2018-06-12, 04:36 | Link #1 | |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Resident Evil 2 REmake (January 25, 2019)
It's coming. January 25, 2019. Detailed from Gematsu: Quote:
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2018-06-12, 18:57 | Link #4 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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The reports also mention the possibility of the old school fixed camera angles being an option.
Also Elza Walker costumes for Claire. For those not in the know, Elza Walker was the original form of the main female character in the prototype version that would eventually become Claire Redfield.
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2018-06-12, 23:46 | Link #6 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Police Station first floor layout with comparison to original layout, courtesy of Gamespot, unless they somehow change it in the release.
It would seem there's an indicator that tells you if you've completely managed to search out the room for everything in it. In a way it's good because it'll help keep track of unnecessary backtracking.
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2018-06-14, 14:04 | Link #7 | ||
Senior Member
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Quote:
Quote:
More generally... aside from the continuity error issues MrTerrrorist points out, I do wonder if this will also include anything the team had wanted to include in the original release, but never got to.
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2018-06-20, 17:43 | Link #9 |
Corrupted fool
Join Date: Nov 2012
Location: I'm everywhere
Age: 34
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Me too. I thought RE3 had multiple endings and it was not shown a canon one.
Also, I wonder how is the extent of this game's horror. I mean, Leon's skills in the original PSONE were epic and he was just a rookie. |
2018-06-22, 23:48 | Link #11 | |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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System requirements for the PC version:
Quote:
Me? My PC can handle it easy, but one of my favorite games was played on the PS and I'll be playing it on the PS4.
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2019-01-12, 17:11 | Link #17 |
Kana Hanazawa ♥
Join Date: Jun 2007
Location: France
Age: 37
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I did, mainly out of nostalgia. I remember playing a timed demo of RE2 almost 20 years ago (unlike now, you could retry as many times as you wanted). I didn't get very far before my 30 minutes were up, as it took me a while to get my bearings. I think it stopped right when I was about to meet a licker (I had found a note about them). The game looks really good. The zombies don't seem very threatening given how slow they are, but they're still dangerous since multiple headshots are required to kill them (about three bullets, I'd say). Incidentally, the aiming could use some improvement, but it's mostly fine. As for ammo, maybe it was the demo but I sure found a lot of them. Since I didn't face any lickers and therefore don't know how many bullets you need to kill them, it may be more balanced than it looks.
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2019-01-14, 10:28 | Link #19 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Played the demo on PS4 and PC.
Fantastic demo. The atmosphere is almost perfectly on point, the controls are tight but still allow that relative imprecision in the shooting. Graphically the game looks great, better on the PC as REngine is just so damn well optimized with a huge ability to tweak the settings for all sorts of machines. I recently bought an RTX2070 with a 1440p/144hz monitor and the game runs fabulous. The use of lighting in this game is simply astounding. If you're a PC player, you do yourself a disservice to play in lower volumetric lighting settings. This should be played with the best lighting settings possible.
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