2015-06-21, 12:18 | Link #281 | ||
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Quote:
Quote:
To get back to FF7 though, I agree that the chocobo breeding could use some tweaking when it comes to making a golden one...at least it races fast! |
||
2015-06-21, 12:28 | Link #282 |
User of the "Fast Draw"
|
Personally I don't see any reason for them to make the optional bosses easier. That's why they are optional bosses, to be an actual challenge.
If anything I'd rather they focus boss changes on the last boss. FF games around that time were really turning the last boss of the game into a paperweight. I want some challenge in the last boss. He's doesn't have to be optional hard, but considering the story significance it'd be nice if he wasn't a pushover.
__________________
|
2015-06-21, 13:11 | Link #283 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Fair enough...it's mostly because of the addition of limit breaks come FFVII that final bosses are easy. Sephiroth actually had a lot going for him too, lots of HP, heartless angel, super nova, etc. Thinking about it, FFX and FFXIII took it a step further by making them susceptible to death and poison respectively...I mean, seriously, death on the game's last boss.
Another plus for Sephiroth is his relevance to the plot! Think about it, FFIV had no Golbez, but the Zemus, who makes an appearance of...2 hours, the game's last ones. FFV had Enuo instead of EX-Death, FFVI had the warring triad instead of Kefka, FFVIII had freaking Ultimecia, FFIX goes past Kuja and even past Garland to make you face off against Necron...yup, Sephiroth is definitely the most plot-important and relevant boss |
2015-06-21, 13:20 | Link #284 |
Senior Member
Join Date: Oct 2013
Location: America
|
Kefka was still the final boss and relevant to the plot. Sure he got his power from the warring triad and he makes you fight them on your way to him but he was still the big bad and central to the plot. He also committed various acts that were important to the plot and impacted the characters including wiping out the espers, brainwashing Terra, controlling Celes, poisoning the water of a kingdom costing Cyan his wife, and reducing the world to a ruined state.
__________________
|
2015-06-21, 14:03 | Link #285 | |
User of the "Fast Draw"
|
Quote:
I do think the lowering the difficulty on the last boss started with FF6. Getting to Kefka was tough, beating him wasn't that bad. Sephiroth as well wasn't overly tough. There were reasons for it, but it was a pretty smooth ride all things considered. I just think it'd be nice if they could scale the boss a bit so he matches up to you more.
__________________
|
|
2015-06-21, 14:26 | Link #287 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
No. Sephiroth's will took over Jenova, rather than the other way around. Sephiroth was definitely the big bad, which is why he manifested in Advent Children through the Jenova cells, rather than Jenova herself.
__________________
|
2015-06-21, 14:35 | Link #289 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
Well that too, but it was apparent even in Final Fantasy VII, with how Jenova kept manifesting in Sephiroth's form rather than operating in her own. It was why the Sephiroth Clones were all trying to reunite with Sephiroth, rather than Jenova.
__________________
|
2015-06-21, 15:22 | Link #290 | ||
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Quote:
Quote:
|
||
2015-06-21, 16:14 | Link #291 | ||
Junior Member
Join Date: Dec 2005
|
Quote:
Quote:
As for making the final boss harder, I think I'm fine with FFVII because of the journey to get there. It's even represented in the final battle being a guaranteed win. |
||
2015-06-21, 19:12 | Link #292 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Necron is the same as Zemus and the Warring Triad IMO, some amazingly strong power that is mentioned right at the end of the game because...who knows. It's something completely new, right at the end of the game, it doesn't have to be there since the plot worked just fine with the already established villains.
Quote:
|
|
2015-06-21, 19:18 | Link #293 |
C-Z
Join Date: Jan 2011
|
Its 99% guranteed that there will be a ps4 bundled version (at least in Japan). Im so poor right now that I dont own a ps4 yet lol.
I definitely want to buy it, but the competition will be intense. .....But it really has been almost 20 years huh. I feel old.... |
2015-06-21, 20:13 | Link #295 | |
Junior Member
Join Date: Dec 2005
|
Quote:
But speaking of IX, as good as it was, I do remember it had a glitch or two, and maybe even more. Is there any glitch in VII that should be fixed in the remake? |
|
2015-06-21, 20:29 | Link #296 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
Only one I can think of is the W-Item duplication bug, but most people would protest that getting fixed because they found it useful, and you had to be practically at the end of the game to even utilize it anyway.
EDIT: FFVII has one major bug that makes the Magic Defense stat in armors completely worthless, because the stat is never used when calculating damage on a target--this was fixed in the PC re-release in 2012. The other major, negative bug is the usage of the Darkness stat. It halves accuracy, but only on a select number of physical attack commands for the player. None of which are used by enemies, so Darkness actually does nothing to enemies.
__________________
Last edited by Rising Dragon; 2015-06-21 at 21:58. |
2015-06-21, 21:37 | Link #298 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
The most notable glitch for IX was that Steiner's Thunder Sword attack had an accuracy of 0% and would never hit any enemy whatsoever. Other than that, there's an airship glitch involving the Quicksands area. Board it after entering the Quicksands? Once you exit the airship, you'll find yourself stuck in the middle of the ocean.
PAL versions of the game have fixed those glitches. NA PSN version is still bugged for the Thunder Slash attack.
__________________
Last edited by Rising Dragon; 2015-06-21 at 21:50. |
2015-06-21, 21:37 | Link #299 | |
Junior Member
Join Date: Dec 2005
|
Quote:
|
|
2015-06-21, 21:50 | Link #300 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
It does. The glitch is that the hit percentage chance for Thunder Slash was mistakenly added to Iai Strike instead. Beatrix can only use it to great effect because she doesn't have Iai Strike in her moveset.
__________________
|
Tags |
final fantasy, mako energy, rpg |
|
|