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Link #601 | |
Senior Member
Join Date: Nov 2012
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Quote:
He just wrapped Satoko while holding her. She then gets to walk by herself. Considering her mental state, both works, not like Kei would have said "huuum, the towel has been unwrapped and she's just half holding it now, 10/10, would bang". Adding the fact he didn't even care when she lost the towel. |
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Link #602 | |
Senior Member
Join Date: Nov 2012
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Quote:
It's not. Seeing Kei making comments about the way Satoko is holding her towel is useless, especially when the sprite talks about itself, that like adding a "rena said" at the end of a sentence. Also, he didn't care about that the slightest, as he just said he didn't give a fuck when the whole towel felt. |
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Link #603 | |
Senior Member
Join Date: Jan 2006
Location: The Netherlands
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Quote:
The difficult thing about sexualization is that it is a subjective experience. This makes it difficult to judge. Like I have stated earlier for example, I don't see the original naked sprite of Satoko or her towel sprite as being sexualized. I just see a sprite of a naked child in distress. Nakedness doesn't always equals sexualization. On the other hand I do think Kurosaki's version of the towel sprite is a bit sexualized. The reason for this is because his version is more curvy compared to the original, making her assets more pronounced. Personally I still don't have a big problem with it, because the sexualization isn't very strong. It even get negated when the bruises are added and I wouldn't be surprised if MangaGamer is going to add those. We know that they are currently making some changes to the sprites. |
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Link #604 | |
Senior Member
Join Date: Dec 2009
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Quote:
"Surely her mental state isn't so bad"? Try revisiting literally any of the Kai arcs. |
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Link #605 | |
Senior Member
Join Date: Jan 2006
Location: The Netherlands
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Quote:
I think the reason for Satoko to be naked in that scene is to show her vulnerability and to make the scene uncomfortable. It created a situation which highlights her state of mind. I think if Satoko was clothed the scene would have lost much of its emotional intensity. Last edited by chaos_alfa; 2014-09-26 at 15:25. |
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Link #606 | ||
Senior Member
Join Date: Jan 2006
Location: The Netherlands
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Quote:
But I'm not yet convinced it is necessary to change the sprites on just those grounds. Quote:
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Link #608 |
Senior Member
Join Date: Sep 2014
Location: Belfast, Northern Ireland
Age: 31
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How do I exactly uncompress the games nscript, and how exactly does onscripter fit into things. I know you can load the game through it, and change the text speed and scrolling but does it have anything to do with editing the games text. I didn't see anything like that on unclemion so can I get some help here.
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Link #610 |
Senior Member
Join Date: Sep 2014
Location: Belfast, Northern Ireland
Age: 31
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Yea, but I don't see any documentation on how to do so. And it's not like I'm knowledgeable about onscripter or anything like that so care to explain. I did manage to load the game using it but what do I from there.
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Link #612 |
Senior Member
Join Date: Nov 2012
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Dumping the wip of Kizuna Hanyu's casual clothes sprite.
![]() Along with a preview of her school one : ![]() And of the deity clothes : ![]() (I changed myself the color of the suit to make it like the vanilla edition) Last edited by TheGuraGuraMan; 2014-09-27 at 15:03. |
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Link #615 | |
Senior Member
Join Date: Sep 2014
Location: Finland
Age: 28
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Quote:
She's my favourite character (if you already hadn't figured that out lol) so I appreciate it. Also, can't wait to see Mangagamer's version, I hope they won't screw it up. |
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Link #618 | |
Senior Member
Join Date: Nov 2012
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Quote:
This least, the artbook in this limited edition will get me a lot of Kizuna references, like, in the screenshot, Rena's action pose sprites. There should also have the Kizuna CGs, and illustrations that are most probably impossible to find otherwise (saw many "sample" Alchemist illustrations on the net that were just in low quality, maybe they're in the data book). |
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Link #619 | |
貴方が私のマスターか?
Join Date: Jul 2014
Location: Georgia, Tbilisi
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Quote:
For MangaGamer to approach Alchemist and localize the DS version, first they would need to pay extra money to the company itself, then to a new translator and a coder who can port a DS game to PC. Or release Kizuna on DS at 2014 on a dead console. I want it too, believe me, but at this point there is a zero possibility. MangaGamer can't profit from such an expensive localization. PC games are very different from console games. And the sad truth is that even if it gets localized, not many people will buy it. Higurashi is already a dead franchise and there are really a few of us. It's not a popular work either. We are not enough to give MG profit for the amount of money they would need to pay to get this game over here. |
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Link #620 | |
Senior Member
Join Date: Nov 2012
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Quote:
http://whentheycry.wikia.com/wiki/Tokihogushi-hen The other (you mean in the CG with the bat right ?) was for the flashback when she broke the windows in the first arc. |
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