2013-09-27, 13:18 | Link #62 |
Enjoying Snack Time!
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Truly impressive 11+ minutes of gameplay. It still got a long ways to go, but the video left me at the edge of my seat and was impressive with the movement and the atmosphere that Mikami-sensei and his team are trying to touch base upon.
Did the whole world or the area he was in went "2012". Sure looked like it, but it has the whole "boxed in" effect being implemented so it's great that the troupe is still being used. Running from the chainsaw dude looks to be really intense and creepy compared to its predecessor and that's good, since I wish to test my wits against a frightening enemy when you have no means to defend yourself, and a wounded leg to boot, I might add. I wonder if they'll be more parts like that in this game when a arm or left gets fractured and you have to evade enemies while being "disabled" for the time being. I'd like to see that. The wave of enemies bit was less than spectacular due to the fact that the mine trap doesn't look as effective as it should be. Looked like a dummy smoke bomb rather than a trap to keep enemies off you, just to give you enough breathing room to gather what little thoughts you have in the situation. Too bad we didn't get the see what looks like to be a boss fight, but overall I'd give this a 8.5/10. It's still in development, but it totally shows promise. Still why didn't Sebastion at 2:50 to 3:40 lock the door behind him when he received the key? It would've saved him an extra 5-10 seconds to escape and to possibly avoid an injury.
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2013-09-27, 21:00 | Link #64 |
Enjoying Snack Time!
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Nothing much to show since the last video Chaos, but looking at it again there are some things I wish to touch base upon.
Ahem: 1 - The enemy AI. They doesn't really look too "smart". I'll use the chainsaw dude as an example. It took the chainsaw dude a couple of swings or more to finally kill the protagonist when he was in the guys face consistently. And the player was in front of him trying to move and maneuver about. I wonder if it's the player, Ai, or both, but for now I hope that in higher difficulties enemies are more smarter and constantly during their attacks. Oh and might I add "coordinated". 2 - Movement. The movement animations look too weird. I wonder if Mikami-sensei is using the same movement concepts similar to how Resident 1 up to Code Veronica did in those respective games. If that's the case then I can live with that, just as long as it's comfortable enough to move and navigate your surroundings fluently. 3 - Camera. The camera isn't really the best, but it could use some more. It could be the reason the camera is like that is to build the suspense of "something being around the corner of your eye" effect or part of the creep factor to keep you on your toes when it comes to your surroundings. I'm no in game camera expert, but I hope they can fix it to make it smoother while at the same time keeps its pace within the confines of the game's genre and atmosphere. 4 - Character Animations and background. I don't mind the look really. Just as long as it's dark, gritty, and pretty consistent with what the game is trying to accomplish. Other than that, there's no problem unless if someone can address it to me in detail. Some things need work but it's to be expected since it's still early and there's plenty of time for changes to be made. Other than that, it's still amazing and Mikami-sensei and his team are putting a lot of hardwork and thought into this. I how we can get a playable demo based off what was shown today or earlier etc. Please make it happen Mikami-sensei or Bethesda.
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2014-01-12, 05:07 | Link #67 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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New Evil Within concept art leaks
There's too many to post, so I figure I'll just link it to the site.
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2014-02-14, 11:02 | Link #68 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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The Evil Within Release date annouced
Quote:
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2014-02-14, 16:17 | Link #69 |
Mizore-chan
Join Date: Jun 2006
Location: Moe Land
Age: 43
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My thoughts about the game.
The early part when he was hanging when he dropped down a blood splatter was about, but there is no blood on his clothing? Next gen console and PC games still having trouble with that? Come on now. As mentioned in the early posts above the AI of the monsters are quite similar to RE chainsaw and zombies, but who are we talking about here? lol Just hoping that is just the demo and it would be better in the final release. What I like though is that this is legit horror and I had goosebumps on the extended trailer and gameplay videos. Setting aside the graphics where the "Clothing Heals" yep same old RE...It's quite good and I hope they keep the decapitations intact and alot of gore feast. Also our protagonist cannot kick or hit or even push the enemy when stunned is kinda I dunno, probably played too much RE since it's missing on the demos. Either way I'm in to this and will get it for the PS3. Just hope there is no crap DLC of clothing, multiplayer or any other random nonsense dlc that is not needed for a survival horror.
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2014-02-14, 16:26 | Link #70 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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I think the horror genre is the last place where graphics should matter, and Extra Credits explained it quite well.
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2014-04-09, 20:48 | Link #71 |
Enjoying Snack Time!
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It sure feels great to be back here again. Speaking of which, here's a new trailer coming straight out of PAX.
This trailer was trippy as hell, but totally engaging. I just hope my expectations will be met upon the games release this summer. At 1:18 to 1:27... I'm so going to hate running into that, or hopefully not, those things.:
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Tags |
bethesda softworks, evil that resides within, shinji mikami, survival horror, tango gameworks |
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