2008-07-08, 02:03 | Link #201 | |
Observer/Bookman wannabe
Join Date: Oct 2006
Location: Singapore
Age: 39
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Aye. For the time being, I'm busy somewhere else.
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2008-07-08, 03:27 | Link #202 | |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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1) According to Diablo 1 tradition places with deamons aminate with demonic light, they are not going against tradition by using the blue/green tone. For what's worth the other version looks less diabloish because it just expresses a feeling of emptiness. Getting surprised by deamons isn't diablo; that's just your standard nowadays horror fics. In diablo you are somewhat concious something is there, and the deamons welcome you! 2) This is just a stupid oversharped image. No matter how good you get it you can always photoshop it into a better version. I bet that thing looks like complete junk animated, just look at the clouds from the spell. Sure, it might look closer to Diablo 1, but is the point really to use inferiour graphics? 3) The rocks in the altered are unrealisticly stupid. That's the effect of excessive drout and yet there's tones of grass? They also look like they've been carved and placed there from what great detail they have on them. Face it, rain wins over rocks and makes them smooth. A lot of grain, I'm personally going to just go against making the image worse to make it better since if that effect is placed into animation it looks like complete junk; it's close to the effect you get by wathing tv with a bad antena.
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2008-07-08, 04:22 | Link #203 |
NO ESCAPE FROM NYAAA
Artist
Join Date: Jan 2004
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A Diablo clone, Dungeon Siege 2, has a good example of the contrast thing I'm talking about. Most of the rest of the game takes place in lush jungles, or dry deserts, but the last level is a dark, metallic fortress situated on top of a giant, volcanic mountain. The sky's red, it's dark, and there's ash raining down everywhere. The interior is cramped, filled with dried blood and skeletons, and there are really ugly things walking up and down its corridors that you have to fight.
When I first arrived there the impact was really strong. It was like hell on earth, and the comparatively brighter and prettier portions of the rest of the game made the initial impression really stand out. You fight through a huge amount of enemies, and then near the end you literally climb this looooong series of steps under a rain of falling ash, fighting through boatloads of enemies before finally arriving at the temple holding the last boss. The point is, I definetly knew that this place was serious business, and there was real tension and anticipation for the final encounter as I made my way through the whole level. If the whole game was dark and somewhat hellish, I highly doubt that last stage would've made as much of an impression. Plus, I had a feeling that I had actually progressed through the story. By going from peaceful beginnings, to this hellish climax, there's a real feeling that you've struggled through a story and are now at the great ending. DS2 is a pretty awesome game by the way. Waaaaay better story and characters than Diablo 2, but the gameplay isn't as good. (Party and pet mechanics are great, but you have poor variety of spells and abilities, and you tend to use only one set of skills for your whole party per run. Abilities have a really good oomph to them though, but Diablo 3 will be pulling ahead in that department it looks like) And many of the bosses are pitifully easy. (DS2's Act 1 boss is the biggest joke of an act boss in the history of Diablo clones, most likely) EDIT2: Of course, it's not good to go the opposite direction and have only one hellish area either. I'm hoping each act in D3 has its own really grim area, with subsequent acts having bloodier, more hellish areas. Of course, with the inclusion of Heaven we could also have a chance for a visual culture shock in the complete opposite direction as well.
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2008-07-08, 04:51 | Link #204 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
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Maybe not brimstone and fire, but I'm almost certain it's not green fields and blue sky.
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2008-07-08, 10:19 | Link #210 |
Sleep beneath the flowers
Join Date: May 2007
Location: Lording above all of humanity >;3
Age: 34
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You need some "good" areas to make the "bad" areas really have an impact (as mentioned above).
For my example... Whose played Guild Wars? Remember in the start its all lush, green, and brimming with life? Then BAM. Its a charred wasteland. It had a major impact on me to the point I made a new character so I could see all the life again D:
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2008-07-08, 18:21 | Link #211 | |
Ooooo what?!
Join Date: Jul 2007
Location: Someplace cold :(
Age: 41
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Plus, I got some really funny looks at work cause I looked at that rainbow picture and just cracked up at the last line. 'In addition, the rainbow is upside down.'
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2008-07-08, 18:53 | Link #212 |
likes cute things
Join Date: Nov 2007
Location: Searching for more imoutos
Age: 43
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@Cats: I think you misunderstood me a bit. As I said, for pic 2 and 3 I'm pretty sure those official pictures are unfinished areas so I can't really make a proper comment on them. All I stated was where things need improvement. Please don't assume that I'm saying I want it to look EXACTLY like the edited pictures...
I was never implying the players should be "omg that scared me!" to feel like they're playing a horror game. I just want things to make a little more sense and feel more natural. If they really decide to keep it this way I'm not going to get all huffy and puffy. I'm getting this either way, mainly for the gameplay. I'm not one to bicker about "omg I hate this cause the graphics suck!". I "would like it" if what I was looking at didn't have an unnatural feel. |
2008-07-08, 19:41 | Link #213 |
lost in wonder forever...
Join Date: Mar 2003
Location: edge of my dream in the land of twilight...ZzzZzZ
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At 14:00-14:30 and 12:20-12:25 of the game play video.
12:20-12:25 - Rainbow on the upper right corner of the screen. 14:00-14:30 - Rainbow near the top center of the screen. Edit: Nvm, there was only 1 rainbow.
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Last edited by Wandering_Youth; 2008-07-08 at 19:52. |
2008-07-08, 20:41 | Link #214 |
Translator Level 4/10
Join Date: Feb 2008
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I don't know about you, but after 20 years of no demons, or hordes of monsters, it seems like the world of Sanctuary would be a little more lush, lively. The hordes are just now starting to reappear, and the land has yet to feel the total effect of complete demolishilazation. (firefox says that's not a word...)
There is also a kind of underlying...fear, at seeing such a lively environment...Can such a lush place be so full of evil? Just where is safe? As the game progresses, there's no telling. Perhaps the game world will become brighter, while moving along the way to Heaven, while showing an even more sinister contrast as the path diverges into the pits of the hellions. The soft glows in the lighting give off an eerie feel of decayed and rotting bodies, and their particles in the air, the light from the torches illuminating them with a sickly strange color... Darkness doesn't have to be black for it to be black, it's the feel of the area... Also, it may be that their trying to cater to people such as myself, that don't necessarily see this game as a horror game, but an adventure into a world filled with mystery, intrigue, demonic creatures, and heavenly bodies. Horror stuff if more like surrealistic drugs hyped up with violence and sex, bedraggled hair and bodies, and that scary person coming at you with an axe while you sit an cower in a corner because your a little turd....muahahahaha. Anyway, I kind of like the way the game is headed, it's also interesting to see it looking a little bit like WoW with the graphics. I don't know about you, but WoW has CONTENT. The graphics are simply a new way of displaying this. Look at the Legend of Zelda, Wind Waker. No one liked the graphics at first. WTH? But in the end, the gameplay was of elite quality, the story-line, etc etc. The graphics gave the game it's new feel, and it was great. Diablo III, I'm personally looking forward to it. |
2008-07-09, 09:06 | Link #220 | |
Sleep beneath the flowers
Join Date: May 2007
Location: Lording above all of humanity >;3
Age: 34
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If you can play that you can play anything!
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Tags |
arpg, blizzard, dungeon crawler |
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