2010-05-14, 21:45 | Link #84 | |
Senior Member
Join Date: Sep 2008
Age: 38
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But if they follow standard protocol, the obvious choice to take would be the fire starter. Why? Because they never put any other freaking fire pokemon in the game that aren't either ass, legendary, or ass until you evolve them via stone at which point they no longer learn new moves. |
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2010-05-15, 00:57 | Link #85 | |
そのおっぱいで13才
Join Date: Dec 2006
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2010-05-15, 07:46 | Link #87 |
Lost in your Eyes~~~
Join Date: Dec 2004
Location: UK
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He already included starters and its true.
Fire type choice is horrendously bad past few gens, if you don't choose the fire starter your choices always end up legendary (Moltres/Entei/Heatran), ungodly awful (Magcargo/Torkoal/Camerupt), useless without breeding (Ninetales/Arcanine/Flareon) or plain uncatchable till post game and/or trading (Houndoom/Magmortar). This is especially bad in 4th gen, in all 4th gen games cept Platinum our only choice for a fire type besides starter was Ponyta. Magmar had a near non-existant catch rate in HG/SS even if he was available early.
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2010-05-15, 15:47 | Link #88 | |
そのおっぱいで13才
Join Date: Dec 2006
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Arcanine doesn't really need breeding to be useful either, though you might need to use TMs. The only time you would need a move bred on him is if you plan on making a Morning Sun-Will o Wisp moveset or something.
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2010-05-16, 08:43 | Link #89 |
Lost in your Eyes~~~
Join Date: Dec 2004
Location: UK
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Half the problem though its Torkoal who is the one who needs Hard Rock, seriously hes a fire type wall with no recovery. That always turns out bad, they could've made him sturdier. Camerupt is slow as well...a rock and hits hard, but solid rock is pretty useless when your defenses are little to show for and your one 4x weak is the most common element in the game.
If we're talking in game though Torkoal is probably the more useful of the two as hes less likely to go down in a heap and learns flamethrower very early I recall. In proper battles though Camerupt dies even quicker and Torkoal just can't threaten nor wall terribly well. On the Arcanine thing in game yeah if you're willing to use TM's hes all good but if you don't you'll need to wait till lv28 before evolving to get a worthwhile move. Problem is you miss out on Flare Blitz so you either end up having to use TM's, breed a good move, use Growlithe for almost the whole game or having to use a gimped Arcanine. For proper battles though Arcanine is spectacular ever since the addition of Morning Sun and Flare Blitz. Still it says something when the most useful normally catchable fire type is one from the first gen.
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2010-05-16, 11:42 | Link #91 |
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Join Date: May 2010
Location: California
Age: 33
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I've decided that the only way I'm going to play a pokemon game again is if you don't have to input friend codes in order to battle someone on wi-fi. I would just like to walk into the wi-fi plaza and enter a battle with some random person I don't know. However, I suppose they will never add that feature because most people who play Pokemon are young and vulnerable. =( Perverts could do nasty things with the mic.
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2010-05-17, 00:34 | Link #93 | |||
そのおっぱいで13才
Join Date: Dec 2006
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Of course, on a 3-3 battle, it's hard to make space for Rapid Spin... I do dislike Stealth Rock though. They already had Spikes, but thanks to this, the existance of Spikes is... (-_-) Quote:
Also, if you need recovery, there is always Rest-->Chesto, which also prevents Toxic from getting to you. Camerupt... Yeah. But he does a decent job with Custap or Trick Room.
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2010-05-17, 05:33 | Link #94 |
Lost in your Eyes~~~
Join Date: Dec 2004
Location: UK
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Actually RestTalk is probably better for Torkoal if you wanna go down the recovery route so he can continue to run Leftovers, more like Lava Plume/Rest/Sleep Talk/Rapid Spin. Otherwise I'd just go with something like Stealth Rock/Explosion/Rapid Spin/Overheat or Will O Wisp over Rapid Spin if you have something else to do it.
Trick Room is nice and all but its really gimmicky, its not like Gravity where it instant paysoff. Trick Room is hard to set up/keep up and usually you only really have 3 turns after to abuse it. But with priority moves flying about the place now it seems pointless. On the other hand Camerupt does great with Substitute I've found, sometimes its just easier to force a switch and hide behind a Sub. Custap berry isnt a bad option if you're running Explosion but still sorta situational.
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2010-05-17, 12:06 | Link #96 | |
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Join Date: Sep 2008
Age: 38
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I've never actually seem a practical application for Gravity. Trick Room, at least, is amazing in doubles. |
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2010-05-17, 14:09 | Link #97 | ||
Lost in your Eyes~~~
Join Date: Dec 2004
Location: UK
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Gravity has pretty much two uses, setting up a Earthquake sweep or the more significant one of lowering everythings evade. With Gravity even moves like DyanamicPunch get a 85% hit rate, Sing with 95% and moves like Blizzard/Thunder/Fire Blast/Hydro Pump/Focus Blast/Will O Wisp/Sleep Powder get 100% hit. Also when you look at who can learn Gravity you get a list of stuff which can abuse it very well. Clefable and Blissey with status immunity and movepool out the ass, Starmie who can do a enhanced version of boltbeam. Dusknoir, Cresselia, Regi's, Bronzong, Jirachi, Metagross and Forretress all have the defenses to set it up successfully.
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2010-05-17, 14:29 | Link #98 | |||
そのおっぱいで13才
Join Date: Dec 2006
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I have Amnesia/Rest/Earthquake/Lava Plume. I was quite amused when my Torkoal's ATK and Sp.ATK turned out to be exactly the same. Quote:
Go to NicoDouga, search Gravity. You'll find some people using Gravity, in Singles too! And Doubles. Quote:
He also learns a large variety of moves, which is nice. I've made 7 Dusknoirs. In Singles, Trick Room is still quite useful. It does take set up, but it pays off if you do it right. Besides, you say 3 turns, but on the 2nd turn, you can use Explosion for major damage or Curse to cast a 1/4 damage each turn on your opponent, so the 2nd turn isn't usually wasted.
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2010-05-17, 14:42 | Link #100 | |||
Senior Member
Join Date: Sep 2008
Age: 38
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Either way, B&W better have more Fire Pokemon. Or a way so Charizard isn't neutered by Stealth Rock so I can go back to using him. |
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nintendo, pokemon black and white, rpg |
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