2009-06-03, 18:16 | Link #23 |
Lurker
Join Date: May 2004
Location: New York City
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More Q&A!
- Q: Will current owners of the Square Enix Security Token be able to use the same token they use in FFXI to secure their FFXIV account? A: Players who have already obtained a SQUARE ENIX Security Token and have been using an OTP for FINAL FANTASY XI will not need to purchase a new one, and will be able to use their current one for XIV. - Q: Will Final Fantasy XIV be available on Direct2Drive at launch? A: Because of the estimated size of the game, we are aiming for a package release. However, we are also considering distribution via download. - Q: People were ecstatic to hear about the beta. Can you tell us anything about it? Will it be a closed or open beta? A: We are planning both closed and open beta testing periods. The schedule is not yet decided. - Q: You've confirmed that FFXIV will not be using PlayOnline. Will FFXI continue to be launched through PlayOnline or will it be done away with completely? A: As long as FINAL FANTASY XI service continues, PlayOnline will continue. For the rest of the questions we dont have any comment at this time. Glad to see you guys excited about FINAL FANTASY XIV! Source Make sure you register with SE for possible Beta news. Here are some wallpapers; Credits to Evayde
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2009-06-03, 23:36 | Link #24 |
Good-Natured Asshole.
Join Date: May 2007
Age: 35
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I'm seriously considering it, but money and time would probably stop me. Nevertheless, it's going to look gorgeous, an MMO at FF13's level of graphical detail. I'll at least have a lot of fun watching it in development.
Also, freaking flying gun towers. FF's creature-machines never cease to amaze me. |
2009-06-04, 10:08 | Link #25 | ||||
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Quote:
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And don't le me start with Einherjar, it's simply out of the league of any group of people that isn't bunch of parser freaks with ultrarare equipments. Quote:
This is a part of this game that I hated. I only wanted to have fun with my friends, but the absurd difficulty rate just enforces people to discriminate certain jobs or players that aren't particularly skilled.
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2009-06-04, 12:12 | Link #26 | |
Lurker
Join Date: May 2004
Location: New York City
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^ Won't say much since id probably come out as an elites jerk, difficulties in FFXI isn't a problem for me. I'm used to it. *shrug*
Anyways, new info released from 4gamer. I'm soo used to the whole "gain exp to gain lvls" Having not played Ultima Online (I believe FF2 had such a system? don't remeber ) this "growth" system will be interesting. Rough translation by Maruchiru Quote:
- Q: Are Chocobos back? Yes, they will return. But Square Enix has told IGN that it is looking at using them in a completely different way than they were used in Final Fantasy XI (where they were used as riding steeds). Chocobo Knights! EDIT: @Jan-Poo: *laughs and nods* Translation is shitty so im just going to add the other links. http://www.famitsu.com/game/news/1224702_1124.html http://game.watch.impress.co.jp/docs...05_212492.html EDIT2: English version of the interview.
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Last edited by Knight Hawk; 2009-06-04 at 17:08. |
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2009-06-04, 12:21 | Link #27 |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Hell no. Chocobo knight is the lamest class they could possibly implement. I won't take that seriously that part under brackets, it's probably just the interviewer own speculation. the "different way" they are talking about has probably more to do with the mechanics. A chocobo that isn't used as mount is ridiculous >_<
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2009-06-04, 13:01 | Link #29 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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2009-06-04, 13:13 | Link #31 |
Lurker
Join Date: May 2004
Location: New York City
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Having the same GFX as FFXIII its no surprise that the PC requirement (look at the in-game boat fight scene in the trailer, ditto for CG scenes) will be high. I'll be building my new mobo when windows 7 is released.
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2009-06-04, 14:30 | Link #33 |
Osana-Najimi Shipper
Join Date: Dec 2005
Location: Mt. Ordeals
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Hmm... leveling system that is akin to FFII/SaGa series? Now S-E finally has my attention for their MMORPGs. Heck, I might build an entirely new rig for it, if for some reason I don't want to play on my PS3. XD
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2009-06-04, 14:32 | Link #34 |
Lurker
Join Date: May 2004
Location: New York City
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IGN E3 video interview. It's pretty much the japanese interview links i gave earlier.
EDIT: Adding in the latest interview. More questions answered in detail then the video. (Watch the video too!)
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Last edited by Knight Hawk; 2009-06-04 at 17:17. |
2009-06-04, 16:32 | Link #36 |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Frankly I was hoping next SE MMORPG would have a completely different setting. Something like the world of spira or FF7, this new MMORPG seems to have the classic fantasy setting they already used for FFXI.
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2009-06-04, 19:00 | Link #38 | |
Ancient Member
Join Date: Apr 2002
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It'll probably be more XII than XI. And the races will have different names too. So while there will be catgirls, they won't be called Mithra, at least. Here's a better translated version of the 4gamer interview above: http://www.andriasang.com/e/blog/200...xiv_interview/
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2009-06-04, 22:18 | Link #39 |
Metal Gear!?
Join Date: Jun 2008
Location: Tampa
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It seems the great Nobuo Uematsu will be composing all the music for this title. This is huge news to me.
http://www.originalsoundversion.com/?p=3122 Hope you see all you guys on the PS3 version.
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2009-06-05, 00:01 | Link #40 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 67
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I have one remark --- if they use the same f'd up user interface keyboards they used in FF11, my interest plummets to zero. There's a fairly accepted keyboard configuration that most players use for most MMOs (wsad and mouse camera) ... use that, dammit. It was a shame, everything else was pretty interesting.
Other than that.... one can hope they push the graphics a wee bit harder. It was massively disappointing to go through character generation only to pop into the world with a polygon count I thought hadn't been used since EQ1.
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