2012-08-15, 03:24 | Link #22 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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True, but if the microwave doesn't do that much damage, how could it affect the brain so fast? We're talking about the bare minimum split second it would take to pull the NervGear out. We came back to jcdietz notion.
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2012-08-15, 05:07 | Link #24 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Right, let's talk about that sensor then. How does the NervGear detect attempts to remove it?
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2012-08-15, 15:20 | Link #25 |
Senior Member
Join Date: Dec 2010
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Another problem is that of feedback. There's no way Kayaba could know whether someone the program tried to kill was successfully killed or not IF the helmet was removed quickly enough. All he knows is:
1) someone tried to remove their helmet 2) they're not in the game anymore Obviously the people who die in the game (with their helmet on) will have their helmet on long enough for it to observe their brain ceasing to function (thus confirming their death). I see a punishment system (the system randomly kills X people if someone escapes) being more plausible than "it's impossible to escape." Anyone have ideas about: 1) What lag looks like? 2) What happens if you disconnect in combat? Do you return in the "town of beginnings?" I see the game being fairly forgiving in these aspects (because it's fundamentally fair). Those aspects can't be controlled or exploited by the player, so there's nothing lost by being lenient. |
2012-08-15, 15:40 | Link #26 | |
I disagree with you all.
Join Date: Dec 2005
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Yeah, they'd better hope their network is really good. Last edited by Anh_Minh; 2012-08-15 at 15:52. Reason: spoilers |
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2012-08-16, 07:59 | Link #28 | |
Senior Member
Join Date: Nov 2010
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I thought player only die when they die in game, I bet nervGear can detect the difference between disconnected and killed in action. |
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2012-08-16, 17:00 | Link #31 | ||
Try me! <3
Join Date: Apr 2011
Location: Germany
Age: 41
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Getting microwave emitters in the helmet (which can harm and possibly even kill people) past any safety controls should be pretty hard as well, so they can't be very strong, so as not to violate any safety guidelines. As such, the helmet would probably need at least one minute of constant radiation to kill someone. That might not be that long, if someone is all by himself. However, as everyone is now in closely monitored intensive care, that can easily be avoided. There can be an alarm once the radiation starts, with the helmet being removed quickly. Straps on the helmet can be removed beforehand for all, so the helmet can be removed quickly. In short, there's no good reason why they would allow people being kept hostages by Kabaya and not pull off their helmets immediately. Even if there was some sort of penalty for the remaining players, once you started taking the helmets off (which isn't there, as it was never mentioned). You'd just need enough people, 10,000 at most, to pull off all helmets simultaneously in one synchronized move. Overall, that "instantly fries brain"-stuff wasn't thought through very well. Then, we never even get to know why they don't do anything about Kabaya, and the hostage situation is going on for two years already. Even if there *was* something that would keep the players ingame (which there isn't, as the "instand fry"-stuff is nonsensical), at the very latest at the point that the 2,000 players died right at the beginning, there would be a huge global outcry. When was the last time a psychopathic mass murderer murdered 2000 people and more? Quote:
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2012-08-16, 17:40 | Link #33 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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"Connect or die. Choose xxx as your reliable ISP!" Anyways, how has the internet service progressed in universe? Do they already have some kind of a free-for-all global network in place already?
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2012-08-16, 18:18 | Link #34 | |
Senior Member
Join Date: Oct 2011
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If you look at episode 1 so is it more then just straps that keeps the nervegear stuck on the head. But I guess that doesn't matter as your argument is based on the idea that you would somehow be unable to put a sufficiently strong microwave emitter in there due to some by you invented govement control agency that checks game consoles for safety. |
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2012-08-16, 18:31 | Link #35 |
M9000
Join Date: Mar 2007
Location: SBC Gurokken
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Before even considering whether a helmet could fry your brain or not, there's the question of how such a helmet would be manufactured in secret with no one leaking its lethal capabilities and no health inspection or regulatory safety testing done on the device. From the specs alone (battery size, microwave, whatever) it would seem pretty shady. Even considering that governments are normally far behind the tech wave, I believe the device would fail on regulatory and manufacturing grounds rather than due to the technical aspect of it.
Although the aspect of "a microwave powerful enough to instantly fry your brain but small enough to comfortably fit into a helmet" is certainly highly questionable as well even if we factor in technological advances. Obviously in the SAO world we suspend our disbelief since it's basically a plot device needed for the setting of "people trapped in an MMO death game" but I guess this is not the thread to mention that particular aspect of it. |
2012-08-16, 18:41 | Link #36 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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There's no way the 10 seconds is the time it takes to fry your brain, because the revival item would be pointless as you would be brain damaged when you revived and one would wish they died outright instead.
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2012-08-16, 18:43 | Link #37 | |
Senior Member
Join Date: Apr 2006
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I think we can all agree it's unlikely, but it is the setting. |
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2012-08-16, 18:49 | Link #39 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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As for inspection, how many inspectors form the various government agency have go to China and check up on the iPhone factory? The government is told this is a toy, a game console. Why would the government think otherwise?
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2012-08-16, 18:53 | Link #40 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Besides, there's nothing money can't buy anyways. even silence
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