2010-01-30, 19:24 | Link #22121 |
Member
Join Date: Oct 2009
|
I love the new Interlude, Kaisos. I particularly enjoyed Mitsuuru being the voice of reason this time around. Poor schmuck deserves more moments like that (although if he is still wearing the bunny ears in the Interlude, that would kind of kill the moment ).
Also, regarding the additional lines you added for the Moron variable (best name ever for a variable, btw ), I don't think it is possible to have both Moron and KyonkoMeeting set as true; from what I understood, one only got the KyonkoMeeting variable if one made it to the Hobo Girl scene, which would necessarily mean one would not have the Moron variable, and vise versa. But whatever. It's not important right now, so don't mind me; I'm just someone who gets anal over these kind of things . |
2010-01-30, 19:29 | Link #22122 | |
Senior Member
|
Quote:
|
|
2010-01-30, 20:30 | Link #22124 | |||
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
|
Quote:
Regardless, when Itsuko hunts Kyonko down on Day 6, the player/Kyonko will find out then. Quote:
Quote:
Yeah, that's what I'll be doing. Move the Meeting variable to the first scene with her. |
|||
2010-01-30, 23:22 | Link #22125 | |
Member
Join Date: Oct 2009
|
Quote:
Awesome. Sounds good, though I would suggest having it trigger only if Kyon gives Kyonko his card. |
|
2010-01-31, 02:36 | Link #22126 |
However,
Join Date: Jan 2010
Location: Hong Kong
|
For some reason, the interlude 10 kinda reminds me of E8 (the part where they find out that they've been stuck in a time loop).
Bunny ears FTW! @luap I agree about having the variable at the library card choice btw, could someone explain the routesclear variable to me? Is it you have to clear all other routes for this one? And for the demo, you can choose it from the start? Plus, how about the true/final routes? Will it have a routesclear variable and will they be in the demo? EDIT: better not answer that last question. It's kinda stupid. Course they'll be in the demo. (I hope)
__________________
|
2010-01-31, 05:21 | Link #22127 |
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
|
Day 6's True version does not feature in the demo, and FINAL isn't exactly a route, although it must be "unlocked".
Spoiler for September the Sixth, Day 5, Interlude 11 (I)- Lord Have Mercy:
This is the first of three scenes dealing with Haruki... I also updated Interlude 9 with a bit more of what he can do... that is, pretty well anything. Last edited by Tyabann; 2010-01-31 at 06:10. |
2010-01-31, 06:09 | Link #22128 | |
Hare Hare Sera Fuku!
Join Date: Jan 2010
Location: Sunny Singapore
Age: 32
|
Quote:
|
|
2010-01-31, 10:20 | Link #22129 |
Member
Join Date: Oct 2009
|
Ah, I see what's going on here. I was wondering how you were going to fit in the Melancholy's End flashback with the headphones locked away/destroyed.
Anyway, great scene. Edit: Okay, just read those changes you made to Interlude 9. Great additions, especially the (Jamaican?) merchant. Last edited by luap1138; 2010-01-31 at 10:32. |
2010-01-31, 15:25 | Link #22131 |
Member
Join Date: Oct 2009
|
@s07195 As its name implies, the RoutesClear variable tracks the number of routes completed in the game (though I'm not sure if this requires getting the "good" endings for them). All of the later routes in the game only become accessible once a certain number of routes have been cleared by the player. A quick rundown (as far as I have come to understand) is as follows:
The player starts out with access to only three routes: Alien, Time Traveler, and Esper. Each of these routes must be played through twice (once for the main route, and once for its subroute) before it is considered cleared by the game. Once the player has cleared those three routes, s/he gains access to Divine Route (also known as God Route). After that comes Cooperation Route, then True Route, and then, assuming the player can find it (and trust me, unless you've memorized the flowcharts or something, you'll have a hell of a time doing so), Hijack Route. Only after clearing Hijack does the player have the ability to unlock the FINAL ending (note, however, that clearing Hijack does not do this automatically), which is apparently an alternate ending for True Route, and is the canon ending. Additionally, there are three Bad End routes which one can get (and an additional bonus Bad End in the demo), but do not count towards the RoutesCleared variable. So yeah. That's your needlessly indepth explanation on the structure of the routes in the game from someone not even involved in making it (I spend way too much time on this thread ). Hope that helps! (Also, sorry if I'm stepping on any toes, Kaisos.) |
2010-01-31, 15:43 | Link #22132 | |
Member
Join Date: Dec 2009
|
Quote:
The only remotely similar game I completed is Phoenix Wright, which didn't really include the idea of routes. |
|
2010-01-31, 15:48 | Link #22133 | |
Senior Member
Join Date: Sep 2008
Age: 38
|
Quote:
That is quite a lot of routes, though. |
|
2010-01-31, 18:56 | Link #22134 | |||
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
|
Quote:
Quote:
Otherwise, yeah, that's correct. Quote:
Clannad has 11, counting the Baseball Route and After Story, and 12 if you count Koumura even though he really isn't anything other than a mandatory bad end. Moving on... I have this. Spoiler for September the Sixth, Day 5, Memories: Flashes in Space (Melancholy's End):
Please Enjoy~. TWO. SCENES. LEFT. |
|||
2010-01-31, 19:30 | Link #22136 | ||
Member
Join Date: Oct 2009
|
Quote:
Quote:
The square indeed. Also, it was nice to see the end of Melancholy for the Seitenkan universe (I haven't gotten around to reading the Seitenkan version of Melancholy, so I enjoyed seeing the differences). Yessssss. |
||
2010-01-31, 20:12 | Link #22137 | ||
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
|
Quote:
Quote:
Spoiler for September the Sixth, Day 5, Interlude 11 (II)- I Love You:
ONE. SCENE. LEFT. Last edited by Tyabann; 2010-01-31 at 20:25. |
||
2010-01-31, 20:25 | Link #22139 |
However,
Join Date: Jan 2010
Location: Hong Kong
|
o_o That last scene was epic. Though you kinda forgot to put in Interlude 11A Slipstream to its title.
Let us now take that final dash to the finish line. The roads may be dangerous and full of crack, but we will take it anyways, for this is the power of seitenkan! Man I'm going crazy. Good luck with the final one!
__________________
|
2010-01-31, 21:04 | Link #22140 | ||
Member
Join Date: Oct 2009
|
Quote:
Quote:
Awesome. ... |
||
Tags |
genderbender, seitenkan |
|
|