2011-06-22, 07:33 | Link #122 |
そんなやさしくしないで。。。
Join Date: Jul 2009
Location: NSW, Australia
Age: 30
|
Man, I wish tanks were that easy to take out...
In any case, DNF was finally delivered. Certainly wasn't expecting anything but par for the course, and it came about average to goodish. 12 years in development doesn't signal good game to me, more like "we just gotta throw this out so that people will stop whining about it." L.A Noire, however...hehe. |
2011-06-30, 20:39 | Link #124 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
|
Technically Halo, but this article of the development of Halo 2 DOES cover some similar game production problems that Halo 2 suffered that Duke Nukem Forever did.
Quote:
|
|
2011-06-30, 20:44 | Link #125 | |
Did someone call a doctor
Join Date: Apr 2007
Age: 41
|
Quote:
Srsly though, I'd raze a small country for FS3. Played a few of the single player campaigns created for FS2, some of them are totally awesome. Could replace Valve with Blizzard too for the 'when its done' approach.
__________________
|
|
2011-06-30, 21:09 | Link #126 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
|
Quote:
I mean, It's only really 3D Realms that ACTUALLY went the whole flanderized route of development hell where it was literally working on Forever full time for over a decade. |
|
2011-07-01, 04:37 | Link #127 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
|
*snort* I'm sorry, but the "we could have used a couple more months" excuse doesn't fly for the game which holds the current record of being the longest in development ever.
Most complaints are about the actual gameplay itself anyway, graphics and bugs are secondary. |
2011-07-01, 06:59 | Link #128 | |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
|
Quote:
|
|
2011-07-01, 20:11 | Link #132 |
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
|
HOW doesn't it fly for the development hell that Duke Nukem 3D went through? Wasn't THAT bassically a case of endless yearning for perfectionism, resulting in a game that was in development forever and went through countless different builds?
How is that not a spot on analogy? I find it questionable if 3D realms was physically capable of clamping down on a final list of features they wanted for the game. |
2011-07-01, 22:20 | Link #133 |
Banned
|
I guess that 3D Realms has just screwed Duke Nukem franchise when it comes to others like Max Payne, Prey (2006) & Alan Wake. Wait, Just Max Payne.
12 Years of waiting has just turned into a complete waste of time. Way to go, assholes (The people who made DNF). To me that I never stick to the game based of what reviews judge & bought some games depends of 6 - 9 out of 10 score instead. PS - I rather check out 'EXTRAS' section on the menu instead (I mean I finished the game already). Last edited by Jeffry2009; 2011-07-02 at 09:15. |
2011-07-02, 08:56 | Link #136 | ||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
|
Quote:
Quote:
|
||
2011-07-02, 11:09 | Link #137 | ||
Sensei, aishite imasu
Join Date: Mar 2008
Location: Hong Kong Shatterdome
|
Quote:
Quote:
|
||
Tags |
first person shooter |
|
|