2013-12-14, 11:09 | Link #43 |
Senior Member
Join Date: May 2013
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Why is everyone complaining about Slay's design, you want protags that look like Yugi from Yu-Gi-Oh! or something? (not that I disliked Yugis design, it fit the series)
I rather have normal-looking people than over-the-top-hair styles like Milla from ToX. But of course, that is personal preference and all. Can't wait to see other characters and get more information in general |
2013-12-14, 13:26 | Link #45 | |
Senior Member
Join Date: Sep 2008
Age: 38
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Quote:
Personally, for me, it's his derpy outfit. Hence why I'll desperately need an alternate outfit to use him. |
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2013-12-14, 19:17 | Link #47 | |
Banned
Join Date: Feb 2006
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Quote:
Slay doesn't much of an excuse. |
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2013-12-17, 10:24 | Link #51 |
Senior Member
Join Date: May 2013
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I actually like his design, he's pretty cute. But if you all don't like him, I take him home anytime with no need to share him then
The only thing i'm sad with is that he's a sword fighter again. Nothing against sword fighters (since I tend to play with them the best and suck at all the others especially mages ) but I would've liked the MC to be something else (a mage for example, I love mages ). But I guess that has something to do with that everyone has to be able to use the MC in the beginning and anything else will be too difficult?? |
2013-12-17, 11:07 | Link #52 |
Senior Member
Join Date: Sep 2008
Age: 38
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Pretty much. Mages have a higher learning curve, plus usually suck regardless until at least the middle of the story due to spell/mana/skill limitations.
Further, the "Sword" is the archetypical weapon of choice for the hero in most stories. |
2013-12-17, 13:20 | Link #54 |
Senior Member
Join Date: Mar 2010
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Namco simply cannot make a combo friendly mage thanks to the casting mechanic making it impossible to chain spell artes together.
The only mages who can chain artes well are ones who can either circumvent the casting animation completely (Rita in overlimit) or have physical artes that don't really count as spells (Cheria, Malik, Pascal). Even then, those characters are good not because they're mages, but because they have a way to cheat out of the limitations mages normally have. Namco needs to find some way to change how magic works. |
2013-12-17, 22:00 | Link #55 | |
Banned
Join Date: Feb 2006
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2013-12-17, 22:15 | Link #56 |
Ava courtesy of patchy
Join Date: Jan 2009
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Eh? We already have dual sword heroes before, and fist user. Of course, even if it's another sword user, the new protagonist can have different moveset from the previous heroes like Asbel(battoujutsu) or like Milla(hybrid sword/mage). Just because it's a sword user doesn't mean it has to play the same(except having majinken of course ).
Still, I won't deny gaving an axe/spear wielding protagonist could be fun. A bow/other long range weapon might be harder because they'll have to give a tank companion in the early level.
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2013-12-18, 01:09 | Link #57 | ||
Banned
Join Date: Feb 2006
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Last edited by Iron Maw; 2013-12-18 at 02:00. |
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2013-12-18, 09:01 | Link #58 |
Senior Member
Join Date: Sep 2008
Age: 38
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Well, based on the videos, I'd say Slay uses daggers moreso than Swords. Or, at most, short swords. The blade he was using didn't even look as long as the length from his wrist to elbow.
But again, they want the hero to use a sword. Because heroes use swords. Which is why Milla is the true hero of Xillia rather than Jude. However, there's no reason they couldn't do like Ludger and give the hero multiple weapons to choose from if they so desired. |
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