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Link #3821 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Doesn't matter anymore in the recent patch though. Now that you can get infinite skill points, it no longer has any effect what you spend.
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Link #3822 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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sa547, do you have a link to the mod that animates distant waterfalls?
It doesn't matter that I put those perks into speechcraft and four perks into lockpicking. I'm at level 43 and I've run out of perks that I really want. I've made a real efficient character. I made a female Nord warrior type that excels in certain combat skills (1H, block, smithing) and certain stealth skills (light armor, speechcraft, lockpicking). I have no perks in magic. She uses no spells, except that I use a mod that gives you a 'create bow' spell tome that allows you to conjure a bow with any level of conjuration and with a low magicka cost. Another mod changes the ethereal bow and arrows into an ethereal hunting bow and ethereal steel arrows. I do a conjure bow setup because I use a mod that places her shield on her back when not in use so I can't really put a bow and quiver there as well, and...I know she carries around a pickaxe and like 1000 potions and loot, but I have a pet peeve with pulling a bow out of nowhere. XD But yeah, this was an efficient build. I put 5/5 perks in armsman, plus got the perk for less stamina cost when power attacking. I put some perks into blocking. 4/5 on the first perk set. Climbed up the left side of the tree. Got up to block runner. Have all the perks in light armor except the perk that requires 100 in light armor (I'm at 100 in light armor, btw). I was using this Bosmer reinforced leather armors mod. I recently switched to a hide helmet, fur armor (with long sleeves), fur bracers, and hide boots and a hide shield, and with my light armor skill at 100 and with all those perks I have, the armor rating is up to 601. Plus my smithing skill is in the 90s (didn't do power leveling), so that with some of the potions you buy that make you smith 50% better, and my hide and fur armor was smithed to legendary. She uses a skyforge steel sword (at legendary) and I bought a fortify 1H ring and a fortify 1H necklace (each of them raise the damage output with 1H weapons by 35%). Each hit with this sword does 160 points of damage. I also have a mod called classic classes where I chose a birthsign, and I chose The Warrior, which raises damage output with weapons by 20%. I wanted to be well off with money so that I could always afford healing potions, paralysis and damage health poisons, resist fire and resist shock potions, and other useful potions and poisons.
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Link #3823 |
Moderate Haruhiist
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I went and tried the Restoration -> Alchemy -> Enchant loop just for kicks, and I think I ended up breaking one of my games, as apparently my weapons in that save, on average, deal over 500,000,000 damage per swing. Yikes.
Even two cycles is enough to net you a 1400+damage weapon, which is MORE than enough to kill stuff that isn't a Legendary Dragon. Oddly enough, Skyforge steel weapons aren't affected, and instead hit a "cap" of about 350 or so damage. Speaking of which, is that achievement bugged? Because I've killed two already, yet haven't unlocked yet.
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Link #3824 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Since your Dragonborn does 500,000,000 points of damage per swing, your Dragonborn can take on anyone in the Elder Scrolls universe. ANYONE.
![]() What is the Restoration -> Alchemy -> Enchant loop?
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Link #3825 |
Moderate Haruhiist
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It's a modified version of the trick from Morrowind and Oblivion, basically you take advantage of a 30-second loop of time (since you're using customized potions). Basically grab your best Fortify Alchemy Gear, a Fortify Restoration potion (you have to make one yourself first), and whole lot of ingredients for Fortify Enchant or Fortify Smithing potions. This all hinges on the fact that Fortify Restoration modifies ALL potion effects by a magnitude.
Basically put on your Fortify Alchemy Gear (5 pieces are good), then make the Fortify Restoration potion (the first one's effect should be really low, something in the 144% rate). Take off all your Fortify Alchemy Gear. Drink the Fortify Restoration potion. Put on your Fortify Alchemy Gear again. Make another Fortify Restoration Potion (this one should be now in the 350%+ range). Take off your Fortify Alchemy gear again. Drink your new potion. Put on the gear again, and, then make a new Fortify Restoration potion. If you do this carefully (remember you have a 30 second time window per potion use), you'll EVENTUALLY get to a point where you have 540000% effect stuff (potion prices above 2 million or so), you can now make Fortify Smiting potions that help you upgrade your weapons and armor to ABSURD levels. Or you can just do the cycle three times, make a ton of Fortify Smithing potions (I made 173 or so), and you can get 1k+ damage weapons all the same.
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Link #3826 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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One trick I learned is that the player has magic resistance cap, but the NPCs do not. This means assuming you use any number of tricks to gain high enchanting skills, like using the vampire trick, you can enchant a set of gear that grants your follower elemental immunity to ONE element of your choice.
This is handy, as 1. There isn't many enchanted gear that works on followers anyway and 2. It is useful to throw AOE spells knowing it is impossible to kill your follower.
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Link #3827 |
Moderate Haruhiist
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You can easily get a follower to hit 100% Magic Resist (the Shield of Solitude provices an additional unique Magic Resist enchant when disenchanted you can use to stack Magic Resist twice for your items), which I have to add makes them immune to ANY magic (yes even Dragon Breath attacks) which includes restoration too by the way.
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Link #3828 |
Senior Member
Join Date: Apr 2006
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I guess its cool to try for the laughs, perhaps, but I never really understood the big deal of it. You go through all that trouble to make weapons to kill things faster and armor to take less damage when all you had to do was turn the difficulty down to easy, LOL
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Link #3829 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Quote:
Also, it is useful to let us pick the best looking armour, rather than the most defensive. Most people agree that Steel Armour is awesome looking, but most people never wear them unless they use the trick to pump it up. On the other hand, Daedra armour just is too loud.
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Link #3830 | |
Senior Member
![]() Join Date: Oct 2007
Location: Philippines
Age: 47
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Quote:
Even SparrowPrince couldn't hack it until that guy stepped forward and did the impossible. I'd better get started on checking out the new mods I downloaded all the while the rains beat hard.
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Link #3831 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Quote:
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Link #3832 | |
Senior Member
Join Date: Apr 2006
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Quote:
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Link #3833 |
Moderate Haruhiist
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Take note there IS a limit to the Restoration -> Enchant loop, and once you go over that limit (something like 750 million %) the game crashes, as the values apparently loop over into negative values, which the game can't handle. Hence my comment that you don't really need to do this (3 loops for 1k damage weapons is more than enough) unless you want to mess with maximum values.
Also the loop doesn't work with enchantments, as whatever values you get (say max 85% Magic Resist on a single piece of equipment) while enchanting fade away when the Fortify Restoration potion wears off. In that case, you'll find yourself with a sucky 25% Magic Resistance item. Oh, and if you guys are wondering about the loops, it was the sort of thing you did all the time in Elder Scrolls games, ESPECIALLY in Oblivion, whose level scaling in the vanilla game (you had Draemora Lord encounters by level 12) made it a nightmare to the point where people AVOIDED leveling up (the ideal was finishing the game at level 1). It's also one of the only ways to get 100% Chameleon.
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Last edited by Myssa Rei; 2013-08-21 at 20:19. |
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Link #3835 |
malefic
Join Date: May 2012
Location: Nowhere, because I don't exist
Age: 32
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No, you can't. You could just add a second one with the right perk. I don't know if that is the case for unique items though (like molag bal's mace or the rueful axe). I never keep unique items anyway. They're useless and you can make better stuff with high enchanting & smithing.
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Link #3837 |
Senior Member
![]() Join Date: Oct 2007
Location: Philippines
Age: 47
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Try using Ars Metallica -- it makes the smithing experience a little more immersive.
BTW, the resurrected MFG (facial expressions) command and SafetyLoad have become the must-haves, the former for screencapping, the latter for making the game more stable.
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Link #3838 | |
Goat Herder
![]() Join Date: Jun 2008
Age: 36
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Quote:
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Link #3839 |
malefic
Join Date: May 2012
Location: Nowhere, because I don't exist
Age: 32
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Really? I had no idea. Never been one to keep an already enchanted item (unique or not), no matter how good, so yeah. I just supposed things were that way. Sorry bout that. That means you can't replace the enchantment nor add a new one. So yeah, useless...
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Link #3840 |
Goat Herder
![]() Join Date: Jun 2008
Age: 36
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Personally I use a combination of mods for enchanting--namely, Artifact Disenchanting (with the additional restriction removal) and the 4x version of Enchanting effect mods and Perk Modifications. That way I can disenchant unique items and apply 4 enchantments onto an item once the 2x enchantment perk is acquired. Overall I can make some pretty broken stuff... IF I was playing an otherwise unaltered game.
Using ASIS, Deadly Dragons, and Dragon Combat Overhaul just makes it so that those enchantments are necessary for survival.
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Tags |
bethesda, elder scrolls, rpg, skyrim |
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