2011-02-24, 00:36 | Link #1321 |
Observer/Bookman wannabe
Join Date: Oct 2006
Location: Singapore
Age: 39
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Up to now, we have not seen the Emperor or heard of his views on the Gallian war. Very clearly, his 'commoner' son had violated one of the cardinal rules of war: fighting to inflate his ego. I'm of the opinion that the old fellow might cut a deal with Cordelia and switch to cloak-and-dagger methods to undermine Gallia.
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Last edited by yezhanquan; 2011-06-21 at 08:30. |
2011-06-27, 03:11 | Link #1322 |
Charge Me!
Join Date: Sep 2009
Location: I'm not gone! I'm where you either use a slingshot or a gun!
Age: 30
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So, I found an interesting piece of music from 1941 that put me in mind of someone we should know. The work in question is "Es war ein Edelweiss", composed for none other than the Wehrmacht Heer.
http://www.youtube.com/watch?v=A1IfddO9y8Q Spoiler for How I pictured it::
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2011-07-05, 09:49 | Link #1323 | |
Entering Combat
Join Date: Jun 2011
Location: Austria
Age: 32
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2011-07-05, 23:20 | Link #1324 | |
Catholic = Cat addiction?
Join Date: Jul 2006
Location: MURICA!!
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- Tak
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2012-07-10, 18:54 | Link #1326 | |
Senior Member
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2012-07-14, 00:08 | Link #1327 |
Member
Join Date: Oct 2010
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There are dozens of game types that the Gallian-Imperial War and the Second Europan conflict could be used for. A game similar to CDV's "Blitzkrieg" series, or Codemaster's "Soldiers" are two very different but interesting RTS that would be examples of what could be done. But what we have in that case is Valkyria Chronicles trying to be something else.
Innovation is what was praised in the Destructoid article, despite Valkyria having many standard qualities. Although many things carried over from early production, the only really innovative thing that Valkyria Chronicles/Gallian Panzers had at the time was its visual style (which should hopefully influence later fantasy and RPG games). Its gameplay seemed very much akin to another tactical RPG known as "Operation Darkness," itself a fantasy Second World War game. Basically it's pick a unit, choose a path for the unit to move, choose to engage and hope you hit and score a one-shot. It was very different from BLiTZ. The question is how do they innovate in an attempt to revive popularity? The last two games were a step backwards in many respects and the last was kind of a reserving of week old leftovers. The new card battle game is too early to tell, but I'm not ready to jump up and down over it. There is the history they have created of the larger world setting of Valkyria Chronicles. In my opinion, BLiTZ could be applied to a game set in the 18th to mid-19th centuries. |
2014-01-28, 04:19 | Link #1329 |
ARCAM Spriggan agent
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Not that we know of, except the production team want to do one that cents on Atlantic Federation countries that are involved in the war against the Empire.
Also going to add something that I found in the VC3 artbook as the team wants to make a game that centers in on the AF's involvement in their war against the Imperial Alliance.
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Last edited by relentlessflame; 2014-01-28 at 14:47. Reason: Please edit rather than double-posting |
2014-10-28, 03:22 | Link #1330 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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Sega to Release Valkyria Chronicles Tactical RPG on PC
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