2016-06-06, 23:38 | Link #441 |
Senior Member
Join Date: May 2012
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Quick question guys, I just got the game, which server should SEA players be connecting to? (I live in the Philippines)
Is it the same as HotS where the SEA players are integrated into the "Americas" region? How is the ping on that server? |
2016-06-07, 01:02 | Link #443 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 38
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Maps with confined spaces are pretty nice as it means the enemy team won't be able to get away from Pharah's rockets, be it direct hit or splash damage.
That means maps like King's row are pretty good hunting grounds for her (notably the street part). That said, switch her out the very moment you see the opposing team has a competent widow maker. Alternatively, maps like Ilios or Nepal that have pitfalls are also good because her concussive blasts can lead to many eleminations if used properly. That said, in general, there is no map where Pharah is bad or anything. It mainly depends on the enemy team composition.
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2016-06-07, 05:50 | Link #444 | |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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Its also worth noting you can use her concussive blast for mobility purposes too since it deals no damage to you. Which is handy for putting distance between yourself and dangerous close range characters like Mei and Roadhog.
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2016-06-08, 00:40 | Link #449 |
Takao Tsundere Cruiser
Join Date: Oct 2008
Location: Classified
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lol
Overwatch Fans Have Turned DVA Into A Dorito-Eating Gremlin Also... Overwatch Is Still Hiding Lots of Clues About A Mysterious Character
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2016-06-08, 03:13 | Link #450 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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Here is the full interview with Jeff Kaplan:
http://www.eurogamer.net/articles/20...-big-questions He talks about the upcoming competitive play, server tick rate, the balancing of McCree and D.Va and some other stuff.
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2016-06-08, 07:53 | Link #451 |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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Looking forward to the McCree nerf, by far the most infuriating character to play against as a tank. I really dislike that his flashbang interrupts Reinhardt's charge, leaving you open to the fan-roll-fan combo and instant death.
Also happy to hear D.Va's getting a buff, I like using her but she's a little underwhelming at the minute. I think if they just increased her movement speed when firing, it would increase her survivability a bit more. Since you're basically reduced to a near stationary crawl when firing, which coupled with her large mecha size make her an easy target.
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2016-06-08, 12:53 | Link #452 | |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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And I agree about the movement speed when firing with D.Va. Not sure why she's the only character who's slowed to a crawl when firing.
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2016-06-08, 15:25 | Link #454 | |
dn ʎɐʍ sıɥʇ
Graphic Designer
Join Date: Dec 2005
Location: Northern Ireland
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Quote:
But she also has the largest head hitbox in the game (the glass canopy which is conveniently center mass), so her slow moving speed while firing leaves her open to a lot more damage than other tanks.
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2016-06-08, 16:09 | Link #455 |
Ha ha ha ha ha...
Graphic Designer
Join Date: Apr 2006
Location: Right behind you.
Age: 35
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None of the other tanks slow down to a crawl when firing their main weapons. And with the exception of Reinhardt, none of the other tanks have to be point-blank to do decent damage, either.
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2016-06-08, 16:14 | Link #456 | |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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She doesn't have to reload. So Bliz thought it's balanced by giving her The Crawl and terrible damage dropoff.
Also: http://us.battle.net/forums/en/overw...5185102#post-2 Quote:
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Last edited by Kyral; 2016-06-08 at 16:39. |
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2016-06-09, 09:09 | Link #460 | |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 38
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Quote:
I find that absolutely stupid that even barely average WM can slaughter people by bodyshotting them then using a 30-50% shot afterwards to finish them off. A sniper should mostly rely on killing blows, as in either headshots or body shot at already wounded prey. Being able to pick on full health opponents by simply doing double/triple shots is just that moronic.
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Tags |
blizzard, first person shooter |
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