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Link #241 | |
I disagree with you all.
Join Date: Dec 2005
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Link #242 | |||||
Has a life IRL
Join Date: Nov 2007
Location: Somewhere in the Anglo-Saxon Sphere
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Which is a giant if. Another reason is that you don't take vehicles into narrow alleyways in the first place, because it makes ideal ambush points. Just like on a bridge, a single broken vehicle will stop all movement and break up all units infront and behind of it. A mech doesn't change that. A factually supported point is more than an opinion. Quote:
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One very basic reason that mechs with comparative armor will always weigh far more than whatever vehicle they have the armor strength of is simple surface area. Mechs have to have armor on all of its parts, or risk leaving a weak zone that can cripple the entire machine. If you don't armor the legs, smaller arms fire can cripple the entire machine. And to carry the armor, you're going to need heavier and less effecient drive trains. Quote:
The second half is blatantly false, because as history and military doctrine has repeatedly shown, a military will simply blow up a house if there's militants fighting from it, even at risk of killing civilians. Helicopters have been blowing down walls and shooting up buildings with their cannons since Vietnam. All that's required is radio contact or pre-arranged signals of any sort. Quote:
Moreover, this is largely wrong because modern weaponry is already precise beyond your weak generalization. Modern rocketry already is building, even room precise aiming wise, and all one has to do is fire at the proper range to avoid shooting up a whole city block. A mech on the ground only changes the range fired from by limiting it, not the abilities. |
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Link #243 | |
Senior Member
Join Date: Sep 2008
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I also suggest that you go to Youtube and look for Apache/Gunship kill videos. They use their 30mm chainguns/autocannons to engage and kill enemy infantry from approximately a kilometer away. Even if they miss, they miss by less than 20-30 feet. That should give you a good idea of the accuracy of modern weapons systems. Last edited by mechabao; 2009-05-17 at 07:53. |
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Link #244 | |
Senior Member
Join Date: Oct 2007
Location: Land of the rising sun
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It needs a gear box, a differencial, a drive shaft, suspensions(actuators without compressor), wheels, axles, and since the engine is revolving at higher speed it needs heavy duty radiator as well. The larger the torque the engine is required to generates, the heavier duty all of the components needs to be as well. On the other hand, my proposed walker is actuator driven with about 8~10 actuators with 4~6 electric compressors in in each leg. One actuator should be able to generate about 50~200Kg depending on installed location. 2~3 large actuators is located in the groin part and is able to generate 2 tonnes each connecting the engine directly to one compressor to power these actuators. The higher positioned actuators will be hydraulic/electro magnetic while the lower positioned actuators would probably be gas/springs combination. So basically you have a bunch of hollow steel tubes with oil or springs filled in. how is that going to be heavier then a two large solid steel shaft(4 wheeled)? The cabin will also be considerably smaller compared to wheeled vehicle due to number of personnel. I also wonder how you are comparing surface area? The wheeled box as you describe needs to be double walled at some areas like wheel compartment. The floor of a wheeled vehicle also needs heavy armor to protect personnels from mines, one part a walker would be less shielded since it is 2.5~3m above ground needing less armor. Inner theighs will also be lighter armored. (basically same as human anatomy) On the other hand soles of a walker will need to be protected from land mines so it is going to be heavily armored on that part. |
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Link #245 | |||||
Has a life IRL
Join Date: Nov 2007
Location: Somewhere in the Anglo-Saxon Sphere
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...bwahahahahahahahahahahahahaha! *sniff* Dear lord, I haven't read anything so funny in such a long time. You've never even worked with robotics or engineering, have you? You're trying hard, I'll give you that, but you don't have a clue of how to start building robotic limbs, do you? Oh, good stuff. Quote:
A ground vehicle with only a single crew member in charge of everything compromises its effectiveness because the driver is having to split his limited attention over too many things at the same time. What you've lost in weight you've traded in overall combat effectiveness. Quote:
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A mistake you're making is in assuming that the human anatomy is ideal for warfare or combat. It isn't. Muscle for muscle, ability for ability, humans are pretty low down on the list for good physical survival and combat. The reason humans won evolution is because of the mind and thumbs allowed for tools, not the body form. Quote:
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Link #246 | |||
Serious Business
Join Date: Mar 2009
Location: Philippines
Age: 38
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If that's true, how come there aren't many bipedal robots today? Heck if wheeled vehicles were so complicated, then cars shouldn't be enjoying their popularity. Quote:
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Link #247 | ||
Defeater of Robot Masters
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Also, like everyone else has said, along with the mechanics, you need a sophisticated balancing system in a mech as well. The rest of the body has to shift to the relative position of the moving legs to keep the balance stable. Using a GM as an example, adding armaments like a beam gun on one arm and a potentially 5 ton metal shield on the other would wreak havok on the balancing system, and the mech would hobble on it's right side just to stay on it's feet! Adding enemy fire, uneven terrain, and the pilot's own maneuvering, it'd be a miracle to not have the whole thing fall right on it's face within a matter of minutes. Given all of this, just mounting the weapons on a tank or other more stabile vehicle is more practical, while admittedly less cool. And I base all of this on my own conjecture, by the way, but just try to walk given these examples, like holding a case of soda in one hand while trying to stand perfectly straight and walk. It's hard to do without leaning to your other side to stay balanced. Given a mech at least three times the size of a human with no biological instinct on staying balanced, it's all reliant on programming and mechanics, and if they can't flawlessly mimic human motion in every aspect, you have an ineffective vehicle. Quote:
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Link #248 |
Senior Member
Join Date: Oct 2007
Location: Land of the rising sun
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The actual balancing of the machine is done through the actuators.
Dynamic balance ambulation algorithm is all about balancing the machine because this method of bipedal locomotion is constantly destabilizing the balance of the machine to move foward. Balance sensors and motion sensor similar to semicircular canals constantly sends feed back into a processor to constantly adjust the actuators. So there are no flywheels to maintain balance. And no, a single actuator failure will not cause it to fall down nor a single fall to the ground will damage the gun barrel. If it did, that will be a design error not being able to anticipate a fall. |
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Link #249 | |
Serious Business
Join Date: Mar 2009
Location: Philippines
Age: 38
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Link #250 | |
Senior Member
Join Date: Oct 2007
Location: Land of the rising sun
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Rotating energy first goes into the gear box to ensure the engine will not stall under stress then the energy is transmited to the power shaft then again to the power axle. The axle then again transfer the energy to a secondary axle with a ball joint suspended by coil suspensions, to provide vertical motion for better traction. In changing direction, a differencial installed between the power shaft and power axle is needed to compensate the difference in distance the inner and outer wheel travels. That is the basic power rely of a car. If any of the components and/or parts breaks down then even with the engine operating the wheeled vehicle cease to move foward. Bipedal locomotion of a walker in basic term is just series of inflating/deflating actuators and gravity does the rest. Balancing the walker is handled by a processor and you can install a back up with little weigh gain, a wheeled vehicle on the otherhand can not. |
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Link #251 | |||
Senior Member
Join Date: Sep 2008
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Link #252 | |
Serious Business
Join Date: Mar 2009
Location: Philippines
Age: 38
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I shall be eagerly waiting for the day that your bipedal mecha will take over the world's battlefields in a new age of warfare.
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Link #253 | |
Senior Member
Join Date: Oct 2007
Location: Land of the rising sun
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Link #254 | ||
Senior Member
Join Date: Sep 2008
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Edit: Hmmm... nope, nothing about walking on two legs here. Quote:
Last edited by mechabao; 2009-05-17 at 22:34. |
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Link #255 | |
Defeater of Robot Masters
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Automobiles have had their reliability tested for nearly 100 years. It's a system that requires no advanced computer systems or advanced engineering to use, and these days, repair is a relative snap, especially with the resources and know-how of a modern military. A bipedal robot is still numerous times more complex. While you reinforce the idea of the actuators being the power drive of the legs, each actuator requires it's own power source to the main engine, along with reinforcement to withstand combat stresses. Not to mention the framework, suspension, hydraulics and motors required for complete human leg motion. Also, the amount of programming needed to coordinate the leg movements along with the movements of the arms, head and torso would be resiculously complex... An example would be a quick turn to shoot an enemy behind the mech. Say the programming calls for it to turn while holding a two-handed cannon. To make an effective turn, the legs have to compensate for the twist of the waist, the arms swinging the weapon around, position themselves for a stable firing position, and withstand the recoil of the cannon fire, if not withstand the impact of enemy fire. A bunch of actuators can't do that without a lot of support from numerous other systems in an incredibly complicated amount of synchronization. With a car, no matter how complicated the drive system is, all that maneuver requires is a turn of the wheel, and a step on a brake pedal. No proramming needed.
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Link #256 |
Mad Scientist #0000
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Now what are we talking about? I guess We're speaking about the possibility of building mecha(and their actual use then, but it's another matter). It's natural that a newborn technology is need time to be as relaible as the other. Tri-ring spoke about that the mechas are not exceedingly complex to actually move and stabilise them as many people thinks. The controls another issue. But as i said the mechas probably are coming after the powered suits. With realible technology to move the suit and use the weapon systems i think making the controls for a mecha done easier.
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Link #258 | |
Defeater of Robot Masters
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So, basically, if mech technology advances to the point that it's effectiveness compared to a tank is like an F-22 against a Sopwith Camel, then you just might see them on the battlefield, though I don't ever see that happening. Granted, they could be made for gladitorial combat, like a giant version of Battlebots, just much cooler. Gundam Fight, Ready... GOOO!!
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Link #259 |
Member
Join Date: Mar 2006
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To summarize, it is not a question of whether we can build a combat capable biped mecha or not, because there is no doubt we can, but a question of the merit of such an investment? Since a mecha offers nothing new and does not stand up to its contemporaries, the answer is obvious.
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Link #260 | ||
Senior Member
Join Date: Oct 2007
Location: Land of the rising sun
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The reason is that a full body armored suit with the required protective armor will be too heavy for a human to move with his own physical strength and will requires actuators as assistance for all movement. Furthermore the bio-input from the operator for dynamic balance ambulation to control the actuators will always be out of sync due to delay. The only way to compensate is to render the constant balance of the actuators automatically through a processor and the operator merely direct the direction in which he wants to go. The speed of the armor will also be confined to response time of the actuators so the operator may over exert one's self if not careful. The reason why we do not see this kind of problem with HAL of Cyberdyne is because it doesn't have anything to do with ambulation nor balancing itself and only enforces the bio-feed pulses of the operator. Although I do believe the operator is confined to a speed an actuator can respond to. As for application of a bipedal vehicle is only limited to the imagination of one's mind. Comparing the machines with tanks or any other wheeled vehicle is nosense since it's role is not to replace it with wheeled vehicle but it can go to places that no wheeled vehicle can go and have better protection then any foot soldier will ever obtain in both physical and bio/chemical weapons, as I stated when I started this argument. |
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