2013-07-13, 18:47 | Link #601 | |
Senior Member
Join Date: May 2013
Location: Puerto Rico
Age: 35
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2013-07-13, 18:53 | Link #602 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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If they do decide keep the KH gameplay style for all main installments form now on, I'll definitely become a devoted fan of the franchise.~
Just keep the other tactical gameplay styles around for use in the spin-offs. There are a lot of folk who would prefer those.
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Last edited by SilverSyko; 2013-07-13 at 19:18. |
2013-07-13, 19:01 | Link #603 |
Senior Member
Join Date: Mar 2010
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I don't think FFXV is necessarily KH-style. It may not be turn-based anymore, but they're going to keep the stats, gear, and playable party members as a big part of the gameplay.
For Kingdom Hearts, the damage numbers are never visible, the number of playable characters at one time is 1, and in many cases the importance of gear is downplayed, since starting at Kingdom Hearts 2, all essential abilities are acquired through story battles. |
2013-07-13, 20:27 | Link #604 |
So Like A Rose
Join Date: Mar 2008
Location: Foxglove
Age: 36
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If the battle-style of KH gets carried over into later Final Fantasies I won't complain, everything else such as equipment, party roster, stats, etc would by default be very different from Kingdom Hearts anyway since the style of gameplay & battle are totally different (KH has 1 main char with only 2 acting as 'assists' the rest of the time, whereas you could generally switch between members throughout most all of the Final Fantasies).
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2013-07-13, 22:19 | Link #605 | |
~Night of Gales~
Author
Join Date: Dec 2005
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I'm not fond of bringing up that male/female dead horse, but here's an interview from Gavin Moore, of Sony Japan Studio that imo, really hits home.
http://otixero.com/post/55251896489/...play-girls-and A fun quotes. Quote:
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2013-07-14, 00:04 | Link #606 | |
User of the "Fast Draw"
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Certainly is a given that the makers of the game generally get to decide what they are going to do in it (unless people higher up in the chain impose their will at least...)But then we're just going into a consumer based discussion that people can just buy what they want to buy and the creators can make what they want to make. Personally I do think it's nice to have some gender balance in the parties, but just a gut feeling thing. Certainly not going to boycott a game because that doesn't happen. I might just be hesitant because I think Final Fantasy has missed the mark a lot in the past few years. I'm more worried they are going to outright screw it up.
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2013-07-14, 01:04 | Link #607 | |
So Like A Rose
Join Date: Mar 2008
Location: Foxglove
Age: 36
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2013-07-14, 11:29 | Link #610 | |
Incognito
Join Date: Mar 2012
Location: At the end of the abyss
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Now the million dollar question is "If FFXV goes above their intended profit expectations and the supposed sequels follow that route, will Square keep the same concepts found in FFXV for their future games." I know that they said that they would try alternate battle systems in the future, but iff they find out that ARPG games allow for high profits to be made, what's to say that they won't stick with it? After all, money speaks louder than words. Speaking mostly from a business perspective I think and the notion that action oriented and open world games are the big thing for this generation.
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2013-07-14, 12:11 | Link #611 | |
Senior Member
Join Date: Dec 2005
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2013-07-14, 12:45 | Link #612 |
Senior Member
Join Date: Mar 2010
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I think the only reason FFXV is real time action is because it was originally Versus XIII, a spinoff title.
There is no doubt Square already knows a real time action RPG works well because they already succeeded with the Kingdom Hearts franchise. It's just that they normally wanted to stick with tradition. Had XV been created from the ground up, it may be completely different from what it is now. |
2013-07-14, 17:35 | Link #615 |
So Like A Rose
Join Date: Mar 2008
Location: Foxglove
Age: 36
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I meant for future FF titles the ATB could return (I hope it isn't limited to only handhelds) or is that what you meant too? Aside that I am eager to see how this new battle system works, is it supposed to be just like KH with Noctis acting as Sora and you can pick between 2 allies to travel with you or can you switch between people like in XII?
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2013-07-14, 18:39 | Link #616 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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I guess the main fear I have is if FF turn into a game of Quick Time Events.
I will flatout refuse to play if that's the case. The QTE in FF13 was already enough to scare me off, if they keep doing that they wouldn't get me back as a customer. I can tolerate some QTE, but if they want to use if for every fight then I quit. I like to plan my battles, if I cared for being twitchy I would play some FPS.
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2013-07-14, 18:45 | Link #617 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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The closest KH ever came to having QTE's was with the reaction commands in II. However I feel they were implemented well enough that you always felt that you were still in control of your character and at the same time added an awesome level of visual flair to the fights.
There was never a guarantee you'd be victorious if you pulled them off successfully either. Especially on higher difficulties. I wouldn't mind such a function in FFXV too.~
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2013-07-14, 19:00 | Link #618 | |
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Join Date: Mar 2010
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Otherwise, most if not all Reaction Commands in the vanilla version completely countered any threatening feature an enemy had. The one used against Saix for example stunned him and removed his berserker mode. The one used against Axel removed the burning floor that not only wore down your HP, but gave Axel access to some more moves as well. Those Reaction Commands really did break the game, actually. That's why bosses like Final Mix+ Critical Mode Demyx were made challenging by removing the Reaction Command that let you kill the water clones easily under the time limit. The Terra Armor battle was also challenging because there were essentially no Reaction Commands to counter his ridiculous moves. Most if not all Reaction Commands in the vanilla version completely countered any threatening feature an enemy had. The one used against Saix for example stunned him and removed his berserker mode. The one used against Axel removed the burning floor that not only wore down your HP, but gave Axel access to some more moves as well. However, those QTE segments did make for some incredible "scripted" segments, like those during the final Xemnas battle. I would welcome QTEs as a more interactive alternative to scripted battles for the story - not as an actual gameplay element. Last edited by Shadow5YA; 2013-07-14 at 19:10. |
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2013-07-14, 19:35 | Link #619 |
Okuyasu the Bird
Join Date: Sep 2009
Location: Alberta, Canada
Age: 32
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If you say so. I still think they're better than cutscene QTE's and I would like them them to be brought back for KHIII or this game anyway.
The 1.5 Remix version of KH1 is implementing reaction commands into it, so it shows me they're not abandoning that idea.~
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2013-07-14, 19:46 | Link #620 |
Senior Member
Join Date: Mar 2010
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Birth By Sleep had Reaction Commands as well. Severely downplayed, but still there.
Either way, KH2 was not hard. The only way they made it hard in Final Mix+ Critical Mode was by decreasing the frequency of triggering Reaction Commands or removing them entirely. |
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