2009-04-20, 09:18 | Link #2041 | |
Residential Nutcase
Join Date: Jun 2007
Location: Outer Cadia
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2009-04-20, 09:22 | Link #2042 | |
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Join Date: Jul 2008
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if not, it would be one hell of a big W.A.S I think this fanon theory is supported by the explanation on Divine Buster someone took from somehwere. Don't remember where it was. |
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2009-04-20, 09:27 | Link #2043 | |
Residential Nutcase
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Location: Outer Cadia
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2009-04-20, 09:31 | Link #2044 | |
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Well...yes, she has *good* control, i agree. But i'd also say that if she can make shooters that are hundreds of times more powerful than normal...it's a shame she doesn't. Maybe we just haven't seen her needing them, and they take some moment more to do them (though she used her hands to do them iirc, and that was while fighting). |
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2009-04-20, 12:13 | Link #2045 |
Blazing General
Join Date: May 2006
Location: CA
Age: 37
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It's also possible that hardening/shielding magical links against AMF simply does not require additional magical power in direct proportion to the resistance (in terms of time before the magical effect is disrupted) granted.
That is, you pack twice as much mana into a spell, but because the first half is just creating the usual effect while the second, added half is purposed towards protecting the effect from AMF rather than simply trying to defeat it by sheer mass the spell actually lasts ten times as long, or whatever. It's not how big your mana is, it's how you use it.
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2009-04-20, 12:19 | Link #2046 | |
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2009-04-21, 00:24 | Link #2048 | |||
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From an total energy point of view, though, packing all the energy from the get-go is a much more plausible idea than trying to supply it through this 500m "extension cord" that ITSELF is being bombarded by AMF - as Tshouryuu also pointed out. Quote:
I'll argue that the AMF protection and the various functions are already there to begin with, pre-linked. Quote:
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2009-04-21, 01:51 | Link #2052 |
Blazing General
Join Date: May 2006
Location: CA
Age: 37
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Is there anything we know uses unlinked mana? Was that the explanation for why standard Belkan knight-buffs aren't affected?
Haha, you sound like you're channeling General Townes there. "Let me draw a line in the sand, general."
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2009-04-21, 01:55 | Link #2053 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Yes, there was.
ナックルダスター Knuckle-duster (StS DVD1) An impact attack using Revolver Knuckle. Boosts Mana via rotation of the spinner, strengthening the upper body and fists. Destroys the target with a direct attack. As with this attack, close combat Belkan practitioners are able to fight in a manner that does not rely on mana linkage, in general making it easier for them to deal with Anti Magilink-Fields. ... which, unfortunately, doesn't solve the problem tshouryuu pointed out. However, tshouryuu's theory also has a problem, as the dialog in episode 25 support the rounds systematically searching the entire ship, not simply running out and pinging. |
2009-04-21, 02:51 | Link #2054 |
Senior Member
Join Date: Jun 2007
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But you see, the scouts would have limited endurance and therefore limited range unless Nanoha packed something like half a Divine Buster into each one. That being the case, they'll never be able to cover areas beyond X distance from her, no matter how many she deploys. But if they're constantly charged by her, they have effectively unlimited range. In addition, they can use the magic supply as a beacon to send reports back to her via directional transmission.
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2009-04-21, 05:06 | Link #2055 | |
Residential Nutcase
Join Date: Jun 2007
Location: Outer Cadia
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However, my theory's main problems are figuring out
Unfortunately I think the answer to all three is "No idea whatsoever/ Your guess is as good as mine/Only 7 Arcs can answer that/...." Edit: Come to think of it, ^ sort of answers just about everything on this thread. Last edited by tshouryuu; 2009-04-21 at 05:10. Reason: Additional thought |
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2009-04-21, 06:51 | Link #2056 |
Senior Member
Join Date: Jun 2007
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There's a limit to how dense nanoha can pack the magic of her spells. Otherwise, her Divine Buster and Starlight Breaker would be narrower than they currently are.
The scouts ought to be a lot larger if they were truely packing enough magic to operate autonomously for as long as they were shown to. |
2009-04-21, 08:40 | Link #2058 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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IT. WAS. GLORIOUS! Not to mention that one mission where I had 6 Silos, 6 ICFs and 4 SCUDs. Overkill? No, just making sure. *sniggles*
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2009-04-21, 08:40 | Link #2059 | |
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Which is in itself another minus about the whole "extension cord" idea. It just isn't very efficient - most of the wastage is from the AMF and since the round actually needs next to no power, Nanoha needs to be careful. If the AMF strength suddenly deviates from prediction (say a single AMF generator was broken on that multi-hundred year old ship) the extra power might become a power surge that would fry every "circuit" on that silly scout round. POP! Last edited by arkhangelsk; 2009-04-21 at 08:51. |
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2009-04-21, 09:00 | Link #2060 | |
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Join Date: Jul 2008
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What Jimmy_C and me are saying is that the round would be DE-linked in less than half a second in such AMF without anti-measures. The Antimeasure themselves would be eaten quickly, too, i believe (but it *is* possible anti-measure don't get eaten, though that would be weird). Which means that, if the rate of AMF is constant, the "scout" would be thousands of times more powerful than a basic Shooter. |
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