish anything with his increased tech) Also I started right out with Hard 3; do all difficulties get 150 base BP per batle before kills are added, or do you get more on easier difficulties (which would certainly make it easier to raise tech early on)? I wish the PC version allowed you to use more characters like the PS2 version, I have a hard time picking which characters to use. As soon as I started getting a choice, I quit using Guraa since he's totally inferior to Dorii, but other than that I ended up always rotating characters. Now late in the game I don't bother with Urtorii or Kamyu at all, they're just too hard to use effectively with not being allowed to move before magic, their damage is too weak with their expensive attack stat (obviously to balance out them having AoE, but on higher difficulties it's too important to wipe out a few enemies fast to even the odds rather than damaging lots of them), and using them gives me an extra weak character to protect while costing me an additional melee character to protect them. Touka is crazy good, especially because she starts with so much defense and magic defense; she just runs around annihilating enemies while being virtually ignored, unlike Karura who dies so fast (and gets slow turns). Karura is supposed to be totally overpowered, but when her defense is so low I don't see how she can actually "solo the entire map". I've been using Oboro more than Karura late in the game actually, I'd rather have his far superior turn speed than enemies getting in two turns to Karura's one. Of course the huge advantage Karura and Touka have is the damage boost they get from being near Hakuoro, which lets them easily beat any of your male characters in damage. |
2008-02-17, 16:30 | Link #17 | ||||||||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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It's a matter of tactics, really. My characters move all the time, unless they're pinned. If they're pinned, its in melee and only for one turn max (well, maybe more in case of a boss) having casters that need time to charge their attacks simply doesn't go well with my tactics. Quote:
I know, but her combo damage was quite pathetic before you got it. Quote:
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And Touka and Karura get a damage boost? I didn't know that. |
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2008-02-17, 16:32 | Link #18 | |
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Join Date: Oct 2007
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2008-02-17, 16:44 | Link #19 | ||||
Lost in my dreams...
Join Date: Jun 2006
Age: 37
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2008-02-17, 16:57 | Link #20 | ||||||||||
Fading in-between
Join Date: Jul 2007
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But yeah, the move or cast rule is pretty bad Quote:
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The great thing about those archer boys and caster girls is that they have very little need for defence. Max tech as quick as possible and slam the rest to attack. Quote:
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Strangely enough I found every single hard 2 level enemy run straight towards Hakuoro and ignore everybody else even if they were on their attack range Quote:
I actually thought at one point that I was going for the Yuzuha ending before Hakuoro started banging everyone of the cast Quote:
Glad they made OVA's of the 'Oboro barrier' and Touka doll scenes My favorites in the entire game. Althought the Touka scene did end half way through and you ended up feeling so bad for her |
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Tags |
bishoujo, ero-game, eroge, game patch, leaf, pc game, rpg, translation, visual novel |
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