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Old 2016-06-06, 23:38   Link #441
Raviel
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Join Date: May 2012
Quick question guys, I just got the game, which server should SEA players be connecting to? (I live in the Philippines)

Is it the same as HotS where the SEA players are integrated into the "Americas" region? How is the ping on that server?
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Old 2016-06-07, 00:43   Link #442
Stark700
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Anyone know which map Pharah is best at? And the hotkey setup? I'm trying to get better at playing Pharah recently.
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Old 2016-06-07, 01:02   Link #443
Klashikari
阿賀野型3番艦、矢矧 Lv180
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Join Date: Mar 2006
Location: Belgium, Brussels
Age: 38
Maps with confined spaces are pretty nice as it means the enemy team won't be able to get away from Pharah's rockets, be it direct hit or splash damage.
That means maps like King's row are pretty good hunting grounds for her (notably the street part). That said, switch her out the very moment you see the opposing team has a competent widow maker.

Alternatively, maps like Ilios or Nepal that have pitfalls are also good because her concussive blasts can lead to many eleminations if used properly.

That said, in general, there is no map where Pharah is bad or anything. It mainly depends on the enemy team composition.
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Old 2016-06-07, 05:50   Link #444
Drake
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Location: Northern Ireland
Quote:
Originally Posted by Stark700 View Post
Anyone know which map Pharah is best at? And the hotkey setup? I'm trying to get better at playing Pharah recently.
Comes down to how you traverse each map really. She can be effective on pretty much all of maps, but if you just go flying down the middle of each you're going to be widow/bastion fodder pretty quick. You need to use her mobility to either flank or maintain the high ground around objectives.

Its also worth noting you can use her concussive blast for mobility purposes too since it deals no damage to you. Which is handy for putting distance between yourself and dangerous close range characters like Mei and Roadhog.
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Old 2016-06-07, 09:28   Link #445
Stark700
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Going to keep these ideas in mind, thanks :>
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Old 2016-06-07, 22:12   Link #446
Marcus H.
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Join Date: May 2009
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Koreans organize a Genji "badminton match" on a particular game. Hilarity ensues.

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Old 2016-06-08, 00:16   Link #447
Sixth
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Quote:
Originally Posted by Marcus H. View Post
Koreans organize a Genji "badminton match" on a particular game. Hilarity ensues.

Wow.....that is creative. I laughed.
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Old 2016-06-08, 00:29   Link #448
Marcus H.
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Another similar video by the Achievement Hunters show the capabilities of the engine used for Overwatch... by letting Genji deflect ridiculous amounts of projectiles.

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Old 2016-06-08, 00:40   Link #449
MrTerrorist
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lol

Overwatch Fans Have Turned DVA Into A Dorito-Eating Gremlin

Also...

Overwatch Is Still Hiding Lots of Clues About A Mysterious Character
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Old 2016-06-08, 03:13   Link #450
Kyral
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Join Date: Oct 2007
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Age: 40
Here is the full interview with Jeff Kaplan:
http://www.eurogamer.net/articles/20...-big-questions

He talks about the upcoming competitive play, server tick rate, the balancing of McCree and D.Va and some other stuff.
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Old 2016-06-08, 07:53   Link #451
Drake
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Looking forward to the McCree nerf, by far the most infuriating character to play against as a tank. I really dislike that his flashbang interrupts Reinhardt's charge, leaving you open to the fan-roll-fan combo and instant death.

Also happy to hear D.Va's getting a buff, I like using her but she's a little underwhelming at the minute. I think if they just increased her movement speed when firing, it would increase her survivability a bit more. Since you're basically reduced to a near stationary crawl when firing, which coupled with her large mecha size make her an easy target.
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Old 2016-06-08, 12:53   Link #452
Spectacular_Insanity
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Quote:
Originally Posted by Drake View Post
Looking forward to the McCree nerf, by far the most infuriating character to play against as a tank. I really dislike that his flashbang interrupts Reinhardt's charge, leaving you open to the fan-roll-fan combo and instant death.

Also happy to hear D.Va's getting a buff, I like using her but she's a little underwhelming at the minute. I think if they just increased her movement speed when firing, it would increase her survivability a bit more. Since you're basically reduced to a near stationary crawl when firing, which coupled with her large mecha size make her an easy target.
To be fair, the fan-roll-fan combo kills everything.

And I agree about the movement speed when firing with D.Va. Not sure why she's the only character who's slowed to a crawl when firing.
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Old 2016-06-08, 13:03   Link #453
felix
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Quote:
Originally Posted by Spectacular_Insanity View Post
Not sure why she's the only character who's slowed to a crawl when firing.
It's because she's a tank.
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Old 2016-06-08, 15:25   Link #454
Drake
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Quote:
Originally Posted by Spectacular_Insanity View Post
To be fair, the fan-roll-fan combo kills everything.
Yeah it does, but Reinhardt is especially vulnerable since he's slow and has no real ranged attacks.

Quote:
Originally Posted by felix View Post
It's because she's a tank.
But she also has the largest head hitbox in the game (the glass canopy which is conveniently center mass), so her slow moving speed while firing leaves her open to a lot more damage than other tanks.
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Old 2016-06-08, 16:09   Link #455
Spectacular_Insanity
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Quote:
Originally Posted by felix View Post
It's because she's a tank.
None of the other tanks slow down to a crawl when firing their main weapons. And with the exception of Reinhardt, none of the other tanks have to be point-blank to do decent damage, either.
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Old 2016-06-08, 16:14   Link #456
Kyral
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She doesn't have to reload. So Bliz thought it's balanced by giving her The Crawl and terrible damage dropoff.

Also:
http://us.battle.net/forums/en/overw...5185102#post-2
Quote:
Originally Posted by Jeff Kaplan
Widowmaker is on our radar. We are discussing her. We have some internal experiments going to see if we can keep her viable while lowering the frustration threshold a little bit. Right now, this is just exploration. If something more comes of it, we'll let you know.
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Old 2016-06-08, 22:41   Link #457
MrTerrorist
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Old 2016-06-09, 01:30   Link #458
Mr Hat and Clogs
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Little shit D.Va amuses me way more than it should.
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Old 2016-06-09, 08:57   Link #459
Marcus H.
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Slowly but surely, Little Shit D.Va reminds me of Umaru.
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Continuing: White Sand Aquatope (6/24) and Vanitas S2 (0/12), The Vampire Dies in No Time S2 and Bofuri S2 (3/12).
2021: Restaurant to Another World S2 (3/12), takt Op. Destiny (1/12) and Taisho Maiden Fairy Tale (1/12).
2022: Yuusha Yamemasu (1/12), Kaguya-sama S3, Mob Psycho 100 III (Oct06), Bleach: 1000 Year Blood War (2/13) and Chainsaw Man (6/12).
Spring 2023: Yamada-kun to Lv999 no Koi wo Suru, Kuma Kuma Kuma Bear Punch! (4/12), Skip to Loafer, Tonikaku Kawaii S2 (1/12), Otonari ni Ginga (5/12) and Kimi wa Houkago Insomnia (3/13).


Contact me on Wikia and MyAnimeList.
Anime List Status ~ Watching: 33. Completed: 468. Plan to watch: 39.
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Old 2016-06-09, 09:09   Link #460
Klashikari
阿賀野型3番艦、矢矧 Lv180
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Join Date: Mar 2006
Location: Belgium, Brussels
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Quote:
Originally Posted by Kyral View Post
Hopefully, Blizz will nerf Widowmaker non headshot damage by 50-75, but increase her headshot modifier to +200% and/or increase her rate of fire. That would ensure that headshot will still kill any non tank char, but punish those who rely on body shots and/or rapid fire.

I find that absolutely stupid that even barely average WM can slaughter people by bodyshotting them then using a 30-50% shot afterwards to finish them off.

A sniper should mostly rely on killing blows, as in either headshots or body shot at already wounded prey. Being able to pick on full health opponents by simply doing double/triple shots is just that moronic.
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