2012-09-08, 19:09 | Link #121 |
Human
Join Date: Aug 2004
Age: 37
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It doesn't need to "intercept" anything to show people stuff. It just needs to input signals. Well, it does need to blind you and all that to prevent your senses from overlapping with the real world, but that's not intercepting anything from the brain.
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2012-09-08, 19:11 | Link #122 | |
Human
Join Date: Aug 2004
Age: 37
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It can also simulate feedback from any of the 5 senses + balance + pain and probably some of the other more obscure senses that people would go crazy without but the author didn't know about (proprioception, etc). That has nothing to do with reading the brain though. Edit: It can simulate pain, but it's disabled because no one plays games to feel excruciating pain. |
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2012-09-08, 19:12 | Link #123 | |||
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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EDIT: WWAAAIITT Quote:
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2012-09-08, 19:14 | Link #124 | |
Human
Join Date: Aug 2004
Age: 37
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Do people still not understand the difference from input and output? Because they're completely 100% different. The technologies are not at all similar. The Nerve Gear would have to do both, but you can't treat them as the same function. From nothing? That's the whole point of it being a virtual world, isn't it? Some artist somewhere drew a mountain and the Nerve Gear shows you a picture of a mountain. There is no mountain. I really shouldn't have to explain it on this basic a level... |
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2012-09-08, 19:16 | Link #125 | ||
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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It DOES that, right? It's the whole plot point of not being able to log out by yourself by taking the blasted helmet off. Quote:
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2012-09-08, 19:19 | Link #126 | |
Human
Join Date: Aug 2004
Age: 37
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Output: The Nerve Gear reads the motor signals coming out of the brain, stops them from reaching their destination, and uses those signals to control the avatar in the virtual world. Input: The Nerve Gear stops all sense signals from reaching the brain. It completely ignores what those signals actually are, it just blinds you to create a blank canvas. It then uses the data stored on the SAO server to create artificial sense signals that it sends to the brain. If it didn't blind you it could still show you images, but they'd be overlaid on top of what you're actually seeing. |
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2012-09-08, 19:24 | Link #127 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Right, sorry for that misunderstandings, wholly my mistake
So, back to my original question: Quote:
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2012-09-08, 20:02 | Link #129 | ||
Yummy, sweet and unyuu!!!
Join Date: Dec 2004
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Let me put you to 3 articles: The original one about women and men of the same IQ having different grey/white matter ratios Another about brain sensors right now I hate referring to this, but the dreaded wiki Now lets take your analogy of the brain as the black box. Signals going in and our of the brain need an access point, so just as an example lets use the spinal cord. If women of the same IQ have more white matter then grey compared to men of the same IQ, then taking some bits from wiki: Myelin acts as an insulator, increasing the speed of transmission of all nerve signals. and White matter is the tissue through which messages pass between different areas of gray matter within the nervous system. Using a computer network as an analogy, the gray matter can be thought of as the actual computers themselves, whereas the white matter represents the network cables connecting the computers together. To me implies that a person with more white matter would be able to get signals to and from the brain to the sensors/projectors quicker! I hope that clarifies my PoV!
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2012-09-08, 20:13 | Link #130 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Some people have mentioned that some people with faster natural reflexes and reaction speed have more advantage in-game, so it probably means the NervGear connects to the interconnection instead of directly on the nodes.
Some also mentions that the constant exposure to the NervGear system have made some people in-game feel they're reacting faster, so it could be that the NervGear also has longterm effects to the actual interconnections of the brain.
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2012-09-08, 20:21 | Link #131 | ||
Senior Member
Join Date: Apr 2006
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And honestly from those snippets it's almost impossible to know exactly what the NERVgear intercepts / reads. You can't even make too many assumptions based on the fact that you have to make motions to engage Sword Skills / the menu system, that could simply be smart programming, to make the game interface easier to pick up for beginners. Quote:
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2012-09-08, 20:48 | Link #132 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Speaking of which how does the NervGear handles "needs"? Hunger, bladder, things like that? If they're playing normally, I don't see a reason to have them blocked, but I suspect the situation now is that they're completely blocked from the sensation of needs of their own body and only experience simulated ones. Speaking of needs, do people actually feel sleepy in-game, or need to? (aside from consciously entering sleep-state, which is clearly possible) I think I vaguely remember the anime saying something that they don't need to, but I forgot.
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2012-09-08, 21:07 | Link #133 | ||
Senior Member
Join Date: Apr 2006
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Also I think I recall someone's stomach rumbling somewhere? Probably Kirito's since he seems to dig food. Quote:
The mind needs it's sleep, and I doubt any VR gimmickry would get around that. |
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2012-09-08, 21:08 | Link #134 | |
a.k.a Enki
Join Date: Sep 2012
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BUT! hunget, thirst and bladder function don't come from the brain, come from the body, if the NervGear hacks into that signals, then they shouldn't get hungry, thirsty, whatever. Unless is just a reminder if it wasn't a revir (real/virtual) to "log the fuck off and eat". A failsafe made by the sane programmers. On their real bodies, all that needs are taken care with IV's and catheters in very uncomfortable places. If you think about it, in the end game, you can get out. But would you want to get out to a body who is barely able to move, full of sores from the prolonged time in bed in mostly the same position? That sounds awful. Also, real bodies don't regenerate lost body parts. |
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2012-09-09, 02:03 | Link #136 | |
Yummy, sweet and unyuu!!!
Join Date: Dec 2004
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So why is this IMHO an advantage to playing SAO? Well if you see the earlier explanation Kirito gives to Klein he preps the move, and the releases when the timing is right. I think if you are used to this sort of thing, you can spend more of your slower conciousness being aware and letting your faster pocedural memory do the rest. So people who haven't trained in a martial art would have to get used instinctively firing off a move rather then thinking prep move, aim move, launch move etc etc...
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2012-09-12, 14:30 | Link #137 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2012-09-16, 02:04 | Link #138 | |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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2012-10-17, 01:55 | Link #140 | |
Senior Member
Join Date: Oct 2011
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Copying objects code, editing code in objects, creating/cloning objects, destroying objects and moving code are all basic access stuff that any GM would be able to do. Some GM in training may not be allowed to create an object with code they have edited without a suppervisor checking it out. But making a copy of some excisting code would be alowed to anyone with the absolute lowest access as that is the basis for learning how things works. The idea of a console in the game is less strange then it seems as from my own experience in both MUD's and MMO's so do a GM rarely have any powers just from his account, but rather so is it some object he is given that gives him access to commands that can affect the code and objects in the game. And objects in a 3d game will have 3d icons, similar to what happens if you drop a file on the desktop of windows. Thus a 3d object that holds GM powers are not such a strange thing. |
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