2010-08-26, 17:27 | Link #3781 |
Member
Join Date: Aug 2010
|
Man, I've been waiting for SC2 since jr high.. and that was like almost 10 years ago. i always speculated, wow when they come out with SC2.. will they have a hybrid 4th race (the easter egg level where theres protoss/zerg hybrid in stasis). but when SC2 was announced, i was less than excited =P.. especially when there was only 3 classes T_T. I know that 3 classes were balanced and the 4th would probably mess up the balance, but it would be fun to have a 4th class that can only be controlled by AI as part of the game. i may or may not get it because im down almost 2k from preorders of anime goods XD.. and i might get a bass guitar.
btw, i was dissapointed with TF2.. mainly because i specialize in offensive/defensive engineer. sure the turret is more powerful, but that is negated to a point that its just dumb. when you kill someone, the person gets a screen shot of you killing them.. thus revealing your and your turret's location. this gives the guy a good chance of owning your butt. i like to utilize distractions, id use the dispenser as a distraction. also the turret placement is more restricted, so less creative ways to place em. anyways.. waits for more news of D3 =P
__________________
|
2010-08-27, 09:38 | Link #3786 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Wait till you see Mario harass Bowser with fireballs...in other news, hard mode looks ridiculously easy after clearing a stage in brutal. I still got the "easy" times to set a record for, but it just seems so....easy
|
2010-08-27, 09:45 | Link #3787 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
|
Quote:
Brutal: The way to play the campaign
__________________
|
|
2010-08-27, 09:59 | Link #3790 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
I wanna confirm something- In the mission where you escape from Mar Sara (again), are there certain locations where if you build structures, they'll be destroyed in the ending cutscene which in turn affect your Achievement? Cause that seem to be the case for me 3 times...
__________________
|
2010-08-27, 10:09 | Link #3791 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
|
Quote:
I remember that I got the achievement the very first time I did the mission simply by building three bunkers per bridge, with an SCV and a medic tending to each bunker cluster. And since it was my first time I didn't skip the ending cutscene, where I didn't really see a structure destroyed that time.
__________________
|
|
2010-08-27, 12:30 | Link #3792 |
Senior Member
Join Date: Mar 2008
|
When I did the mission it said I lost two buildings which I didn't. I read up online that sometimes if you build extra bunkers at the bridges you'll lose the achievement. So next time I just instead of building bunkers, built two large forces and had them wipe out the zerg attacks as they came and also the zerg bases. This was on normal though.
__________________
|
2010-08-27, 13:40 | Link #3795 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 38
|
News for the incoming 1.1:
in a nutshell: -Zealot build increased to 38 seconds (+5), warp gate CD for it to 28 seconds (+5) -Reaper build time to 40 seconds (+5) -Bunkers to 35 seconds (+5) -Siege Tanks damage switched from 50 to 35 + 15 VS armored (upgraded from +5 into +3 and +2 armored) -Battlercruiser ground damage reduced to 8 (-2) -Ultralisk VS armored damage bonus reduced to +20 (-5) Good lord, it took them ages to finally hit terran, but not in a way I was expecting (I seriously think they should do something about Marauders). At least, they finally fix siege tanks that are just annoying to no end. Meanwhile, I don't see the so called "zealots proxy rush" being that powerful... well, not to the point of adding full 5 seconds. I'm still surprised they aren't doing anything about supply issue with zerg, but heh.
__________________
|
2010-08-27, 14:06 | Link #3796 |
~Omedetô~
Join Date: Nov 2008
Location: Somewhere between heaven and hell !
|
Ow lol ok :
- Nerf Protoss for Proxy Gate rush - Nerf Terran for Reaper rush + Bunker rush and Siege Tanks + BC damage . - Nerf Zerg for Ultralisk rofl Well , some zerg player will be pleased ^^ Edit : Ok now what i noticed : - Protoss Zealot build time nerfed which it means that Pool 6 will own Protoss now even if you scout omg . - Siege tanks dmg nerfed = now 5 shoots vs Zealots , 2 shoots vs Workers , 2 shoots vs Glings ... so tanks owned . - Zerg will own more now . Hmmm , i'll see the diff TvZ . Last edited by -Sho-; 2010-08-27 at 14:25. |
2010-08-27, 15:23 | Link #3799 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
I guess the "Terran OP OMG" spam finally reached blizzard :P Now, while their counter-cheese measures are good and all, I do feel that the tanks took a heavy bullet there...
Quote:
|
|
2010-08-27, 15:31 | Link #3800 |
~Official Slacker~
Author
Join Date: Aug 2010
Location: Xanadu
Age: 30
|
Finally that cheesy tactic known as the Reaper Rush is going to go away and get nerfed... Thank you Blizzard, this is actually one thing I will enjoy in Starcraft 2...
Not really big on the Ultralisk, I mean the matches do end even before Zerg players hit Tier 3 and go into those bad boys. Siege Tanks were just begging to get a nerf one day.. Well a nerf is a nerf, that Protoss proxy rush was actually quite annoying for the most part : /
__________________
|
Tags |
blizzard, starcraft, windows |
|
|