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View Poll Results: Sword Art Online - Episode 11 Rating | |||
10 out of 10: Near Perfect... | 45 | 34.62% | |
9 out of 10 : Excellent... | 37 | 28.46% | |
8 out of 10 : Very Good... | 27 | 20.77% | |
7 out of 10 : Good... | 7 | 5.38% | |
6 out of 10 : Average... | 8 | 6.15% | |
5 out of 10 : Below Average... | 1 | 0.77% | |
4 out of 10 : Poor... | 1 | 0.77% | |
3 out of 10 : Bad... | 0 | 0% | |
2 out of 10 : Very Bad... | 0 | 0% | |
1 out of 10: Torturous... | 4 | 3.08% | |
Voters: 130. You may not vote on this poll |
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2012-09-17, 20:59 | Link #241 |
Administrator
Join Date: Dec 2003
Age: 42
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Well, I'm not sure if it's just that. I know that when I go on vacation, the last thing I want to do is be run ragged doing this and that. My idea of a great vacation is just go somewhere far away and not have to do anything, at least for the first week or so. Meanwhile, Asuna's a bit more of an extrovert, and she wants to spend her time doing all the things she's always wanted to do but never had time for, and to him that's probably just as tiring as what he was doing before the vacation. So to me this is just a basic personality conflict they'll eventually have to come to terms with. I'm sure he enjoys the company, but his idea of "the perfect vacation" might just be a quiet cottage with just the two of them. It does go to show how little they really know each other outside of the usual context... but getting to know each other (and learning to cope with how much you're annoyed by the other person's quirks) is half the fun of a relationship.
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2012-09-17, 21:53 | Link #242 | |
Senior Member
Join Date: Oct 2004
Location: 下北沢、東京
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Basically she's probably spent 2 years in sensory deprivation.
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2012-09-17, 21:54 | Link #243 | |
Megane girl fan
Join Date: May 2011
Location: Diagonally parked in a parallel universe.
Age: 56
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Endless "Suffering from nickname laziness" Soul
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2012-09-17, 22:50 | Link #244 | |
Senior Member
Join Date: Sep 2010
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Well for starters theres a little write up about how different would SAO be if it were written now than in the early 2000's. http://randomc.net/2012/09/12/specia...written-today/ Back in the late 90's, early 00's games like Everquest, RO and FFXI were designed for the more hardcore gamers and to be a Big time sink, to keep player subscriptions over the months. Thus they had a very steep exp curve. I remember that back then it took me almost a year to reach the lvl 75 cap of FFXI and I was playing 6-8 hours daily. And also take into account that dying in those games although it bore a penalty it wasn't as bad as death in SAO . From statistics provided to each player on a yearly basis, I think I had died over a thousand times. SAO being real death you'd expect people to be more cautious in their approach after the first month where maybe a lot of beta testers or those not cautious enough were weeded out. |
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2012-09-17, 23:33 | Link #245 | |
Eh?
Join Date: Aug 2008
Location: Canada
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SAO is definitely reminiscent of the old model of MMO's. As I've said several times throughout the threads, I was an avid player of RO back in my high school days (when it had only been in North America for about a year). Playing on the official server for the first six months was unbelievably fun, but even after all that I hadn't even reached level 25 (I think the cap was 90?). It was only when it went pay, and I switched to a private server (with much higher exp rates, but still exponentially slower than today's models) for the several years to follow that I was able to cap out after some considerable time. Also, don't get me started on the bosses, or simply some of the monsters. One wrong move/click and you were toast. Add a perma-death element to all of that, and there's no question as to why it's taken them this long. On a more positive note, I did also foster a bunch of fantastic friendships due to the long journey, and joined some pretty tight-knit guilds. Which SAO is capturing very well, in my opinion. The only issue I do have with your post though, is the fact that I'm younger than that poster and I have knowledge of "the good old days", haha. Fun Fact: Don't get me started on finding rare items in those days. I was looking for a card (upgrade item in RO) once, and it took me 3 weeks of killing the same enemy to get it. This was on said private server, which already had a multiplier on the drop rates.
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2012-09-17, 23:53 | Link #246 | ||
Goat Herder
Author
Join Date: Jun 2008
Age: 37
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2012-09-18, 01:47 | Link #250 |
Kamen Rider Muppeteer
Join Date: Jan 2012
Location: Unknown
Age: 40
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I really don't see how people think this Heathcliff guy's so suspicious.
He just knows people. His guess that they'd be back before long isn't that strange if you know about their personality alone. He's the leader of THE frontline guild. You don't get to be THAT badass by having a high level alone. |
2012-09-18, 03:19 | Link #251 | |
Senior Member
Join Date: Jul 2010
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2012-09-18, 04:30 | Link #252 | |
Yummy, sweet and unyuu!!!
Join Date: Dec 2004
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People been playing this game for years (beta in 2008), and only a few are on the max level.
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2012-09-18, 07:24 | Link #254 | |
→ Wandering Bard
Join Date: Mar 2010
Location: Grancel City, Liberl Kingdom
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So yeah based on that article and how Ultima and RO influenced the author, SAO is definitely designed to be a lot harder than today's more casual leaning MMO's. Certainly back then when SAO and .Hack were concieved nobody could have forseen how much influence WoW would have to the industry and how the F2P model would necessitate a more "easier" gameplay.
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2012-09-18, 07:49 | Link #255 | |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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At the same time anime viewers don't appreciate additional information, novel readers don't appreciate being treated like pariahs just because they have a different perspective on things. I'm sure this would make any discussion of, say, Black Hawk Down or Band of Brothers difficult, what with how much was cut out and changed to adapt both books.
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2012-09-18, 09:22 | Link #256 |
Senior Member
Join Date: Oct 2011
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Yeah, old MMO's was quite different. Old EverQuest was deffinitly a typical one there as the name was quite telling about how long everything took. Things were quite intentionally made to be as hard as possible. Get a new spell, what does it do? It's not like newer games with tooltips etc, you were just told a name and got an icon as only clue about what it did. The most informative was actually the color of the icon as it told you if it was ment to be cast on friends or enemies and if it was an area spell etc.
Got a quest to talk to some guy, you know that means that there is some dude in the entire game that will want to talk to you, but it's not like you will see a '?' above the head or something. You just have to run around and try every single person around. In some cases so did you have to check the entire world, including toiwns where you were attacked on sight. Did you miss the boat? It's ok, there will be another one in 30 mins or so |
2012-09-18, 09:52 | Link #257 | |
Senior Member
Join Date: Jan 2006
Location: The Netherlands
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2012-09-18, 10:12 | Link #258 | |
Moe Kyun~!
Join Date: Aug 2010
Location: Philippines
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I have played an open source game called Transcedence, which is a pass through several solar systems to get to the epilogue of the story. Sounds similar? Anyway, on first walkthrough (Not knowing anything) I finished the entire thing in around 2 weeks. Deaths? Over 300. Second walkthrough, I installed a mod that changes the number of solar systems ro...Around 50. And it's non-linear as well. It took me around 2 months to finish... requiring the shortcuts I already knew from the 1st walkthrough. (Btw i had 1000+ Deaths) Okay, come permadeath policy on the entire thing. You know what? I've played it for 6 months and I still couldnt finish it (Being careful and all) That's probably what's happening in SAO right now.
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2012-09-18, 12:57 | Link #259 |
Awe of She
Author
Join Date: Dec 2005
Location: Orlando
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Episode was nice. It's okay Kirito - it's what happens when you get a hyper-active girlfriend. She wants to do everything that couples do within the first month. That aside, they'll make it. Their personalities aren't that far off and they compliment each other: Asuna being hyper-active and Kirito being largely reactive among other things.
That said, Asuna's 'Mama Bear' moment was sweeet~ Poking the guy so hard he collapses. XD Do not threaten kids around Asuna - period. I'm sure that Kirito had a, "I'm glad I married her," moment.
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2012-09-18, 14:23 | Link #260 | |
Senior Member
Join Date: Jul 2010
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Hence separate thread(s) were created for the novel readers to discuss what they want to discuss about the episode, and anime-only viewers who want to know more without minding spoilers will actually visit those threads. Last edited by larethian; 2012-09-18 at 14:36. |
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