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Old 2015-02-06, 20:53   Link #6881
Sheba
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Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
Quote:
Originally Posted by Klashikari View Post

E2: 14 runs, 41 buckets (Double Ru at the second node was the bane of me)
Composition: First 1DD, 2 CA(V), 1FBB, 1CV, 1CVL then switched to 2FBB, 2CV, 2CVL. The latter worked much better for me, even if 2CVL looks crazy with the double Ru node.
I should consider switching to that second composition too. All things considered, AA Cut-in didn't matter that much. Also, fuck that double Ru gauntlet.

Last edited by Sheba; 2015-02-06 at 21:08.
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Old 2015-02-06, 21:08   Link #6882
Seihai
スマイリウム
 
 
Join Date: Feb 2010
Location: Iwakawa Base
Age: 32
After a lot of annoying struggle with the second form of E2's boss I had to resort to using a boss support. And voila, it did the trick. Except that the boss support didn't actually do much and I happened to clear it safely this time around because RNG gotta spite me, right? I got Uzuki pre-boss and Amatsukaze at boss in this same run which made me pretty happy. Also got Maikaze. Those 3 are new to my fleet. Anyway, time to start the calm before the storm that is E3.

Quote:
Originally Posted by Cyprene View Post
Am I the only one who loves the anime ED music for the boss battles?
Makes it seem really epic.
You're not. The arranged ED music specifically made for the boss battle is pretty nifty.
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Old 2015-02-06, 22:22   Link #6883
Klashikari
阿賀野型3番艦、矢矧 Lv180
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Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
E5 is simply Summer E6, but MUCH worse.
-Node 1 will just demolish your fleet if you use the regular combined fleet, simply because your escort fleet won't be able to put the CL suiki and the Tsu class in chuuha, and these two will always put someone in chuuha/taiha with their torpedo.
What's more fun? Looks like the CL suiki has enough AA or something similar to AA cut-in.

-E has a certain chance to screw you BIG time with the 4BB, while F is tedious because of so many avengers planes.

-G H I is THE bane. Similar to Summer 2014 E6 node H, these 3 nodes have a Kuubo Seiki that will completely ignore the advantage of the combined fleet.
And don't expect her to be "nerfed" like in Fall 2014. She is damn accurate whereas the late model DD will stall the BB for a long time.



Fun fact: The DD critted Musashi for 35 here. Everyone else was slaughtered by the seiki alone.


13 runs, 11k/8k/10k/1.5K, 40 buckets. No damage dealt on the boss... in fact, I never reached it.
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Old 2015-02-06, 22:50   Link #6884
Seihai
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Join Date: Feb 2010
Location: Iwakawa Base
Age: 32
^watched a twitch stream hours ago and the admiral's fleet looked like this:
Images
Sorry; dynamic content not loaded. Reload?

Went pretty well for him.
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Old 2015-02-07, 00:19   Link #6885
AC-Phoenix
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Join Date: Aug 2010
Age: 36
Apparently Observation planes can help you get to the Boss nodes a lot more reliably.
The composition that is suggested on the wiki for e2 vs what I had to use to kill the BB at the boss node too:

Suggested at the time I started: 2 BB 1 CA 2CVL 1CV
What I actually need:

3 BB, 1CV, 1 CVL, 1 CA

1 BB - Kai
CA - Kai

CV:
18 Reppu, 18 Zero 51, 27 Ryussei 10 Suisei 12A

CVL:
12 21 Zero, 18 Suisei, 18 Tenzan, 10 Zero 21

Note that this is on easy - and that battleship can still stop me cold if I got bad luck.
Mutsu(kai) Repair time 4:40:00 at 50% dmg<-- a lot considering I started last week...

Total ressource consumption: 470;520 per sortie

I just wonder if I have to use ships of the same model to modernize or if I can just consume my exra Fusous to modernize Mutsu...

In comparison:
E1 was soable even without any Anti.-Sub at all., so that I already remorsed having chosen easy difficulty...

XP gain vs Difficulty:
Seriously, 2-2 is easier and gives more XP...
HQ XP on the other hand rises fast makingthe event generally harder.

Thinking of equipping all of them with repair teams so I don't have to end the sortie after every time someone gets hit.
Just not sure if they are consumed when used...
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Last edited by AC-Phoenix; 2015-02-07 at 00:50.
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Old 2015-02-07, 00:47   Link #6886
KBTKaiser
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Join Date: Dec 2003
Age: 38
any ship can modernize any ship. There isn't a self-fusion bonus like some games have. The main thing is that you want the resulting stat number to be even since if the upgrade "fails" you get 50% of the projected value instead of full value.
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Old 2015-02-07, 00:54   Link #6887
Xero8420
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Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
Quote:
Originally Posted by KBTKaiser View Post
any ship can modernize any ship. There isn't a self-fusion bonus like some games have. The main thing is that you want the resulting stat number to be even since if the upgrade "fails" you get 50% of the projected value instead of full value.
With more ships you stacked for upgrades, the greater chance of success. But stacking 2 or more are usually worked.

As for E1, is it recommended to go combined fleet? But from what I heard, easy mode is too easy. But I don't seem to have the gutter to participate it yesterday.

Anyway, what can you recommend? My base level is now 16.
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Old 2015-02-07, 00:57   Link #6888
AC-Phoenix
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Join Date: Aug 2010
Age: 36
Quote:
Originally Posted by Xero8420 View Post
With more ships you stacked for upgrades, the greater chance of success. But stacking 2 or more are usually worked.

As for E1, is it recommended to go combined fleet? But from what I heard, easy mode is too easy. But I don't seem to have the gutter to participate it yesterday.

Anyway, what can you recommend? My base level is now 16.
Don't get tricked by easy mode being 'too easy' comments. That really only applies to the first world.
Afterwards the battleships can really make life hard for you (at least for actual beginners)

I'm pretty much out of fuel atm thanks to having to counter those battleships and the Boss killrate is still 'just' 80%' for E2

I think akagi actually gets flagship protected by the other ships... Otherwise I can't explain how everyone but her gets hit

That all is on base level 30 - the event can actually push you up through the ranks pretty fast (5 or 6 levels for me until now) - which will inevitably make it harder.

As for the difficulty:
Depends on your ships - If you have a lot of Kai's you can at least attempt medium; if not stick with easy; Its sad because the rewards are worse, but battleships can really frustrate you later on :/.

As for the combined fleet - I didn't need it for E1, I tried but it didn't even hit, so it was a total waste.
I have yet to try in E2 though, both were until now doable without them though.
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Sidenote: I'm seemingly too dumb for my current keyboard, so if you see the same character twice in a row, when it doesn't belong there just ignore it.

Last edited by AC-Phoenix; 2015-02-07 at 01:43.
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Old 2015-02-07, 02:40   Link #6889
panzerfan
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Join Date: Dec 2004
Well, it's not all bad. the E4 is not hard at all. Thanks to advice on team composition from another forum, I was able to get a nice composition for lower route.

The lower DGIK route for E4 is reachable when I opt for 2x FBB (Haruna and Bismarck.)

I will be doing E5 in a bit.


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Old 2015-02-07, 02:55   Link #6890
cloud04
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Join Date: May 2013
^did you use support?
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Old 2015-02-07, 02:58   Link #6891
panzerfan
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Nope. This is A class difficulty. I didn't need to for the lower route. I used it for the boss kill just now though.



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Old 2015-02-07, 03:09   Link #6892
Cyprene
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Join Date: Oct 2006
I'm having trouble with the final form of E-2's boss.
What's the required air power for air superiority? I have 371, which is an insane value to begin with,
and it's still not enough.
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Old 2015-02-07, 03:23   Link #6893
chaosprophet
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Join Date: Jun 2008
Location: Brazil
Quote:
Originally Posted by Cyprene View Post
I'm having trouble with the final form of E-2's boss.
What's the required air power for air superiority? I have 371, which is an insane value to begin with,
and it's still not enough.
For hardest difficulty it's 405 for Superiority, 810 for Supremacy, according to wikiwiki.

Quote:
Originally Posted by AC-Phoenix View Post
That all is on base level 30 - the event can actually push you up through the ranks pretty fast (5 or 6 levels for me until now) - which will inevitably make it harder.
Looking around for info gathered so far, don't seems like HQ level affects which enemies you encounter. It only affects what difficulty levels you can choose.
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Old 2015-02-07, 03:24   Link #6894
Kakurin
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Join Date: Jun 2013
Quote:
Originally Posted by Cyprene View Post
I'm having trouble with the final form of E-2's boss.
What's the required air power for air superiority? I have 371, which is an insane value to begin with,
and it's still not enough.
I don't know how much the value was exactly, but I easily had air superiority with this group:

Akizuki (81) - 2x 10cm with AAFD, 1x radar
Kongō (118) - 1x 41cm, 1x 41cm prototype, 1x Type 0 observation, Type 91 AP
Haruna (98) - 2x 41cm, 1x Type 0 observation, Type 91 AP
Hiryū (96) - 1x Ryūsei Kai, 1x Reppu, 1x Reppu 601, 1x Type 99 Egusa
Taihō (72) - 1x Ryūsei Kai, 2x Reppu, 1x Suisei 601
Yūdachi (87) - 2x 10cm, 1x Type 94 AAFD
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Old 2015-02-07, 03:44   Link #6895
panzerfan
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Join Date: Dec 2004
Quote:
Originally Posted by chaosprophet View Post
For hardest difficulty it's 405 for Superiority, 810 for Supremacy, according to wikiwiki.



Looking around for info gathered so far, don't seems like HQ level affects which enemies you encounter. It only affects what difficulty levels you can choose.
I wouldn't bother with going overboard on obtaining AS at E2. I rolled with anime team of 1DD 1FBB 2CV 2CLT, and the key is to have the anti-air cut in setup. E2 is a breeze if Kitaooi takes out 2 at the get-go.

Mind you, you should still stack your CVs with mostly Reppuus.
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Old 2015-02-07, 03:58   Link #6896
Kakurin
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Join Date: Jun 2013
A quick question, do I need to worry about the accuracy penalty if I give a FBB a 46cm plus a 41cm gun?
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Old 2015-02-07, 04:12   Link #6897
panzerfan
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Join Date: Dec 2004
Quote:
Originally Posted by Kakurin-san View Post
A quick question, do I need to worry about the accuracy penalty if I give a FBB a 46cm plus a 41cm gun?
That is ok. You cannot load a fast BB with all 46cm guns though. That's when you suffer the accuracy nerf.
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Old 2015-02-07, 04:14   Link #6898
Xero8420
Ashigara's master
 
 
Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
Speaking of weight, is it ok to give CL a 15.5 triple gun?
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Old 2015-02-07, 04:19   Link #6899
KBTKaiser
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Join Date: Dec 2003
Age: 38
yes. the Accuracy penalty seems to only involve BBs.
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Old 2015-02-07, 04:21   Link #6900
Xero8420
Ashigara's master
 
 
Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 32
Quote:
Originally Posted by KBTKaiser View Post
yes. the Accuracy penalty seems to only involve BBs.
Oh, thank god. Caused I'm reminded that I need to avoid giving them 20.3cm guns.
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