2013-08-15, 22:44 | Link #4141 |
Administrator
Join Date: Dec 2003
Age: 42
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I think they had a bit of a pattern already of alternating between nakige and other styles, so a shift may have been expected for this work even disregarding the change in staff. Personally this suits me fine, but I know not everyone agrees with that.
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2013-08-16, 01:05 | Link #4142 |
reading #hikaributts
Join Date: Feb 2009
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I played it several days ago and i didn't dislike it. The new story still has a mysterie that could be interesting (looks probably better than the one from Kisaragi goldstar) and the "cellphone talk" resembles the gossiping like Hatsuyuki Sakura.
The characters weren't bad. So far i liked Natsuki the most, because she was great when flustered. Nicol was also fairly entertaining when she voicing her turtle Koyomi seems like an ironic character, because she is actually a hardworking character but because of her "sloth" , she randomly falls alseep. I didn't get a clear impression of Shin what she was supposed to be like, aside from her slight rebelious attitude and her "gluttony" Yukiha looks like the average mischievou/ teasing character (except that she is incredibly rich) And Ren.... Well one screenshot should say enough The overall tone does not seem as heavy as HatsuSaku. Who knows, we might still get a nakige/utsuge because i didn't expect one from Natsuyume Nagisa based on the common route The style of comedy feels a little different but i think it was still funny. Last edited by hyl; 2013-08-16 at 01:24. |
2013-08-16, 01:12 | Link #4143 |
NO ESCAPE FROM NYAAA
Artist
Join Date: Jan 2004
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Played more, and to revise my earlier opinion it's not as bad as I thought it was. The idea that they all have this curse and they create a club to perform a ritual to dispel their curses is interesting enough. The MC is the ultimate loner dude. I don't know who's got the rougher personality, him or Hatsuyuki.
Lastly I wish the rest of the girls were anywhere nearly as lovable as Natsuki.
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2013-08-16, 01:19 | Link #4144 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Starting on Gensou no Idea, though not sure if it's such a good idea after only recently finishing another chuunibyou game Kajiri Kamui Kagura
Was quite surprised there's one h-scene right after starting lol
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2013-08-16, 01:44 | Link #4146 |
Senior Member
Join Date: Jul 2012
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On the other hand, the big chunk of them are placed on the epilogue. Excluding one girl, every girl only get one that is unavoidable. It keeps the flow a little better, personally, and give more time for the main story. Though, the constant switching between protagonists on the beginning can disrupt the flow a bit too.
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2013-08-19, 05:31 | Link #4149 |
Senior Member
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I haven't played an ero-game in a VERY VERY long time and I have to jump through CONSIDERABLE hoops to locate a online store to purchase more ero-games that I'm slowly starting to become grateful for this latest trend of releasing Ero-games online....
Anyway I just finished Maro no Kansha ha Gatenkei 1 and 2 from Elf the company that was my gateway to ero-games in the first place. And my god, it threw me off guard just like the previous game. Plus they also ended part 2 on a freaking to be continued which again was really unexpected considering how the true end turned out, but as much as I hate this new NTR craze that Elf is going through I'm actually still looking forward to part 3. ......I still kinda wish Elf would go back to it's roots and give either more comedy renai games or traditional renai games with decent gameplay. P.S. Does anyone know what the frak Gatenkei means????
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2013-08-24, 19:42 | Link #4151 |
Senior Member
Join Date: Dec 2005
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I finally got around to finishing Hapymaher over the week. But I gotta ask something that's been bugging me about the True Route.
Spoiler:
Can't wait for Hapymaher Fairy's Dream when it's released. Not sure if it's a sequel or a Fan Disc. Anyone hear anything else about it besides it being announced? |
2013-08-24, 23:21 | Link #4152 |
Banned
Join Date: Mar 2013
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I think the real reason behind the decline of English-translated VNs outside Japan that companies, especially G-Collection importing too many nukige(VN that focused sex than story) in Western markets. Yes they do released something like Kana Imouto and Crescendo but most other releases are nukige.
Mangagamer started strong with the releases of Edelweiss, Kira Kira, Da Capo, Shuffle but they also release some nukige like Tasty Shafts for an example right alongside the those non-nukige VNs. Mangagamer could become new G-collection if they made similar mistake. I have waited for years in order to see Yosuga no Sora get translated, be it the official one or fan-work. School Days already got official translation work last year and I don't see why YnS can't have the similar effort. |
2013-08-25, 01:14 | Link #4153 | |
失礼、噛みました
Join Date: Jul 2013
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2013-08-25, 04:31 | Link #4154 |
reading #hikaributts
Join Date: Feb 2009
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The main problem is that the Western market isn't that interested in eroges. So usually there is no point translating and selling them if it is not going to be profitale enough.
Even if an eroge that was succesfull in japan, that doesn't mean that it is going to be succesfull in the West. Like Minori's Ef was brought in English by mangagamer and it didn't sell too well. Although it probably had to do with some criticism and complaints made by the fans of the original and how it "handled" the fan translation but w/e Speaking about criticism, let's not forget the recent uproar caused by the English release of "Kono Oozora ni, Tsubasa wo Hirogete" released by Moenovel under the name "If my hearts had wings". That game tried to appeal itself towards a larger audience by making it "all ages" (even removing some non H-scene moments) and i saw tons of people complaining on various blogs, forums about censorship. Despite all the complaints I am not sure how well it was sold, because i can't find any sales numbers on it. |
2013-08-25, 04:58 | Link #4155 |
Administrator
Join Date: Dec 2003
Age: 42
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One interesting tidbit I've gotten from speaking to people who work in the English eroge business is that the sales of story-driven eroge are only marginally-higher than the sales of nukige, yet the cost/effort to translate a story-driven eroge is usually many-fold more (not to mention the potential licensing complexity). So given that this is the case, companies will tend to release a steady stream of nukige titles, and these will help pay for the story-driven titles that are basically being done as an investment in the future and breadth of the medium.
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2013-08-25, 05:54 | Link #4156 | ||
ダメ人 - 人間失格
Join Date: Jul 2011
Location: Germany
Age: 38
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Spoiler for Happymahre:
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2013-08-25, 15:22 | Link #4157 | |
Administrator
Join Date: Dec 2003
Age: 42
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I think one of the problems is that these sort of rumours started going around, and there wasn't a lot of fact-checking so that people could decide the veracity of the claim, and MoeNovel's PR wasn't adept enough to fight back (or they decided to not try). Most of their efforts instead focused on trying to get the game out there for people who would give it a try and get positive press that way. Perhaps they considered the core English eroge market a bit of a lost cause.
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2013-08-26, 19:24 | Link #4158 | |
Hen-Tie
Join Date: Apr 2010
Location: Hen-Tie pen
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I don't know if this counts but I found a very interesting opinion I found in other forum. It was written in 2008, the same year Mangagamer made their debut and also the same year they released Da Capo, Suika and Edelweiss.
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2013-08-26, 20:20 | Link #4159 |
reading #hikaributts
Join Date: Feb 2009
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That article blamed the company's marketing strategy for the failures: lumping together the "regular" eroge and nukiges.
Something which Moenovel tried to change, but i am not sure how "succesfull" they were with their T-rated "If my heart had wings" localization. |
Tags |
bishoujo game, ero-game, eroge, visual novel |
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